Path of Exile 2: 0.4.0 Content Update Timeline

rue is cat
<3
loving the game keep it up
A new tablet item (normal rarity) that stacks up to 20, functioning like a standard stackable currency item.

An orb that “rolls” the tablet adding the tablet mechanic and generating up to two magic modifiers.

A second orb (dropped by Citadel bosses or other end-game bosses) that upgrades the tablet to rare and corrupts it.

Abyss Pits always contain an Abyss boss. Defeating the boss opens a pit on your original Atlas, leading to a new underground Atlas with its own monsters, bosses, and Abyss-specific loot.

A new league mechanic either a reimagined version of something from PoE1 or a completely new system unique to PoE2.

Druid

New weapon base.

A new way to juice end-game maps that lets you focus on a specific farming strategy. Right now most strategies feel the same and lack content variety.

Clusters, jewels and unique jewels to further customize the skill tree.

Solution for 0 revives.

Some kind of control the maps we want to run or at least the bioms.
"
MaxNvk#1664 schrieb:
A new tablet item (normal rarity) that stacks up to 20, functioning like a standard stackable currency item.

An orb that “rolls” the tablet adding the tablet mechanic and generating up to two magic modifiers.

A second orb (dropped by Citadel bosses or other end-game bosses) that upgrades the tablet to rare and corrupts it.

Abyss Pits always contain an Abyss boss. Defeating the boss opens a pit on your original Atlas, leading to a new underground Atlas with its own monsters, bosses, and Abyss-specific loot.

A new league mechanic either a reimagined version of something from PoE1 or a completely new system unique to PoE2.

Druid

New weapon base.

A new way to juice end-game maps that lets you focus on a specific farming strategy. Right now most strategies feel the same and lack content variety.

Clusters, jewels and unique jewels to further customize the skill tree.

Solution for 0 revives.

Some kind of control the maps we want to run or at least the bioms.

and make rarity not affecting currency drops
"
fpupesh#5292 schrieb:

and make rarity not affecting currency drops


But then we'll have to think of something else to do for league start xD
"
fpupesh#5292 schrieb:
"
MaxNvk#1664 schrieb:
A new tablet item (normal rarity) that stacks up to 20, functioning like a standard stackable currency item.

An orb that “rolls” the tablet adding the tablet mechanic and generating up to two magic modifiers.

A second orb (dropped by Citadel bosses or other end-game bosses) that upgrades the tablet to rare and corrupts it.

Abyss Pits always contain an Abyss boss. Defeating the boss opens a pit on your original Atlas, leading to a new underground Atlas with its own monsters, bosses, and Abyss-specific loot.

A new league mechanic either a reimagined version of something from PoE1 or a completely new system unique to PoE2.

Druid

New weapon base.

A new way to juice end-game maps that lets you focus on a specific farming strategy. Right now most strategies feel the same and lack content variety.

Clusters, jewels and unique jewels to further customize the skill tree.

Solution for 0 revives.

Some kind of control the maps we want to run or at least the bioms.

and make rarity not affecting currency drops


i agree, the mendatory rarity on gear has to stop asap
News where?

Get rid of exceptional bases, replace tablets with scarabs, decouple sprint from spacebar and its gg.
I just hope we get some new skills... There is so small amount of viable builds and after a year with exactly same few skills it rly gets boring quickly
Zuletzt bearbeitet von lukaskodlos#7714 um 16.11.2025, 21:12:17
nice

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