+ level to skills is horrible

I've seen + movement speed on boots being talked about quite often, but no one seems to mention + to skills. I think this is a much bigger problem, and it's not even close

Plus level to skills is such a strong modifier that it trivializes a good chunk of the game and character build. You can go from zero to god in a single upgrade of weapon as long as you get this mod, and the rest of the stats don't really matter that much

Now, this shouldn't be that much of a problem by itself, but when you put into perspective that any weapon that doesn't have this mod is straight up garbage for 99% of the builds out there, then it becomes a big problem

But it doesn't stop there, because this same mod is also mandatory in amulets and offhand for the most part, although in different variations

Oh, and some builds will also want them in the helmet and gloves

Yes, I've heard GGG say they're fine with some mods being mandatory, but this is a little too much
Zuletzt angestoßen am 21.09.2025, 00:59:53
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iHiems#0168 schrieb:
I've seen + movement speed on boots being talked about quite often, but no one seems to mention + to skills. I think this is a much bigger problem, and it's not even close

Plus level to skills is such a strong modifier that it trivializes a good chunk of the game and character build. You can go from zero to god in a single upgrade of weapon as long as you get this mod, and the rest of the stats don't really matter that much

Now, this shouldn't be that much of a problem by itself, but when you put into perspective that any weapon that doesn't have this mod is straight up garbage for 99% of the builds out there, then it becomes a big problem

But it doesn't stop there, because this same mod is also mandatory in amulets and offhand for the most part, although in different variations

Oh, and some builds will also want them in the helmet and gloves

Yes, I've heard GGG say they're fine with some mods being mandatory, but this is a little too much


I agree with you to an extent on this one, but certain modifiers will always be mandatory especially for weapons, for eg, spell damage is always going to be mandatory for staves/wands/focus there is no way around this.

What they actually need to do is have more of the unique items with + to skills on them to make them viable to use. This way we will see more build variety using some of the unique effects.

To compare to movement speed I will say this:

The + to skills is not as big of an issue as there are multiple types for each damage type so it is not just one roll, it requires you to get the one you want, the + to ALL SPELLS is 2 points lower than a specific type and therefore weaker so not always the best option, giving the player agency to choose. it is on neck peices and as you mentioned on helmet or gloves, this varience is good and changes depending on the type of character you are playing.

Movement speed is on 1 item and is one stat on that single item pretty much denoting the item as 5 affixes instead of 1 for almost every single class. Very few build options outside of mandatory choices will use unique boots that have low move speed. The power gain has to be SIGNIFICANT or the effect build enabling for players to choose this option.
Zuletzt bearbeitet von Cyriac_Darakus#1022 um 20.09.2025, 21:59:44
Agreed.
This mod is so oppressively strong it becomes mandatory on every piece of gear that can have it, making every piece that doesn't almost worthless.
I'm using a pair of unique gloves with a cool effect I like to have on my bulld, but I'm still going to replace them with some rare, just so I can get a single additional level of gems.
Same as OP, i don't like it.
Agreed, but instead of outright removing, what about changing the weight of the
+level skills affix to be extremely rare... like finding Stone of Jordan rare in D2?
Zuletzt bearbeitet von CharlesJT#7681 um 20.09.2025, 22:49:24
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spell damage is always going to be mandatory for staves/wands/focus there is no way around this.


It's not the same extent though. You won't throw away a wand without + spell damage after getting 6 rolls while one being + skills, but you would the other way around. If it has no + skills it's useless, while + spell damage is nice to have and certainly good, but you can do without it by compensating with other stats. You can't compensate the absurd amount of power you get from + skills tho, there's nothing in the game that comes even close

The other things you mentioned are certainly true, but then again, they're essentially the same mod just targeting different archetypes. Worst case scenario if you're on trade league you can sell and swap for the one you need

On SSF it just proves that the mod is bad design because most people would rather use a +3 skills on weapon than a weapon with overall better stats if they don't get a +4 for the archetype they need
Zuletzt bearbeitet von iHiems#0168 um 20.09.2025, 22:59:17
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CharlesJT#7681 schrieb:
Agreed, but instead of outright removing, what about changing the weight of the
+level skills affix to be extremely rare... like finding Stone of Jordan rare in D2?


I don't know how rare is a stone of jordan, but if they're extremely rare then I guess this could be a solution
GGG explicitly wants it to be possible for items to be bricked trash.

The two ways they make that happen are by including modifiers you would never want or accept, as they do nothing but waste the slot, making the weapon worse, bricking the item if you do roll them, and by including modifiers that will be considered mandatory, bricking the item if you don't roll them.
Yeah they should remove it from weapons. Limit to maybe up to +2 on an amulet. It's a feelsbad stat that's absurdly overpowered.
~ Seph
agree, if they really want to go through the +# lvl balancing due to how easy it is at least move it away from gear. make a new orb and sell me a stash tab.

currently w/e item class can roll this mod becomes terrible with itemization and almost all uniques for that slot are completely negated.
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LFA01#0120 schrieb:
This mod is so oppressively strong it becomes mandatory on every piece of gear that can have it, making every piece that doesn't almost worthless.


I fully support this mentality, not because I agree with either of you but because it means there will always be an enormous supply of perfectly viable and absolutely not worthless items on the market for very reasonable prices because so many people hear some streamer or another say this or read it on a forum and then filter all of their trades leaving lots of goodies for us plebs who aren't worried if it takes us over a minute to clear a map once in awhile.

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