0.3.1 Hotfix

why removing user-friendly changes in 0.3?
one would expect that was a mistake/error and would be fixed in 0.3.1
but no

few more changes like that and you might as well remove the whole endgame
Atalui's bloodletting Crossbow skills not increase damage. Damage from crossbow skills does not increase. Increases only the damage of grenades.
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Warrax#2850 schrieb:
People asking rare icon back, how did you get through 0.1 before it was even added? anyway, crazy how this affects people.


Much, much slower
You think of some things so beautifully and implement them so well, but why do you kill things that are already working and that everyone enjoys, my friends? In my language, there’s a saying: “throwing a stick into a turning wheel.” Unfortunately, that’s exactly what you’re doing. Still, thank you for all the work, updates, and everything else.
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Warrax#2850 schrieb:
People asking rare icon back, how did you get through 0.1 before it was even added? anyway, crazy how this affects people.


Much, much slower


It's much much faster. You aren't supposed to full clear all rares every map. It's more profitable to simply go around the map once killing the boss and doing the extra content and leaving. Don't care about natural spawn rares. If you miss out on a few it's whatever. You just want to boost your rare kills/hr, not worry about finding every single rare.
Rare monster icons are missing from map overlay.
The new endgame mechanics are fine so far, people will be unhappy no matter what you do.
I think it's massive QoL, make Atlas a lot better already.
Sure, a bit less juice than before (If you did stack as much towers as possible and juice with +7% quant tablets yada yada), but you can just do maps and don't have to do the annoying setups. And you can do more in less time than before because of that.

Also, you can now finally use other modifiers that are occasionally useful, like +% gold, or +% XP. Before you would've never wasted a tower slot for that cause it affected so many maps.

But please bring back rare markers asap :<
Bring back rare monster icons, please.
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KaseyM21#1589 schrieb:
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Warrax#2850 schrieb:
People asking rare icon back, how did you get through 0.1 before it was even added? anyway, crazy how this affects people.


Much, much slower


It's much much faster. You aren't supposed to full clear all rares every map. It's more profitable to simply go around the map once killing the boss and doing the extra content and leaving. Don't care about natural spawn rares. If you miss out on a few it's whatever. You just want to boost your rare kills/hr, not worry about finding every single rare.


And now is even slower, because you can't just run to the boss without getting stunned (dying probably) and bosses have some animation you need to wait even if you can 1 shot them.
Zuletzt bearbeitet von Abax11#3541 um 01.10.2025, 23:05:03
the new tablet stuff is cool but we get less loot than before

1.tablet need at least a 30% buff
2.we should be able to activate rare mob icon on the menu
3.Map completion should be either kill the boss or clear map rare monster

P.S Strongbox is realy bad i dont even open them because there is nothing inside like EVER !

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