No counter play to deaths
" I mean, true. Some things suffer from visual clarity and that's something I have criticised GGG for years now. The same goes for bugs, you technically have not really much counterplay to something that isn't intended in the first place. |
![]() |
No matter what your skill level, your build leaves some vulnerability to being (effectively one-shot.
I changed my necromancer to use Eldrich Battery/Mind over Matter. This gives me an effective life pool of about 3600. More important - it gives a great visual of the size of damage spikes. Now, I can actually SEE the damage (plus get one-shot MUCH less). You can see that T14-T15 250% maps tend to have damage spikes about 3000. Sure, some get even larger, but they're much rarer. Because I can see them now, I get much better at anticipating them, and countering them. Also, I know how big my pool has to be to avoid them - dont even try high end content without life+ES = 3500. (And dont count anything from Grim Feast) The biggest protection against these one-shot effects is an enormous life/ES pool. And I mean ENORMOUS. |
![]() |
" Sun Priest shooting form unreachable position. Whoops |
![]() |