VISUAL CLARITY and PERFORMANCE - THE BIGGEST ISSUES that need to be solved in 0.4

the visual is all on screen.

the funny thing to me is, if I turn on minimap over the screen, I'm always lost and need to read the little cross of mine very carefully.

but thanks to GGG's work on controller with Lightning Arrow and Herald skills, I could feel if the monster is getting damage by the different vibration from controller, and I'm on PC not Pltform.
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Getting attacked by invisible mobs is a bit of a problem sometimes.


If you are playing with high res settings, then the problem here is that you probably installed the game on SATA ssd disk, which loads hi res textures much slower than M2 disk, especially PCIe-5 M2.
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+1
Because these are big issues.
Reduce mob density, and increase their HP & rewards to compensate.


Agreed, POE 2 was supposed to fix this.

When you are able to clutter the entire screens with explosions that just deletes everything instantly; the only way to kill a player is with ridiculous amounts of monsters and insane damage that 1 shots you.

Tottally on board with this, reduce the explosions balance monster density and power around that en increase rewards.

Zuletzt bearbeitet von Zabanov#1474 um 27.11.2025, 04:59:10
I completely agree that this is what we need.
All your solutions are tuning everything down. I really hate this, why sacrifice fun just to solve things?

Just like how BF6 recently changed breakthrough mode from 32vs32 players team to 24 vs 24 teams. Because people complained they are dying too often lol.

This ruined the whole fun of the mode now everyone complains it. You are asking for the same, tune down abyss monsters, tune down this, tune down that.

The only thing that I agree is FOG. And that's because I don't want to play the game looking at grey screen as a guy who like colors.



Zuletzt bearbeitet von Kage#1250 um 02.12.2025, 03:38:54
+
I have to agree with visual clarity being a huge problem in POE2, more so than POE1 you guys need to tone down the visual effects on player skills it's more annoying than impactful.

Steam Launch Options (DX11 – most stable in my testing):

--renderer DirectX11 --noasync --waitforpreload

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