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rue is cat
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<3
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loving the game keep it up
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A new tablet item (normal rarity) that stacks up to 20, functioning like a standard stackable currency item.
An orb that “rolls” the tablet adding the tablet mechanic and generating up to two magic modifiers.
A second orb (dropped by Citadel bosses or other end-game bosses) that upgrades the tablet to rare and corrupts it.
Abyss Pits always contain an Abyss boss. Defeating the boss opens a pit on your original Atlas, leading to a new underground Atlas with its own monsters, bosses, and Abyss-specific loot.
A new league mechanic either a reimagined version of something from PoE1 or a completely new system unique to PoE2.
Druid
New weapon base.
A new way to juice end-game maps that lets you focus on a specific farming strategy. Right now most strategies feel the same and lack content variety.
Clusters, jewels and unique jewels to further customize the skill tree.
Solution for 0 revives.
Some kind of control the maps we want to run or at least the bioms.
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Beitrag vonMaxNvk#1664am 16.11.2025, 11:17:58
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"
A new tablet item (normal rarity) that stacks up to 20, functioning like a standard stackable currency item.
An orb that “rolls” the tablet adding the tablet mechanic and generating up to two magic modifiers.
A second orb (dropped by Citadel bosses or other end-game bosses) that upgrades the tablet to rare and corrupts it.
Abyss Pits always contain an Abyss boss. Defeating the boss opens a pit on your original Atlas, leading to a new underground Atlas with its own monsters, bosses, and Abyss-specific loot.
A new league mechanic either a reimagined version of something from PoE1 or a completely new system unique to PoE2.
Druid
New weapon base.
A new way to juice end-game maps that lets you focus on a specific farming strategy. Right now most strategies feel the same and lack content variety.
Clusters, jewels and unique jewels to further customize the skill tree.
Solution for 0 revives.
Some kind of control the maps we want to run or at least the bioms.
and make rarity not affecting currency drops
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Beitrag vonfpupesh#5292am 16.11.2025, 11:53:12
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"
and make rarity not affecting currency drops
But then we'll have to think of something else to do for league start xD
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Beitrag vonHaydnTh#0953am 16.11.2025, 13:49:40
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"
"
A new tablet item (normal rarity) that stacks up to 20, functioning like a standard stackable currency item.
An orb that “rolls” the tablet adding the tablet mechanic and generating up to two magic modifiers.
A second orb (dropped by Citadel bosses or other end-game bosses) that upgrades the tablet to rare and corrupts it.
Abyss Pits always contain an Abyss boss. Defeating the boss opens a pit on your original Atlas, leading to a new underground Atlas with its own monsters, bosses, and Abyss-specific loot.
A new league mechanic either a reimagined version of something from PoE1 or a completely new system unique to PoE2.
Druid
New weapon base.
A new way to juice end-game maps that lets you focus on a specific farming strategy. Right now most strategies feel the same and lack content variety.
Clusters, jewels and unique jewels to further customize the skill tree.
Solution for 0 revives.
Some kind of control the maps we want to run or at least the bioms.
and make rarity not affecting currency drops
i agree, the mendatory rarity on gear has to stop asap
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Beitrag vonMaxNvk#1664am 16.11.2025, 15:07:06
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News where?
Get rid of exceptional bases, replace tablets with scarabs, decouple sprint from spacebar and its gg.
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Beitrag vonKultsi#3604am 16.11.2025, 16:57:00
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I just hope we get some new skills... There is so small amount of viable builds and after a year with exactly same few skills it rly gets boring quickly
Zuletzt bearbeitet von lukaskodlos#7714 um 16.11.2025, 21:12:17
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nice
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Beitrag vonteyobey#5891am 17.11.2025, 04:55:13
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