Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Thank you GGG! Just one more thing - please do something about annoying delirium fog and music ruining your beautiful game!
A band-aid solution, mapping itself, is too much of a slugfest. I appreciate this change for 0.3.1, but I hope 0.4 reworks mapping or it's removed entirely. Mapping is just an entire piece of content ignored by the majority of the playerbase once they hit their desired level. Why map for even an hour when you can enjoy the game?
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Wow, great Ideas here... You're finally realizing your goal of turning POE2 into POE1........... ffs.



this x1000
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Vatinas#5801 schrieb:

Edit: The more I think about it, the more I feel like towers will probably feel underwhelming after this change. Maybe they could use a little more love than just making them drop a tablet, since those are already very common. Maybe high tier tablets (i.e. with good rolls)? Or maybe a higher chance of some unique tablets? I don't know, something along those lines.

Because if all we get for running a tower is some sight of the nearby atlas, and one tablet, I can't see myself going out of my way to run a tower that's not on / very close to my planned path.


That's what I was thinking too, but the goal of the changes is to make it so you don't need towers to juice maps, so there's only so much they can do.

As an idea I just now thought off the top of my head, maybe activating a tower would let you access any map in range exactly like The Grand Project, and if GGG didn't want TGP itself to be irrelevant then it could do something like increasing the range of maps accessible; either that or I guess just scrap TGP and make it baseline for towers.

If nothing then else perhaps just a guarantee of multiple tablets would be good enough, rather than only 1.
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Erexonvayne#3455 schrieb:
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masonhales#1830 schrieb:
So when are we getting Ruthless for poe2?

I genuinely enjoyed "The vision" as presented at launch in 0.1 and described by Jonathan and Mark in all of the early interviews. With all of the recent changes to the game you're moving closer and closer to poe1 gameplay and directly conflicting with core design philosophies you guys have been talking about for a while now.



You can even go ssf

Yes and? I've only played PoE2 SSF and would have played ruthless had it been available.
I hope one of the fixes is for the lag and freezes that happen lately. Didn't have this issue on Amazon or Witch. On mercenary, i can barely move. I literally move in frames.
Please don't make us have to run 0 revive maps just to get 3 tablets slotted. Theres just so much bullshit you can get killed by without seeing it for us to go back to 0.1 mapping to get the juice
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masonhales#1830 schrieb:
So when are we getting Ruthless for poe2?

I genuinely enjoyed "The vision" as presented at launch in 0.1 and described by Jonathan and Mark in all of the early interviews. With all of the recent changes to the game you're moving closer and closer to poe1 gameplay and directly conflicting with core design philosophies you guys have been talking about for a while now.



I support this, 0.1 campaign progression and difficulty was way more fun in hcssf
Erm, what about temporal chains? That thing should get removed. Pure killer of enjoyment.
Just bring back Zana and the old map device from poe1 circa 2015!! The actual map item defines what Mao you run and get rid of the shitty atlas overlay

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