Getting One Shot With Max Resistances is not an ARPG Game

"
Bump. They vastly need to improve defenses and stop making the game so boring. The reason that these concepts work in DARK SOULS, where they clearly want to draw DNA from, is that losing has essentially no punishment in DS. You retrieve your souls, sure, but you lose nothing except time. The idea being that in a Souls game you are incentivized to try and try again, and through determination overcome things.

In POE2 you are incentivized to turn the game off because dying costs you experience, time, your map item, your modifiers on the map node you were running, and anything on the ground left un-looted. Literally wtf.


Its also an economy game and the cost of the currency used to run good maps is expensive and drops are incredibly rare. Even when I complate the maps where around 10 exalts were invested sometime alot more, over 90% of the time I get 0 good drops and run at a serious loss. When you die to rediculous things it makes it so much worse. Its rediculously punishing.

The only maps I run are delirious maps with over 20% drop rates as a modifier and most maps i get nothing, no maps, no currency and terrible loot. Lucky If I get 2 or 3 exalts on 10% of my maps.
Zuletzt bearbeitet von outlander19900#0213 um 05.02.2025, 20:15:26
"
Its also an economy game and the cost of the currency used to run good maps is expensive and drops are incredibly rare. Even when I complete the maps where around 10 exalts were invested sometime alot more, over 90% of the time I get 0 good drops and run at a serious loss. When you die to ridiculous things it makes it so much worse. Its ridiculously punishing.

The only maps I run are delirious maps with over 20% drop rates as a modifier and most maps I get nothing, no maps, no currency and terrible loot. Lucky If I get 2 or 3 exalts on 10% of my maps.


The Item Rarity problem. People are running 6 man leeching parties with delirious and 100% IR just to get anything good. Why?!
Gambling addiction means that I win more than you do.
Zuletzt bearbeitet von PerforatedIntestines#2752 um 05.02.2025, 20:23:03
"
GnMQDMLmWZ#3336 schrieb:
85% fire resist, 87% lightning resist, 77% cold resist and 75% chaos resist (too hard to overcap chaos btw, just way too hard) and I literally could not fit really any more life or strength onto my build without god damn Astramantis which is completely out of reach and I still get routinely 1 shot by complete bullshit like trash white mobs on my Warrior, even through my armor and block rate and everything.

I would say that yes the game is horribly balanced, it's actually quite a joke.

Campaign is fine. Going back to there with a friend to help them and the game feels amazing.

Endgame is the problem.
Endgame mobs hit too hard, move too fast, are just bullshit copied and pasted PoE 1 mobs.

So lazy. So unacceptable. HAS to be the biggest change made to the game the fastest or people WILL quit in droves.


The droves have already driven.
"
Doing Tier 15, all resistances max out and shield at 100%, this lone normal mob just one shot me
with a bow.

This is not an RPG game, but a one-shot mechanic arcade game.

This game made me sick, mad, and angry. It's not enjoyable anymore, game mechanics is so bad.


I'd be curious what your Life and defenses are, there's a possibility you are under geared, though the feeling is quite mutual.

"
AintCare#6513 schrieb:
just wait till we get reflect mobs lol


If they introduce Reflect, then Steam should just blacklist the game and remove it from store.
"
N3vangel#0037 schrieb:
I’m not running a meta build, but mine is no slouch either—135% fire resistance, 78% cold, 81% lightning, 91% chaos, and 80% evasion after Acrobatics. And yet, I still get one-shot frequently.

I love playing PoE2 (and PoE1, for that matter), but no game frustrates me more than this one. For all its brilliance, PoE2 often feels like a rigged arcade game. Some of these one-shots are simply unavoidable, no matter how well I react.


Agreed
"
Kaewis#5884 schrieb:
"
Doing Tier 15, all resistances max out and shield at 100%, this lone normal mob just one shot me
with a bow.

This is not an RPG game, but a one-shot mechanic arcade game.

This game made me sick, mad, and angry. It's not enjoyable anymore, game mechanics is so bad.


Reaching the maximum threshold of elementary resistances is the strict minimum required.

On top of that, you need to add other defensive layouts (which are on PoE 2, I must admit, a bit hard to find as it is).

Personally, I play with 4.5K ES, 5K mana, Midn Over Matter (yes, I know, not very original) and I haven't encountered any one-shot problems (in T15, ofc).

Only a few specific bosses (sekhemas for example) have concrete one-shot capability.

The underlying problem, from my point of view, is that ES is too strong compared to the other defensive layouts currently available (or else the other defensive layouts are too weak, a matter of opinion).


80% max fire resist, infernalist with Altered Flesh (cold/lightning 20% done as fire damage).

5.6k ES

1 shot randomly multiple times a day.

Its because there is such a huge degree of modifiers rare monsters can have. Its like running though a field with a single land mine in it. Most of the times you're just FINE - until youre not.
Lol, what are you guys even doing? If you get one-shot by white mobs in t15's then your build is unfit. If it is so hard, how come I don't get one-shot at all? I can eat a t16 guilottine drop and survive as a spark mage with 7k ES and 75 res. Idk what y'all are doing lmao.
and again, bunch of crying and no mention about the mapmods

penetration dont give a shit about your maxed resistances :)
d:-D*
Zuletzt bearbeitet von PyleWarlord#7248 um 06.02.2025, 00:13:52
"
Lol, what are you guys even doing? If you get one-shot by white mobs in t15's then your build is unfit. If it is so hard, how come I don't get one-shot at all? I can eat a t16 guilottine drop and survive as a spark mage with 7k ES and 75 res. Idk what y'all are doing lmao.


Sure would be great if Armor/Life was that capable of survival. It is sooooo hard to get 150+ life and 30+ str on every gear slot (especially while maintaing 25%+ MS on boots and sufficient resistances) with how shitty mods are weighted in this game. 70% armor and even some physical damage white mobs with no bonus damage mods at all will do 600+ damage, physical bosses can even one shot me at nearly 3300 life. And apparently there is an "overwhelm" mechanic that IGNORES ARMOR? Can you imagine if there were damage types and attacks that penetrated ES even while using CI!? Could you imagine the fucking outcry over that? That's what Armor/Life feels like how how anti-armor/life this game's balance is.
"
PyleWarlord#7248 schrieb:
and again, bunch of crying and no mention about the mapmods

penetration dont give a shit about your maxed resistances :)


I have over a dozen bricked waystones because they have elemental pen/weakness/reduced resist or extra damage mods. I'll same map same mob type one rare do <200 damage a swing and another with ONE FUCKING EXTRA DAMAGE MOD do over 2500 per swing and I'm 78/76/78/59 with Heatproofing for fire damage.

The game is fucking broken. The mob damage scaling math is completely borked, especially when a white minion bomb thrower can POST NERF one shot 3200 Life 78% fire resist 70% armor rating.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: