0.3.1 Patch Notes

After trying a couple of maps just can't deal with the idea of having to kill bosses with crappy drops in all of them, just spected half of the boss atlas to at least make it faster, specially for the new "powerfull bosses" which is the same crappy loot but having 30-50% more life...

unnecesary evasion nerf on top of the other thing people already mentioned.
GGG i think you +++ the ground effects and not --- them

i found a 2m² big area that was not covered in shock :D

and bring back rare mob icons on the Minimap, I don't want to run around looking for things like in a rearranged grocery store.

But at all, thanks for the patch. I like Mid League Patches

P.S. FSR4 (or 3.1) when ???
Zuletzt bearbeitet von vonMoselberg#5771 um 01.10.2025, 02:35:11
Why the heck nerf evasion? Also: rare mobs icons back, YESTERDAY.

On serious note:

- No rare mob icons makes the searching for the essence trapped mobs more time consuming,thus increasing the map clear time. Consider adding minimap icon for essence mob if you dont want to restore rare mob icons.

-No rare mob icons makes the wisp mechanic more hectic as now we dont know how close a rare is and easily kill it before the wisp affects it. This can be improved by changing the range the wisps need to affect a rare.
Zuletzt bearbeitet von Leukaditi#5061 um 01.10.2025, 02:47:40
"
"The size of the following Map Areas has been reduced: Penitentiary, Vaal City, Channel, Bastille, Grimhaven, Epitaph, Oasis, Augury, Hidden Grotto, Wetlands, Savannah, Blooming Field, Rupture, Slick, and Fortress."


Wtf........... the maps already feel to small, the world is not "open" or "large". it feels like a narrow tunnel...................
There is suppose to be a nice signature picture here
Ran a few maps and it felt really bad.

- with towers gone (was never really a fan of towers) I'd suggest quantity to items mod on tablets be buffed somewhere to 15-25%. With them being 3-7% quant before was fine since we could stack towers getting 40-80% quantity of items with the correct tower setup. or buff drops to even out the nerf to quantity of items that tablets provided.

- Unique tablets should be placed into towers buffing whatever event you decide to do within it's range so that way towers don't just sit there and only clear for vision. which also gives unique tablets more value to actually use and not just be disenchanted for chance shards.

- Rare monster icon really needs to come back. Running around the map aimlessly like in 0.1 feels really bad and most loot comes from rares.

- Azmeri spirits.... They just need to zoom over to the closest natural rare monster and possess them. Having to follow and guide then wait for them to possess the rare while just sitting there waiting sucks overall. I tend to just run past ANY spirits since they take so long.

- Ground effects still feels the same.

- Map bosses, having to do a map boss every map sucks. I enjoy having random maps have bosses so it breaks my cycle every once in awhile when I decide to do them, but most of the time I just wanna do my breaches and be done with the map and on that note feels like breaches spawn half the mobs they use too spawn.

Probably missed some points but hopefully GGG responds sooner than later. with that said I'm out.
I cmd+F'ed for "Improved trade market search to not be wiped out after a trade" and didn't find :'(
Bring icon Rare monster back pls.
I need kill rare monster
I user more than 10 minutes for searching rare monster per map
What’s wrong!!!
Pls bring it back.
from the best league to the same bad league as 0.1 and 0.2 in just one night
Zuletzt bearbeitet von SynChronizETh#0825 um 01.10.2025, 02:50:42
Looks good, can't wait to play after work! ✌️
Good patch but turn the rare icons on the minimap back on.

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