Get rid of exp loss on death.

I'm not a fanatic, but considering it takes longer to go from 90-95 than it does from 1-90, yes anything 90+ is a flex.

I believe that the true flex should be left in HC.

The fact that you get away with experience loss is cute.

What, you think you're entitled to level 99? Work for it, you don't need it.
Zuletzt bearbeitet von HoLyEmperor665#3567 um 01.08.2025, 21:56:10
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I'm not a fanatic, but considering it takes longer to go from 90-95 than it does from 1-90, yes anything 90+ is a flex.

I believe that the true flex should be left in HC.

The fact that you get away with experience loss is cute.

What, you think you're entitled to level 99? Work for it, you don't need it.


You just expose the problem.

Some people think progressing pass 90+ is a "flex" then want to gatekeep "causal" players from achieving 90+ levels. On a secondary note, also show one flaw in the game, where player level is a determiner (not the only, but one of the main) of your char.

Most people just want to feel there is some form of progress, after the progressing in other areas flatlined. Imagine playing after a day and nothing to show for. But at least they can feel some progress if the experience goes up towards the next level.
Zuletzt bearbeitet von KiadawP#5072 um 02.08.2025, 03:11:04
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karsey#2995 schrieb:
You can not simultaneously have an ARPG which has meaningful (keyword here) progression and also allows for high-risk high-reward content to be spammed with no downside.

Without enforced risk and consequence, there is no ability to maintain challenge and reward.


hmmm.... SO, kind sounds like Hardcore..?

Yet looking at the numbers on Poeninja, if this "" high-risk high-reward "" there must be "" consequences - to maintain challenge and reward "" was so imporant, then why are there 74K builds in standard Dawn of the Hunt compared to only 4k Hardcore builds?

Hardcore.. the ultimate High risk High reward.. right?!
that.. only a small(overall) % play???

:)


+1
+1
I agree, however; I will wait for them to HOPEFULLY balance out the mapping so that it feels like POE2 post-campaign and not POE1, this for me is the biggest issue is how horrible the game feel shifts in mapping, EVERY map should have a boss fight.


GGGs ultimately obsessed with the mobile game big number go brrrr math, so we wont see damage limits placed, and they will keep balancing along the meta, go fast or play something else.


Defences are meaningless outside of boss fights. If your mapping, go glass or the build is ass.



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