This game needs to become more casual

Forcing a 'niche, punishing taste' on everyone doesn't align with gaming as a form of mass art. Even other demon-slaying games have become casual enough to take away this game’s light users. Who is this game actually for? While a small minority might enjoy this, it is a grueling ordeal for the majority.

Playing through the Acts every single season? Honestly, it’s insane. The punitive gameplay mechanics make no sense—why must we sacrifice 3 just to gain 1? Why are Life nodes being withheld? The pioneers of this genre didn't include those features for no reason. This 'rebalancing' feels incomplete and lacks a vision for a better system. Please, take the easier, more accessible path. This game is too harsh for casual players. Who would want to turn this on after a long day at work?

I know this might sound like I’m just complaining, but it’s because I hate to see such incredible potential go to waste. The game has so many strengths, but this insistence on a specific, narrow taste is ruining it. I’m no expert—just a fan speaking from the heart. I truly hope to see this game move in a better direction.
Zuletzt angestoßen am 17.12.2025, 15:34:46
Nobody is forcing you to play this game. If it's such a problem with the "majority" of players, then people will stop playing and it will sort itself out. However, that's not going to happen. People play this game over similar games like Diablo IV because of its complexity and its more involved mechaincs/gameplay. This game quite literally exists for the audience you deem is the minority, and has since its inception. Not everything is made for everyone, nor should it be.
"
NaddyDatty#5540 schrieb:
Nobody is forcing you to play this game. If it's such a problem with the "majority" of players, then people will stop playing and it will sort itself out. However, that's not going to happen. People play this game over similar games like Diablo IV because of its complexity and its more involved mechaincs/gameplay. This game quite literally exists for the audience you deem is the minority, and has since its inception. Not everything is made for everyone, nor should it be.


You're missing the point. It’s not about the complexity; it’s about the game’s direction and flawed design. In fact, the game isn't complex at all—it doesn't even require POB like PoE1 does. I see what you're trying to say, but you're arguing against a point I never even made.

Furthermore, what is the reason for global marketing? I believe your logic is flawed. This seems to be a game designed for profit and capital, rather than an indie project funded by a small community
Zuletzt bearbeitet von wingzoon10#7973 um 17.12.2025, 00:50:06
Have you played Silksong yet? That game is 10 times more difficult than poe2 and yet it is still overwhelmingly popular.

You're not speaking for any sizeable portion of the 'casual' player base.
Things you might want are not necesserily the consensus, so learn to speak for yourself.
"
arandan#3174 schrieb:
Have you played Silksong yet? That game is 10 times more difficult than poe2 and yet it is still overwhelmingly popular.

You're not speaking for any sizeable portion of the 'casual' player base.
Things you might want are not necesserily the consensus, so learn to speak for yourself.


Your example is completely off-base. I may not know every detail about Silksong, but I know enough to see why it's praised: its intent and direction are perfectly aligned. Comparing it to this game makes absolutely no sense

You claim I don't represent the majority, but then why do you think so many players are complaining about the repetitive, tedious, and overly long Acts? It's because the experience doesn't match their expectations. What is even the purpose of the Acts in this game? As I mentioned in my post, while a minority might enjoy a one-time questline, don't most people play seasonal games for character progression in the endgame? Is this really the right direction and intent for the game?

-1
Mash the clean
"
wingzoon10#7973 schrieb:

Your example is completely off-base. I may not know every detail about Silksong, but I know enough to see why it's praised: its intent and direction are perfectly aligned. Comparing it to this game makes absolutely no sense

According to whom? Do you claim to know the direction this unfinished early access game is aiming fo?
Did you mean to say that this game's direction is misalinged with your vision of what it should look like?

"
wingzoon10#7973 schrieb:

You claim I don't represent the majority, but then why do you think so many players are complaining about the repetitive, tedious, and overly long Acts?

Look up confirmation bias. A very loud minority are the ones complaining, the vast majority don't use forums/reddit.

"
wingzoon10#7973 schrieb:

It's because the experience doesn't match their expectations. What is even the purpose of the Acts in this game? As I mentioned in my post, while a minority might enjoy a one-time questline, don't most people play seasonal games for character progression in the endgame? Is this really the right direction and intent for the game?

The reason people play seasonal games is because they enjoy them and are willing to start fresh with new content.
The purpose of the campaign is the same as the rest of the game - to progress your character.

And just so I understand your 'point' - are you claiming that a ~10 hour campaign is too long in a game that's based on grinding for weeks+ in each league?
For a game like this, I don't see alot of games being as hard as shit as this game has. This game I had difficulity facing against the first boss of Act 2 because he hit like a truck, I ask for help, but attracted the toxic community of this game being toxic as usual. Luckly druid is strong enough to actually face it with medium difficulty... but if I was playing my sorcerer or dare even a monk that is not powerful, I end up getting shit on by that boss.

This game needs a difficulty drop, save the hard shit when your doing maps. reduce the health of bosses by at least -25% and their attack strength by -30%. Let people enjoy the class and builds that they want to pull off till they reached maps where it is the true test so people could enjoy the campaign.

I've quit path of exiles 2 0.1 and didn't come back till druid came out because of the difficulty spike escalated way too much where I felt walled off. SO I quit playing and wait for the difficulty change to happen, while flipping the bird to the toxic community for not helping me out.
"
arandan#3174 schrieb:
"
wingzoon10#7973 schrieb:

Your example is completely off-base. I may not know every detail about Silksong, but I know enough to see why it's praised: its intent and direction are perfectly aligned. Comparing it to this game makes absolutely no sense

According to whom? Do you claim to know the direction this unfinished early access game is aiming fo?
Did you mean to say that this game's direction is misalinged with your vision of what it should look like?

"
wingzoon10#7973 schrieb:

You claim I don't represent the majority, but then why do you think so many players are complaining about the repetitive, tedious, and overly long Acts?

Look up confirmation bias. A very loud minority are the ones complaining, the vast majority don't use forums/reddit.

"
wingzoon10#7973 schrieb:

It's because the experience doesn't match their expectations. What is even the purpose of the Acts in this game? As I mentioned in my post, while a minority might enjoy a one-time questline, don't most people play seasonal games for character progression in the endgame? Is this really the right direction and intent for the game?

The reason people play seasonal games is because they enjoy them and are willing to start fresh with new content.
The purpose of the campaign is the same as the rest of the game - to progress your character.

And just so I understand your 'point' - are you claiming that a ~10 hour campaign is too long in a game that's based on grinding for weeks+ in each league?



Think logically, or do you just lack common sense, my friend? Do you seriously think that analogy was appropriate? Nitpicking that point just makes you look like you’re not thinking at all. I’m not even going to bother explaining that part further because it’s obvious you’ll just keep finding excuses to nitpick. Just because you don’t see the contradictions that everyone else has noticed doesn't mean they don't exist.

And where are you getting this 'confirmation bias' claim that only a minority is complaining? The concurrent player count for this league is dropping faster than 0.2—that’s an objective fact.

You’re the one making baseless claims. Why on earth do you think that's short? How can you even compare the experience of grinding toward a goal with wasting 10 hours on a pointless campaign? Are you out of your mind?

+@
And if you want to argue, show some respect. Your tone is incredibly rude and offensive

The only thing I could possibly learn from you is how to spend way too much time posting on the PoE forums
Zuletzt bearbeitet von wingzoon10#7973 um 17.12.2025, 06:18:58
It's already too casual, and this ruins game.
Poe1 wouldn't have become a cult game if it had been casualized like current Poe2.
Casuals are whiners who just want to beat the game and then throw it away.

There was a lot of whining about acts in PoE1, but GGG didn't remove them. They're a core part of the game.
If they would be removed, integrity of narrative and gameplay would be lost.
Game is already more about the build and rmt, and acts are brick wall of this casual feature.

Main problem of acts isn't just skill issue, but ofc it matters. It's artificially slow, boring game- that's why all is boring untill you chosse some meta screen cleaner with 200% ms. Also, it's disbalance and meta.


No one will like to play a game if you tell them that it is terribly slow, allow only sprint after a dodge roll, any hit puts you down for 5 seconds like a football player, character making lot of slowly and with animations, dodge roll like a panda and so on.
Zuletzt bearbeitet von Offfit#6199 um 17.12.2025, 06:54:59

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