Single path maps are GARBAGE.

PoE 1 has a wonderful feature: FAVOURITE MAPS.

You can choose the map layouts you like the most, and then most of the maps you find will be of those layouts. Single path, maze, wide open, narrow corridors - whatever floats your boat.

They really need to bring this feature over to PoE 2.
The only map I dislike is the new digsite because of all the retaining walls in the way. All the other maps are fine imo. Best part is they are mostly distinct and stand out, unlike other popular arpgs where every map blends into the next.
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yosheee89#3525 schrieb:
The only map I dislike is the new digsite because of all the retaining walls in the way. All the other maps are fine imo.

even Sun Temple?
-1 to premise of thread, this is counter-intuitive to what path of exile is.

Path of exile is basically a choice simulator, when you take the choices out of the mix you're taking the entire point out of the game.

within path of exile exists many types of people with a varied set of interests, by having maps of various compositions even (linear single path) you provide choices for a wider variety of players to edge out a comfortable slice of this game.

(this is why i requested the atlas tree before it existed to give people more choice pathways to differentiate themselves and so many other systems you all enjoy now which honestly have been destroyed by community feedback ex: multiple free atlas trees)

please consider this when making feedback here, we need complexity and more importantly we need things WE DONT LIKE, because other people will run that while we run the content we do like.

Ideally we should like all of the content but there will always be preferences so lets be careful not to take those preferences away from others by trying to think this stuff out before asking for it.

Innocence forgives you
Zuletzt bearbeitet von SilentSymphony#3358 um 21.10.2025, 23:08:38
As Silent points out: we need varied types of maps.

Especially because there's going to be dozens of new mechanics coming into the game. Some will favor linear paths, some won't, some don't matter at all. Reducing the map pathing will limit future updates.

That said, the OP happens to prefer the absolute most hated type of map across the majority of the playerbase......which is pretty funny. My guess is that stems from a lack of time within the PoE environment. Give it another few months and this is almost certain to reverse.
Starting anew....with PoE 2
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Kelvynn#6607 schrieb:
"
yosheee89#3525 schrieb:
The only map I dislike is the new digsite because of all the retaining walls in the way. All the other maps are fine imo.

even Sun Temple?


oh yeah that one is bad too but I like the way it looks
I think a small icon that showed map typical layout would be cool. Linear maps are probably my favorite.
I'm all for variety in the types of maps.

That being said I fear they are (as you are) misunderstanding the numbers of players in ether camp. PoE2 has vastly more players than PoE1, this is not due to the similarities and rather due to the ways PoE2 is different than PoE1.

Hyper optimizing the friction of exploration out of a game is a sure fire way to attract only one type of player. A segment which is an order of magnitude smaller than PoE2's current player base.

They made indications on what type of game PoE2 was going to be at EA launch and attracted a million players. They need to stick to this extremely interesting formula rather than shifting focus on to what a few thousand passionate, efficiency-focused PoE1 players are repeating on the forums.

I think there is room to make both camps happy, but I have seen more and more map layouts being turned into linear or near-linear designs and I think this a huge step in the wrong direction.

After all this is not what the near million new players paid for when they bought into their EA game.

Linear designs are boring, there is no game "world", there is no exploration,
there is only forward, backward and a tiny little hideout.
"


They made indications on what type of game PoE2 was going to be at EA launch and attracted a million players. They need to stick to this extremely interesting formula rather than shifting focus on to what a few thousand passionate, efficiency-focused PoE1 players are repeating on the forums.


I disagree and I feel like you are drawing the WRONG conclusions from your analysis. I also think its actually you who is focusing on the vocal minority in the forums, and not actually paying attention to real data.

The only reason PoE 1 players BECAME hyper focused and favored efficiency and non-maze and non-exploratory mapping was simply because maze maps and the exploration...within this kind of game....simply wasn't and ISN'T "fun". The game didn't just "attract a different crowd of player" nor did it spend the first half of its life anywhere near the "form" it currently takes.

That's why the more the developers cater to the CURRENT PoE 1 playstyle, as they have over the last 5+ years.....they continue to gain MORE and MORE players every single league. PoE 1 continues to grow. They choose that because players, and NEW players....are signaling and have always signaled that it is the overwhelming preference. Note that Ruthless Mode has a teeny tiny audience by comparison: ruthless was basically the PoE 2 alpha.

Meanwhile, back in 2013, 2014, 2015....when the game was quite similar to what PoE 2 started out as, it struggled to grow. PoE 2 is almost assuredly going to see the same DROP in all these "additional" players that are here simply because its less than a year old.

Players will get bored and frustrated and will leave. Not arguing that PoE 2 should be a copy of PoE 1, but it most certainly shouldn't learn the WRONG lessons from history which I think a bit of is also in your post.


The numbers in PoE 2 are still heavily HEAVILY inflated because its the shiny new toy. But there are already signs of the bottom falling out.

We can see this in the steamcharts:
https://steamcharts.com/app/238960#All ------> upward trajectory across lifetime. Some of the biggest gains coincide with some of the biggest league and gameplay changes that lead to current PoE.
https://steamcharts.com/app/2694490#All -----> already seeing quite a severe downward trajectory. While its still early days, it certainly signals issues with this "bigger" audience that initially were brought in by the novelty and curiosity of PoE 2.
Starting anew....with PoE 2
Zuletzt bearbeitet von cowmoo275#3095 um 22.10.2025, 17:26:44
This is the reason strand and beach are 2 of the best layouts to farm from an exhaustion standpoint. very simple no thinking.

disagree strongly. I love single path maps.

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