Progression past Level 100 | Exp Penalty

Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.

My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.

By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.
Zuletzt angestoßen am 09.02.2025, 23:45:55
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Gang5ter15#1071 schrieb:
Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.

My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.

By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.


They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent.

Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

Revive coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+.

These coins are not very expensive and are often given as free gifts.


Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin


They might also want to think about adding in QoL Features from Chinese PoE That Should Be Added to the International Version such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.


Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/


"Multi-flask hotkey in official Chinese POE:

Hi guys, I checked out the chinese POE site today and noticed a post about multi-flask hotkey available in TGP(Tencent gaming platform?), it's an official program developed by the POE publisher Tencent.

From the thread it seems that you can toggle on/off for the flask you want to multi, and using tilde (~) to activate it.

How do you guys or GGG(if you guys are reading) think about this?

Here's a direct link to the picture I was talking about:



The link is here if you want to check it out:

https://poe.game.qq.com/forum/view-thread/7726/page/1#p35628

Sourced from: https://www.reddit.com/r/pathofexile/comments/5ux1x9/multiflask_hotkey_in_official_chinese_poe/ "
"
Gang5ter15#1071 schrieb:
Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.

My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.

By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.


There is no lvl past 100
"
Glorfndel01#6465 schrieb:
"
Gang5ter15#1071 schrieb:
Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.

My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.

By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.


There is no lvl past 100


He clearly just said there should be or can you not read.
yeah well imo they should remove XP penalty and cap everyone to lvl90 fro next league, see how they like it
"
Sirius_Man#0785 schrieb:
"
Gang5ter15#1071 schrieb:
Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.

My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.

By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.


They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent.

Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

Revive coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+.

These coins are not very expensive and are often given as free gifts.


Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin


They might also want to think about adding in QoL Features from Chinese PoE That Should Be Added to the International Version such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.


Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/


"Multi-flask hotkey in official Chinese POE:

Hi guys, I checked out the chinese POE site today and noticed a post about multi-flask hotkey available in TGP(Tencent gaming platform?), it's an official program developed by the POE publisher Tencent.

From the thread it seems that you can toggle on/off for the flask you want to multi, and using tilde (~) to activate it.

How do you guys or GGG(if you guys are reading) think about this?

Here's a direct link to the picture I was talking about:



The link is here if you want to check it out:

https://poe.game.qq.com/forum/view-thread/7726/page/1#p35628

Sourced from: https://www.reddit.com/r/pathofexile/comments/5ux1x9/multiflask_hotkey_in_official_chinese_poe/ "


Holy shit, what's GGG's excuse for not giving us these QOL features? This just feels like blatant and malicious disregard for player time.
We're over here wasting our time, dying with extremely valuable currency on the ground and getting carpal tunnel while these problems have already been solved and Jonathan wants to instead die on the hill of 1-death-maps and on-death-effects making the already mediocre in comparison experience even WORSE?

WTF?
"
GnMQDMLmWZ#3336 schrieb:

Holy shit, what's GGG's excuse for not giving us these QOL features? This just feels like blatant and malicious disregard for player time.


keeping p2w away from poe, Chinese client is full out credit card warrior. read the tag on the coin
Chinese players are quite specific and different from the other markets in this way:
- They are already overstimulated and require higher dose of dopamine to feel happy in a game.
- They were taught that p2w is a good thing and this was reinforced so hard many believe it now.
- They don't struggle, they are constantly rewarded and if they are feeling like not, they can open their wallet and get that fixed right away.

Take a look at the very popular Gacha games, constant reward chests (0,01% chance) to be bought, with shiny graphics, music and so on. Emotional explosion.

Are these QoL features good? Hell yeah!
Would I pay for them MONTHLY (as in China)? Hell no!
This is a very predatory system, a business project rather than game. This wouldn't work in the western world.

So all things considered, I'm so damn happy that certain other demographic (me included) enjoy the actual game and that Jonathan leads the game this way for us.. There is no way Chinese players would be happy with this game that isn't p2w.. and there is no way I and many more would be happy with their version of the game.
"
Sargoth_CZ#3391 schrieb:
Chinese players are quite specific and different from the other markets in this way:
- They are already overstimulated and require higher dose of dopamine to feel happy in a game.
- They were taught that p2w is a good thing and this was reinforced so hard many believe it now.
- They don't struggle, they are constantly rewarded and if they are feeling like not, they can open their wallet and get that fixed right away.

Take a look at the very popular Gacha games, constant reward chests (0,01% chance) to be bought, with shiny graphics, music and so on. Emotional explosion.

Are these QoL features good? Hell yeah!
Would I pay for them MONTHLY (as in China)? Hell no!
This is a very predatory system, a business project rather than game. This wouldn't work in the western world.

So all things considered, I'm so damn happy that certain other demographic (me included) enjoy the actual game and that Jonathan leads the game this way for us.. There is no way Chinese players would be happy with this game that isn't p2w.. and there is no way I and many more would be happy with their version of the game.


1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

[ NOT P2W ]

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

[ MAKE OMENS DO THIS + SLIGHTLY MORE COMMON ]

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

[ NOT P2W - COMPLETE OPPOSITE ]

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

[ NOT P2W - EVERYONE HAS PETS (FREE FROM TWITCH DROPS ETC.)]

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

[ NOT P2W ]

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

[ P2W ]

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

[ NOT P2W ]

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

[ NOT P2W ]

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

[ NOT P2W ]

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

[ NOT P2W ]

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

[ SEMI-P2W ]

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.

[ NOT P2W ]

As you can see there are 2 things in this list that are P2W features and 1 thing that is semi-P2W and the rest are simple QOL features that we deserve.

This has nothing to do with "Chinese culture" or "P2W" and everything to do with the fact that these things would make the game better for player experience at no cost whatsoever to GGG and are not in the game for ??? reason.

How is a pet picking up your Div or Mirror when it drops before some bullshit one shots you causing you to feel the most insane anger and rage you've ever felt in your life a P2W mechanic when I would say every player at this point has a pet? I suppose in the case you DON'T have a pet you could say it's P2W but... then they'd just be playing with the version of the game we have RIGHT NOW.

"Jonathan leads the game this way for us" what way? Because as of right now I only see him doing a bunch of crap decisions that most players hate and by his own admission PoE 1 is now dead in the water because PoE 2 is in his words "on fire" and needs to be "fixed ASAP" lmao

As a personal aside I find the worship of GGG nauseating as a player that came in for PoE 2 and has seen nothing but them dropping the ball and screwing people over - do you know how many people are waiting for support to respond to their very important tickets?

I am not "happy" about how Jonathan is "leading the game" for "us" when he can't even bring in QOL features that exist in the Chinese version of the game as I've stated. That makes me feel the complete OPPOSITE of admiration for Jonathan, actually.
funny how all these things tagged above as 'not p2w' turn p2w as soon as you gotta pay for them... but who would do such a thing

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