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Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.
My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.
By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.
They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent.
Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.
Revive coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+.
These coins are not very expensive and are often given as free gifts.
Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin
They might also want to think about adding in QoL Features from Chinese PoE That Should Be Added to the International Version such as:
1.
(Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.
2.
Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.
3.
More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.
4.
Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.
5.
Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.
6.
VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.
7.
Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.
8.
Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.
9.
Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.
10.
Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.
11.
Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.
12.
Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.
Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:
https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/
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Multi-flask hotkey in official Chinese POE:
Hi guys, I checked out the chinese POE site today and noticed a post about multi-flask hotkey available in TGP(Tencent gaming platform?), it's an official program developed by the POE publisher Tencent.
From the thread it seems that you can toggle on/off for the flask you want to multi, and using tilde (~) to activate it.
How do you guys or GGG(if you guys are reading) think about this?
Here's a direct link to the picture I was talking about:
The link is here if you want to check it out:
https://poe.game.qq.com/forum/view-thread/7726/page/1#p35628
Sourced from:
https://www.reddit.com/r/pathofexile/comments/5ux1x9/multiflask_hotkey_in_official_chinese_poe/ "