Dawn of the Hunt - What We’re Working On

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"All that fancy sword swinging when all you need is one good stab."
poe1 MTX ports when?

no new MTX ports from poe1 since launch - a few armor sets each major update shouldn't be too much to ask
Where is:

Reduced monster action speed by ~30%

That the main issue.
lmao
"
PurgeMethx#6500 schrieb:
poe1 MTX ports when?

no new MTX ports from poe1 since launch - a few armor sets each major update shouldn't be too much to ask


It's not and it shouldn't be a priority.
You keep saying you want to make new players feel good about whatever they feel good...some of them just finished the game on standard, then you come and say "You will still be able to continue on your old char with the new changes, but we strongly recommend you start freesh...".

On standard,, you leave all those players behind on what you basically declare as a dead server, with their builds broken...

- 100 new support gems are mixed up with the old gems in an endless scroll list. Not a single pointer "hey, this is new"
- YOU DEACTIVATE THE ONLY PIECE OF INFORMATION WE HAD IN THE TALENT TREE !!!! The Shift modifier key while hovering a node doesn't work anymore. As bugged as it was, you took away the only piece of information we could get trying to make sense of things before throwing our gold on experiments.
- you give map revives, yet the hardest maps where chances to die are the highest, only get 1 portal. Delirium, full mods, corrupted, fully juiced with everything, yet still 1 portal.... the problem of rerunning an empty node is still there
- you don't fix breach loot in maps, yet you have the same system working in the breach boss instance, where loot drops at the end, right before X'esht (or whatever it's name is)
- You say you worked on how certain ailments work, modified all those enemy npc parameters, improved combat UI visibility.... yet the UI is still dead, we can't even see our chance to shock or at least total magnitude of something.
- Applying curses doesn't show when dots expire on a mob, you just have to randomly reapply it. So UI is not reactive, not informative, still sluggish
- You make us go through exactly the same content of act 1-3 for 2 more times, yet you make it harder and don't even give us Tabula Rasa, some xp bonuses or any bonus whatsoever
- You always say you added new uniques...some of them are useless in endgame and they drop tens of the same item. Yet when we level, we almost don't see a single unique. When should we use those D tier or E tier uniques if not when leveling our chars ? The least you could do was to guarantee a unique drop for every party member from bosses, or from those pointless map objectives that are only crossed out and don't give you anything, just a greyed out map icon.

- SEEMS LIKE EVERYTHING YOU DO IS ADDING MORE AND MORE FRICTION FOR US PLAYERS

- You say you know player's needs and you understand the problems, yet there wasn't a single in-game survey "Hey homie, did you like Act X? Yes/No/Almost". No survey, no one asking us anything, only your game director bragging about overnight ideas turned into quickly put together features and a constantly changing vision. A vision of what exactly ?

- You don't show us a timeline for at least the other classes or weapon types, everything seems chaotic and put together from scraps of ideas picked from here and there. At least if you plan the game on the go, read player's suggestions and ideas and try to pick the best from those too....get an AI to summarize the threads if it's too much content. There is so much great feedback and so many great ideas to get inspiration from and a sense of what the community really wants. Watching and listening only to Youtube and Twitch streamers is not enough. ASK EVERYONE ! Add an in-game survey, or any way where we can give feedback and know it can actually matter for something, not only ignorance

- Everyone likes the base of this game and tries to love it, but all you do is push them away with this attitude...or lack of one...

- We don't want to see Path of Johnathan or Mark through video announcements and interviews.... just communicate with us, ask us, contradict us.. things done in a community. Things like this post right here... does the knife have to cut to the bone so that you release these more often ?

What does quality on Scepters do now?
poe 3.26 when
Guys, guys guys - Please sit still and say out loud "Path of Exile needs a parrying mechanic". You'll see, you get this very special feeling of not telling the truth - and if so, please considering working on other titles in the gaming industry.

I think sitting on a desk with Chris get you some ideas. Why is generating frenzy charges in poe with lvl 1 (lochtonial caress) and lvl 12 (frenzy skill) ok, but here it has to be locked and funkeept behind some stupid mechanic?

you have been working for so long on this game, we want to build and experiment with what you have brought to life. Roll the ball further in the direction you're heading and people will be lost.

as a player of the first minute in poe2, i very sadly have to say - poe2 bad.

cheers
If someone doesn't like what kind of game the developers make and how slow it is, just go play POE 1 and clear the whole screen with 1 button and the whole map in 1 minute, it's a million times more interesting than playing the game. They are two different games and you don't need to make POE 2 the same game as POE 1.

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