Respeccing Ascendancy Classes And More
Amazing change. ARPGs should promote experimentation and trying to make your own builds.
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Still no information about the broken EU-Servers...
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Still no information about the broken EU-Servers...
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Latest patches are all W.
Just keep taking replacing something annoying with something fun and repeat. Fun should always be more important than mechanics in a game. Next up I hope are combo enforcement balance changes. These combo requirements feels like D4 itemization did. You do X amount of damage but only when facing true north. Or you can draw the parallel to skills being similar to D4 generator & spenders. In order to use the fun skill, you must first use the bad skill. I think combos are fun to some extent, but being so mandatory feels off. If combo moves only made them 15% stronger it would incentivize me using them more when being undergeared or versus tougher rares and bosses. Oh well, it's just a random guys opinions. Not that it matters. |
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Can you revert the map disconnection changes back to how it was in 0.1.0.
Getting disconnected now you lose the map, while in 0.1.0 you did not lose the map when getting disconnected, what's the reason changing it in first place, when disconnections to be expected in so called Early access of the game. |
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W
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Thank you GGG! This all I really really wanted. TYVM.
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What a complete "fuck you" way of implementing a respec. No wonder you couldn't properly put it into words why you didn't want one in Ziz interview. You have absolutely no respect for players' time. Shame on you.
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GGG isn't handling the pressure from the community. I expected more strength from their side. If the game starts becoming trivial, a lot of players will leave — and it’ll turn into another D4.
The D4 community cried so much that the game is now total chaos — a shallow, boring, simple, and easy game. If you're going down that same path, let us know so we can jump ship early. Zuletzt bearbeitet von ppgninja#1423 um 11.04.2025, 06:39:51
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Do something about poison vials on Pathfinder. Not only do you not even have the option to use a spirit scepter or one-handed weapon for any boosts, you don't have heralds working, you don't have basic survival boosts working. Tell me why the hell does Wind Dancer need any kind of combat weapon? How the hell do you play through vials now. You already nerfed them last time by taking away the damage boost from bows, so now I'm like I have to ramp them up. Especially since nothing has changed in your game. It's even gotten scarier. Congratulations, instead of Pathfinder with 1400% bonus to crit on vials, you have Amazons, only with lightning. Genius. On Blood Mage, the player had to do something to get a high crit value (spend a life per cast, stack it). Pathfinder couldn't clean maps like that, at least because it pumped purely crit. And here you just add crit, crit bonus, damage, map clearing speed for nothing. Look at the statistics of the choice of classes by players. This is not normal. Give the opportunity to do similar things on all classes. And stop stifling players. Determine what you want from the game.
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