+ level to skills is horrible

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Kerchunk#7797 schrieb:
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LFA01#0120 schrieb:
This mod is so oppressively strong it becomes mandatory on every piece of gear that can have it, making every piece that doesn't almost worthless.


because it means there will always be an enormous supply of perfectly viable and absolutely not worthless items on the market for very reasonable prices


Is that really the case tho? Personally, if I pick up an item and it's a 6/6, I throw away if it has no + skills unless it has some very good rolls where it's worth the trouble of going to desecrate

The same logic goes for crafting and whatever else. I did sell those before, but now it's past the point 1 exalt is worth the trouble

Besides, why would you use those when you can get a +3 skills with good rolls for very cheap?

I can give you an example. Last week or whatever, I crafted a lot of foci trying to get +2 to minions for my minion character

Had a bunch of really good focus that would be technically better than my +2, but they never even sold because while they would cost 50 divs with +2 minions, no one buys them for even 1 ex without it since you might as well pay a little more than 1 ex and buy a +1 minions which is still cheap
Zuletzt bearbeitet von iHiems#0168 um 21.09.2025, 00:34:25
It is flat damage increase, either by expressly adding flat damage or by increasing the skill's base attack damage.

It scales well at level breakpoints above 20 for the most part, so it's more about investing a lot in rather than a little, and you can play builds that don't have insane + to skills.

It is not the most insane modifier ever, but when you are talking about weapon and amulet suffixes, there is no other mods in this slot that will give you flat damage.


It is fine for powerful modifiers to exist if they make sense, and I think it makes perfect sense. If your costs are solved, you can get more damage by getting + to skills on any build. It's nice.
Zuletzt bearbeitet von AverBeg7#1689 um 21.09.2025, 00:29:24
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iHiems#0168 schrieb:
Is that really the case tho?


It has been for me, but I'm definitely a casual compared to most people who post here regularly and I've also played off-meta builds every league which also keeps prices low on the stuff I'm buying.

I definitely progressed mid-endgame in 0.2 because PoB would find items with below-cap +skills which were absolutely stacked with other rolls that synergized with my build and priced far below items with max +skills but less actual direct benefit.

I'm being cheeky obviously, but I actually do think all the rhetoric around "anything without these rolls is worthless" helps keep prices down a little bit because while that may be true for top-tier players, there are a lot of midrange players I think who skip significant upgrades because they have been taught by content creators or social media to ignore anything less than perfection.

The same is true for movement speed in my experience. Every single source tells players that anything less than 35% is just peasant trash rotten slop garbage for assholes and that means I can get boots with 30% movement speed for 2-4 divines with rolls that would cost me at least 40 if they had 35% ms.

So, yeah. I don't mind the "ignore that worthless gear" rhetoric sometimes cause it does seem to benefit me here and there.
Zuletzt bearbeitet von Kerchunk#7797 um 21.09.2025, 01:02:11
This is a nice video from Dreamcore that illustrates what I was talking about that day. He explains very well the problem with gem levels on gear, much better than me

https://www.youtube.com/watch?v=fOp3jcsEBHU

Skip to 5:05 if you don't want to watch everything
Zuletzt bearbeitet von iHiems#0168 um 23.09.2025, 23:56:53
Offhands (at the moment) are doable with essences. Wand and amulet are a horrible pain though.
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xxn1927#3319 schrieb:
Offhands (at the moment) are doable with essences. Wand and amulet are a horrible pain though.


Well, even if you make those easier, it would just escalate the problem
started up a similar thread the other day here:
https://www.pathofexile.com/forum/view-thread/3858347

This visual representation might give people a better idea on how much of a difference +gem level does, red number is how many gem levels to effectively double the dps of essence drain



Also Dreamcore put together a pretty good video covering the issue
https://www.youtube.com/watch?v=fOp3jcsEBHU
Zuletzt bearbeitet von Wesir54#7389 um 24.09.2025, 02:49:25
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Wesir54#7389 schrieb:
started up a similar thread the other day here:
https://www.pathofexile.com/forum/view-thread/3858347

This visual representation might give people a better idea on how much of a difference +gem level does, red number is how many gem levels to effectively double the dps of essence drain



Also Dreamcore put together a pretty good video covering the issue
https://www.youtube.com/watch?v=fOp3jcsEBHU


Very nice post. I hope all this gets to ggg attention
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iHiems#0168 schrieb:
I've seen + movement speed on boots being talked about quite often, but no one seems to mention + to skills. I think this is a much bigger problem, and it's not even close


Ohh, I have! About a week ago In my video over here at around 5:08 https://www.pathofexile.com/forum/view-thread/3855273/page/1

Dreamcore has also mentioned this in his video he posted a day ago or so.

And although I think that is the most blatant example, It's possible even without skill levels, gear might still be too powerful.. but that needs actual testing to tell for sure.
"Sigh"
Zuletzt bearbeitet von IonSugeRau1#1069 um 24.09.2025, 03:59:47
In POE1 you could only get +1 to skills on a one-handed weapon. Then another +1 with a lucky corrupt.


In POE2 you can get +5 on the weapon and even more from sockets and enchants. Not sure how they thought this was a good idea.

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