Don't turn this game into Path of Exile 1
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Totally agree with OP
Will you stop rewarding fast clearing builds like in poe 1 ? Would you assemblate a team that work on adressing bots & rmter ? Could you stop being afraid of nerfing completly broken build ? I know its beta and its hard work, but it seems you really struggling to create something different to poe1. Lets hope for the best. Have a good day |
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If next patch doesn't do anything significant in this direction... I think it will be safe to say they would have failed.
If they continue to listen to the PoE1 community blindly... not following any plan they had for the game themselves.... they won't satisfy those guys either. Just look at how much outrage this patch has caused already by "fixing" a thing THEY ASKED FOR. Honestly the most insane community I've seen is this one. I'd say it's really funny if I didn't actually want it to become a good game. If they don't realize even now, as they did exactly what they asked for, that they need to kick these dopamine addicted instant gratification monkeys in their ass and do what they wanted to do instead and attract other people by doing so... they would've done it to themselves. "Sigh" Zuletzt bearbeitet von IonSugeRau1#1069 um 01.10.2025, 12:55:12
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" +1 |
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it's a isometric loot hack n slasher. That's what happens when you start stacking stats with end game gear. You start killing enemies quicker. What exactly do you want them to do in that regard? remove all offensive stats?
It's the nature of these game's. |
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" It's not the nature of these games. That's a generalization argument. It it how this company is choosing to design this game. It is not out of the control of the developers to do what they wanted because of the nature of "these games" no game would be different from pong if developers said "It is the nature of these games" poe2 would just be pong 500.45. Because that is the nature of "these games". |
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The vision has died and you should rejoice.
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" These loot games which work on stats, numbers etc. Just do what the numbers tell them to do. So asking for the game to be slowed down (at end game). Is basically asking for a redesign of the entire system. All of the offensive stats, skills, mobility abilities, passives... everything. I mean you should know what you signed up for. You signed up for a loot based number crunching game. Where X stat = outcome. And after player's have put enough hours into a character and stacked offensive stats the outcome is generally always going to be that they kill shit quicker. You do have the option to build a defensive orientated character if you want a slower paced game. But as the game is completley based around looting enemies, most players are going to opt for clearing speed. Zuletzt bearbeitet von Icesinnox#6517 um 16.10.2025, 21:00:16
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+1
please give the vision for a new more mindful poe 2 a serious chance, don't turn this into poe 1 |
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" Wait… where exactly was I supposed to see this coming? The Steam page doesn’t mention number-crunching or loot min-maxing anywhere. There are plenty of ARPGs that aren’t loot-centric. Which part of the game’s presentation was supposed to tip me off? |
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" I think it's unfair to say that poe1 is the worst game, but it's an undeniable fact that poe2 is way more successful than poe1 ever was and will most likely will ever be Aside from the marketing from poe2 being bigger, the biggest reason is because Poe1 is just old. Yea it's not the worst looking game out there, but we are in 2025 and those graphics were passable at best 10 years ago There's also the huge bloat of mechanics that has been accumulating for over 10 years, the controls that feel as clunky as d2 and a whole list of things that don't feel good for a new player I do agree with Poe being niche though. It might attract arpg fans who want to try another arpg that isn't diablo, but for the most part it will not attract players from other genres like poe2 did People can call it bs or that the promise was never meant to be really delivered, but it's a fact that many people came from other genres like souls games (yes) to try poe2 because it promised to not be just an arpg like the others in the market where there's essentially no challenge aside from number crunching I believe a good part of the reason poe2 is more successful is because the campaign still delivers that challenge to a certain extent. Hopefully the end game also will in the future so that we don't see a massive drop in player count in a week when people are done with the campaign All of that doesn't make poe1 bad, but proves that what most people want is poe2 and not poe1 |
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