Multiplayer is bad

Yup, this is what killed my clan. Only 3 people out of 20 are still playing. We quickly realized that it's easier and more profitable to run separately. Once everybody started playing solo, they stopped playing after some time. You also die much often in group as there's no visual clarity and you can't see danger indicators. Not to mention added hp pool to mobs.

Rituals don't make sense in group. I'm in for separate loots while playing in group.
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PaintMaster#2396 schrieb:
Then you doing something wrong.

Parties make insane currency, as long as they not play random builds.

Build proper team:

- Rarity culler with Gravebind https://poe2db.tw/us/Gravebind
- Carry that clear screens, likely spark.
- Curse/slow bot (Chronomancer)
- Aura bot (Titan because he get most aura effect).
- Block bot (Warbringer).

Whatever else for last slot.

If you don't run full party, then minimum is rarity culler, carry and chrono support.


Yeah, I know it's a thing, but honestly, I prefer to actively play my main character rather than just being a passive aura for one guy.

This shouldn't be the only way to benefit from multiplayer.
Zuletzt bearbeitet von barczik#9534 um 11.02.2025, 11:09:05
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PaintMaster#2396 schrieb:
Then you doing something wrong.

Parties make insane currency, as long as they not play random builds.

Build proper team:

- Rarity culler with Gravebind https://poe2db.tw/us/Gravebind
- Carry that clear screens, likely spark.
- Curse/slow bot (Chronomancer)
- Aura bot (Titan because he get most aura effect).
- Block bot (Warbringer).

Whatever else for last slot.

If you don't run full party, then minimum is rarity culler, carry and chrono support.


This is an awful take chief.

If this game is to be a massive success, it must have a good multiplayer experience. Otherwise we're just left w/ copium loners.

Honestly lets be real: If you punish parties based on some elitist multi-boxxing players(which i'm no stranger to, i am known to have the ablity), you gain nothing. If you attempt to protect players from parties, or protect them from better players, your gameplay will suffer, and so will your bottom line.
Easy solution, just don't make grouping up give any benefits apart from speed.

Lots of us play with other friends, and we don't care about extra loot or even extra XP. We do it to have fun with mates, they need to remove the ress function too and let people ress themselves, no fun sometimes when waves keep coming and all they can do is sit and watch. Usually they get bored and we all go play a different game.
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PaintMaster#2396 schrieb:
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R3kt3m#0050 schrieb:
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Build proper team:


Nothing kills the enjoyment of a game faster than having to run ultra efficient setups or strats to get any progress...


Then why complain about loot(to OP)? Want more loot, make good team, it doesn't have to be "ultra efficient setups", just anything better than 1 guy clearing and 5 others thinking they clear when its always someone who has best clear and kill most mobs.


That's a rediculous statement.

So if as a 34 year old father with 5 kids im not allowed to get currency and have good enough gear to enjoy the game should everyone who is not a sweat just quit?.

If us normal players leave the game will be shut down by the end of the week.

Under no circumstances am I treating the game like a job or am I accepting no currency or upgrades if I dont.

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