Progression past Level 100 | Exp Penalty

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PaintMaster#2396 schrieb:
WHY do you want reach level 100 so much?

GGG will not make getting lvl100 effortless, do you understand that?


Bro. Its an idea stop being so aggressive.
You just shift the effort more to higher levels.

Infinite Progression works very well in other games. If a player reaches Level 100 in Path of Exile hes basically done with the game. And that took some people around a month. If you add more Levels those people can progress further. Not by a lot. It gets progressively harder to get levels. Its not like you can get level 120 or sth.

It also would be fun for the Leaderboard. Especially in Standard
Zuletzt bearbeitet von Gang5ter15#1071 um 09.02.2025, 23:41:34
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Flying_Mage#3858 schrieb:
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Gang5ter15#1071 schrieb:
Every Level will give you one more Skill Point and thats it.

This is too much already.
I like the idea of leveling past 100, for whoever is interested. But it should give you nothing except some purely decorative shit. Like you have a feather in your hat and with every level past 100 it gets bigger. Something like that. I.e. nothing that can actually make you stronger, but something to brag about.
It will still be a race with people going as hard as they can to be in top 10, with all kinds of strats and abuses to push level as far as possible.


Getting 3 or maybe 5 more skill points in a non PvP Game isnt really to much.
can we call them Paragon levels? the ones after 100?
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Sirius_Man#0785 schrieb:
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Gang5ter15#1071 schrieb:
Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.

My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.

By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.


They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent.

Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

Revive coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+.

These coins are not very expensive and are often given as free gifts.


Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin


They might also want to think about adding in QoL Features from Chinese PoE That Should Be Added to the International Version such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.


Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/


"Multi-flask hotkey in official Chinese POE:

Hi guys, I checked out the chinese POE site today and noticed a post about multi-flask hotkey available in TGP(Tencent gaming platform?), it's an official program developed by the POE publisher Tencent.

From the thread it seems that you can toggle on/off for the flask you want to multi, and using tilde (~) to activate it.

How do you guys or GGG(if you guys are reading) think about this?

Here's a direct link to the picture I was talking about:



The link is here if you want to check it out:

https://poe.game.qq.com/forum/view-thread/7726/page/1#p35628

Sourced from: https://www.reddit.com/r/pathofexile/comments/5ux1x9/multiflask_hotkey_in_official_chinese_poe/ "


NNever knew the Chinese Versions this many QoL why in the everliving rngesus dont we have this?
Minus the P2W that is the revive Coin.

Rest is not actually P2W. Its not like for Example Black Desert where looting manually would require a lot more time during grind.

GGG why??

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