No counter play to deaths

A lot of the time, deaths in this game do feel very cheap, unexpected, unexplained.

Part of this issue is the core systems of hit point restoration and damage being the way they are. What i mean by that is, they operate very quickly on very small margins.

You can get hit either very soft or very hard, with not much in between, so when you heal with your flask its usually after a very sudden hard hit, which has quickly drained your HP. Now you hit flask, and you quickly restore your HP.

Flasks do feel better than ye olde piano flask, but still could be a just little better.

If you had a different system, one where you had more HP (so you can't die as quickly), but couldnt restore it as quickly like slower flask/ability heals, slower flask resoration, using flasks and taking damage would become more of a tactical decision . As you run out of HP and flask, you would almost feel yourself succumbing to death as it were, or climbing out of it to survive.

I don't know that its as extreme as do a 1 shot, or be 1 shot, but it does sort of start to feel that way.
Zuletzt bearbeitet von BattLeSCVs#6386 um 11.02.2025, 11:57:42
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SkyPrince30#4110 schrieb:
After hitting level 90, the number 1 issue, aside from the terrible honor system, remains the death penalty. And it's not the penalty itself, it's that the vast majority of stuff I'm dying to has no counter play to it.

Which wouldn't be bad enough if it weren't the fact that GGG doesn't even acknowledge it.

If I get a penalty from dying to things that have obvious ways to avoid them, I don't mind that. I'll take the L and learn from it, but that isn't what is happening. It's all s*** that isn't balanced, and it's getting really frustrating.

And then on top of that, other players, as wells GGG themselves, gas light us into thinking that it is our fault. I'm reaching my limit of what I can take.

The latest was being put into a bone circle I can't walk out of way and just being fucking pummeled with an aoe spell that covers the entire area. It is fuckin' bullshit that I die from being bombarded with an aoe spell I literally can't evade, and then having GGG say "get good". No, I don't have to get good, you need to balance the game. Again, by itself, not a problem, but then stop punishing me for your balance issues.


Actually happened to me recently. The anchor falls faster than I could have even run out of its AoE and it just one shot 3300 health at 70% armor, and I'm 25% movespeed boots right now. It's possible it got buffed by an extra damage mod on the mob, I think it had extra cold, which means 78% cold resist was paper with how hard the anchors already hit (I've had a couple others prior and those nearly one shot at the same life/armor levels)

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Sakanabi#6664 schrieb:
Did you try to break that bone circle with an attack/spell? From my experience all bone walls can be broken quite easily.


Same thing happened to me. The anchor falls faster than you can reliably run out, and being a warrior, I'd have spent what critical nano second I might have had to escape to wind up a slow ass attack to break the bone circle first.

Game's balance is beyond fucked. Even my Hammer of the Gods goes out slower than that shit and with probably over 100% increased AoE on mace and slam skills from passive it's still smaller than that fucking anchor.
Zuletzt bearbeitet von CPTBRUMBL3Z#3146 um 11.02.2025, 12:15:58
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JakkerONAIR#4902 schrieb:
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Lt_Qan#3192 schrieb:
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Suchka_777#4336 schrieb:
There is basically no things which can't be countered with knowledge and awareness.


early 2025 and you already got all your copium for the year.


Name one, ONE single thing you cannot avoid with knowledge or awareness that is NOT a bug. Just one.


the poster i quoted was not talking about bugs... in the version he is playing there is "basically nothing" you cant avoid.
and tbh, as cheap as some one shots are i think there are still a lot of bugs.
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JakkerONAIR#4902 schrieb:
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Lt_Qan#3192 schrieb:
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Suchka_777#4336 schrieb:
There is basically no things which can't be countered with knowledge and awareness.


early 2025 and you already got all your copium for the year.


Name one, ONE single thing you cannot avoid with knowledge or awareness that is NOT a bug. Just one.


laughs in Priest of the Sun God

Those things can kill you offscreen and if it's a map like Slick you might not have any terrain to hide behind. Logout macro is the only counter play even in softcore. If logging out is the best option to play the game, you have a bad game.
Zuletzt bearbeitet von HashBob#0163 um 11.02.2025, 12:16:09
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HashBob#0163 schrieb:
laughs in Priest of the Sun God

Those things can kill you offscreen and if it's a map like Slick you might not have any terrain to hide behind. Logout macro is the only counter play even in softcore. If logging out is the best option to play the game, you have a bad game.


Don't forget Delirium fog hiding a ground effect.
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BattLeSCVs#6386 schrieb:
A lot of the time, deaths in this game do feel very cheap, unexpected, unexplained.

Part of this issue is the core systems of hit point restoration and damage being the way they are. What i mean by that is, they operate very quickly on very small margins.

You can get hit either very soft or very hard, with not much in between, so when you heal with your flask its usually after a very sudden hard hit, which has quickly drained your HP. Now you hit flask, and you quickly restore your HP.

Flasks do feel better than ye olde piano flask, but still could be a just little better.

If you had a different system, one where you had more HP (so you can't die as quickly), but couldnt restore it as quickly like slower flask/ability heals, slower flask resoration, using flasks and taking damage would become more of a tactical decision . As you run out of HP and flask, you would almost feel yourself succumbing to death as it were, or climbing out of it to survive.

I don't know that its as extreme as do a 1 shot, or be 1 shot, but it does sort of start to feel that way.


I swear there is a bug in damage calculations, that or they just have a horribly shitty math going on. I can run into a rare and it'll do <200 damage a swing, only for the same map another of the same mob type do 2500+ per swing.
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Suchka_777#4336 schrieb:
There is basically no things which can't be countered with knowledge and awareness.

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HashBob#0163 schrieb:

Priest of the Sun God

Those things can kill you offscreen and if it's a map like Slick you might not have any terrain to hide behind. Logout macro is the only counter play even in softcore. If logging out is the best option to play the game, you have a bad game.

They are dangerous, but counterable. First, they can off screen you only if you aggroed them by shooting off-screen yourself, you should avoid shooting off-screen if you don't like such surprises. Might be hard with spark build, but that's their choice :)

And when they are on your screen, you have options. If you can one-shot them, just do it immediately. If you have cover, get ready to use it. If you have 133 INT, get wall of ice and use it when you don't have a cover. If there is no cover and you are melee, get close to them fast, so you can outrun the beam. They don't shoot beam immediately after being aggroed.


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Nemmerle#4704 schrieb:

I ran into a rare that enraged and hit me with six meteors in one second. The first one stunned me, the rest finished me off. It was an essence-rare - there was no way to start at range. No counter.


Yes, there are unlucky combination of mods on rares which can kill you no matter what (except your build can save you, like antistun-charm in your case, but it's not the point). One of deadly combinations is instant teleport combined with deadly aura which kills you immediately. I hope such deadly combinations will be removed in the future.
Zuletzt bearbeitet von Suchka_777#4336 um 11.02.2025, 20:30:05
How did u die? u couldn't get out of the bone circle? The anchor really feels meant to be a one shot and it has a circle around. Did your map had any mods that augmented skill speed? How deep where you when the skill spawned? Are u sure u couldn't evade? Maybe u simply got scared and died.
Zuletzt bearbeitet von SteamSkullerR#7239 um 11.02.2025, 22:07:53
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How did u die? u couldn't get out of the bone circle? The anchor really feels meant to be a one shot and it has a circle around. Did your map had any mods that augmented skill speed? How deep where you when the skill spawned? Are u sure u couldn't evade? Maybe u simply got scared and died.

Same thing happened to me. The anchor falls faster than you can reliably run out, and being a warrior, I'd have spent what critical nano second I might have had to escape to wind up a slow ass attack to break the bone circle first. 25% move speed, too. I barely reached the bone circle before it suddenly one shot 70% armor 3300 life (and I thiiiink it had extra cold which may have buffed it but 76% cold is still paper apparently, I've had a couple others still VERY near one-shot me without damage boosts so it's a fucking OP bullshit one shot trap)
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JakkerONAIR#4902 schrieb:
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Lt_Qan#3192 schrieb:
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Suchka_777#4336 schrieb:
There is basically no things which can't be countered with knowledge and awareness.


early 2025 and you already got all your copium for the year.


Name one, ONE single thing you cannot avoid with knowledge or awareness that is NOT a bug. Just one.


Volatile plants on endgmame lightning arrow or spark builds are quite literally invisible. You can't see them through all the proj because they use the same texture and the same color. Yes, technically there is counterplay if you assume every rare has volatile plants and never cast more than once between strafing, but nobody plays like that because it is inefficient.

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