What happened to Engaging Combat? Video Feedback.
" His whole argument is that it's impossible, he's not trying to help with anything. Guys like him is the reason the game is in this state to begin with. He's already convinced that it's impossible and he's just trying to push back against it... with really bad arguments too. No, let me rephrase that... he most likely doesn't actually believe it's impossible, he just doesn't want it and tries to convince us that it's impossible so we give up on it and GGG as well. If he would've said he just likes the power creep and that's his preference I wouldn't be as upset with that but he keeps trying to invalidate from the start the whole purpose of this thread. It's as if he's basically saying "You guys are dumb, I know better then anyone including GGG, it's impossible!" "Sigh" Zuletzt bearbeitet von IonSugeRau1#1069 um 19.09.2025, 10:36:10
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" Really pisses me off how people try to envision poe with V rising design. Theres no build making, no varied loot, no passive tree, theres nothing. Its a conan/rust with moba elements. The main focus is literally basebuilding and pvp, they just happened to add some above average pve on a very small scale as the main method for acquiring recipes. Its such a lazy thought process man. Zuletzt bearbeitet von SkilloSkillo#0062 um 19.09.2025, 10:37:03
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" Feel free to give other examples if you think mine isn't that good. "Sigh"
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" A discussion got to start somewhere. If you think its that bad to add a bossfight like this, I would imagine you either played VRising or saw enought about it. Then maybe start with why it wouldnt work and maybe there are ideas how to make it work. |
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Items are way too powerful. Things like 1k es chest or 1k dps weapons or +5 level on items should not even exists. Stacking movement speed runes into 100% effect boots etc. I mean if they make it possible people will find a way to achieve it.
Zuletzt bearbeitet von Ispita#4020 um 19.09.2025, 12:01:37
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The game is way way too easy first off.
Second off, before 0.1 dropped GGG had stated MANY MANY times to us POE 1 players "Don't worry, in the endgame POE 2 and POE 1 are very similar" They literally delivered what they promised, however not everyone saw little interviews from before the game even launched. many never heard of it until it went kinda viral. They are now realizing they promising a game that turns from one thing to the other, effectively making BOTH sides unhappy lol. The zoomers are pissed campaign is slow (ME) and the slow combo players are upset the endgame isn't like the campaign. They've really got both sides to agree something isn't right :) |
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What's with the AI voice?
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" +1, too many damage buckets and multipliers. There's like 6 multiplicative scalings on weapons alone… can't balance that without making t1 mods like 10% increased physical damage… |
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" I don't think the mob speed is the big problem, more like the speed in combination with the density. I can do something against 2 whites jumping at me, but not against 50. Also I don't think the magic and especially the rare monster design work well for the combat they wanted. Good discussion for that here https://www.pathofexile.com/forum/view-thread/3855808 |
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" in POE 1 they balanced it by monsters having significantly more health. Sounds simple -- and it is. In POE 2 there is almost no difference from a T1 to a T15, in POE 1 a lot of people hit a "wall" at T12 maps and struggle to continue. POE 2 is just too easy, because all the mobs have almost zero health. The same bow I used to blow up multiple screens at level 68 I was using at level 92... T1 or T16, didn't matter, 1 click = 3 screens explode. The monsters have zero health scaling, so there's almost no difference between map tiers. |
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