Getting One Shot With Max Resistances is not an ARPG Game
" Yeah, in the context of this thread of yours, i.e., t15 maps, I don't get one-shot at all. Not even heavy hitting bosses can do that in t15 maps. And ofc eating a full slam from the Gorilla on t18 is going to 100 to 0 me. But that is miles apart from a random white mob on t15. |
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" ^^^ this! The punishments are four layers deep. They only needed one or two max especially during early access while the game is unbalanced and buggy. Not sure they expect people to experiment and find broken builds to help them balance if people are quitting already. They need to motivate players, not demotivate. Crazy choice to make. The devs live on another planet. Remember they were talking about bugs making it in game because they were playing on a giant screen in the office. So they dont experience the lag and stutter we do online. They may as well be playing the game coop local while the rest of us keep telling them the game runs like crap. They have telegraphing that is really short, taken from Poe1 and not balanced to the movement speed of Poe2. Add in the server lag and you dont actually have time to react. You warp right into the fire which for some reason is melting you in two seconds with full resistance. I am talking about the end game mostly. |
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They're just causing the same problem as PoE1 when DR gets close to 99.99%.
They should instead be using lower but more reliable numbers so they don't have to create 4 different counter stats/mechanics (Curses, Exposure, Penetration, etc) for the same damn thing. Instead of 90% + Layering trying to counter this they can simply use 40-50% and not need all these countermeasures. At that DR if they want something to hit hard they can simply make it hit hard. They need to start using soft cap formulas instead of basic hard caps. "Never trust floating women." -Officer Kirac
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I agree with some of these things moving way to fast to even have adequate time to react and dodge roll and run, like the super-fast exploding fireballs or those lighting guys that chase you, or the mobs that constantly chase you and stay in your face and even with speed boost all ya can do is hope to kill them before they kill you cause there is absolutely no running or dodge rolling a person can do to save yourself. the fireballs go through my ES my mana pool as it takes damage before life then i have over 1200 life as a little bit of a back up and all i have is like trash and useless. the power is there that i have cause i can destroy most mobs and also bosses before they get to me as i have spent like 300 hours or so build a toon and all the power and def and res i have is trash just to die 1 time on a map and its all over, the 1 map 1 death stuff needs addressed i could deal with all this other stuff if i knew i had more than 1 chance and thats it, shoot dont change anything if ya dont want but the 1 map 1 death done over kaput never to continue no hope out of mind doesnt exist anymore extinct destroyed up in flames down the drain up the creek without a paddle obliterated and just give it up runs need to change please
Zuletzt bearbeitet von dragon91368#4734 um 07.02.2025, 06:24:25
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" It's good that no one gives a shit ;) |
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I want a buff that prevents death every x minutes. Let it cost some spirit.
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" +1 +10 +100 +1000 This this this! Every aspect of the game would be improved from this. Zuletzt bearbeitet von LVSviral#3689 um 07.02.2025, 06:30:28
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" This critical damage kill is outrageous!!!! GGG!!! Please do not be like Blizzard!!! The most annoying thing in PoE2 just after penalty XP.... |
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" Do you even realize people are playing PoE2 in HARDCORE and don't die. Hmmmm ? |
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" That is not true, players also die in hardcore either one-shot, elemental damages, caltrops, etc. It's all over youtube. |
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