Lightning Warp + Ball Lightning not working smoothly in 0.4.0
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mandatory bump until fixed
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Please fix this GGG. I consider this new ability as bug, since it interferes with current abilities (and i believe this interaction is unintentional)
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+++
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+1 bump. I was also seeing that I couldn't warp to ball lightnings cast by a totem, but now I wonder if it's this. Could be both ofc.
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++++++++
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++++++++
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same +
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It still sucks and they should fix it, but I found that changing Input > Cursor Tracking to "With held input" made it significantly more usable.
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I would love it if the fix was something like "will only target ball lightning when 'attack without moving' is used", or something that gave us an option for that.
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The issue seems to be because non-cullable targets are targetable to apply a debuff. The lightning warp debuff seems rather redundant, auto-warping within a base 4 seconds if a target is cullable while the debuff exists on them.
Auto-warping feels awful, rather have full control when I chose to preform the warp and not suddenly snap into a death 4+ seconds after failing to warp to Ball Lightning because the debuff was on a cullable enemy that's now next to a detonating corpse/trap/curse/drain aoe. Please fix GGG |
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