XP loss leads to player count loss.

"
BigBeuss#5956 schrieb:
"
Fake news, this guy thinks everyone has xp loss omens. False.


in trade league if you are not using omens at lvl 90+ well he's right it's on you they are not expensive (unless you rly die every 2maps).



I agree, sad it's not more aware or available in ssf

also why is there a item to diminish the mechanic if it's so treasured by the devs? It seems unintuitive to create a system that only applies to the end game where you can circumvent 75% of the intended effects.

Why isn't it at the beginning of the game and not level 70? I feel like I'm taking crazy pills because there's literally no rhyme or reason other than keeping a player locked in a leveling prison simulator lol
"
toxiitea#5772 schrieb:
"
BigBeuss#5956 schrieb:
"
Fake news, this guy thinks everyone has xp loss omens. False.


in trade league if you are not using omens at lvl 90+ well he's right it's on you they are not expensive (unless you rly die every 2maps).



I agree, sad it's not more aware or available in ssf

also why is there a item to diminish the mechanic if it's so treasured by the devs? It seems unintuitive to create a system that only applies to the end game where you can circumvent 75% of the intended effects.

Why isn't it at the beginning of the game and not level 70? I feel like I'm taking crazy pills because there's literally no rhyme or reason other than keeping a player locked in a leveling prison simulator lol


if you ask me i would but xp loss right from the start so idk :p
"
BigBeuss#5956 schrieb:

if you ask me i would but xp loss right from the start so idk :p


100% it should be if it is in the game. it shouldn't be whiplash to the player. I think that's a big frustration too. cheers though.
"
_rt_#4636 schrieb:

This is as ironic as I could make your post be.

Imagine talking about an overly narrow world view, about legacy, and then talking down on Blizzard and EA.


Ah so what you're doing here is not understanding that the good products created under the Blizzard corporate label were made by talented people with creative vision, who no longer work there. They were not at all made by the brand name which you're assigning all the credit because you have such a superficial understanding of the subject.

EA... how can I educate someone with little knowledge of a subject on 30 years of gaming Satan?

Malicious monopolistic practices, 30 years of turning features off so they can sell them back the next year to the normie masses. purchasing of great Dev studios so they could shut them down and destroy competition, and malicious buying of IP's so they could squat on them and disallow any further development. Do you know that EA has been publicly mocked by Southpark and were many times polled to be among the most hated corporations in history despite merely being a game publisher?

No probably not, because you're the sort to have warm fuzzy product validation feelings for corporate brands I guess.

Anyway you're confusing the inspired quality and artistic inventiveness of humans (and their motives which I talked about), with the branding of an organization that has no creativity, and can only have the motive of profit (milking the emotional nostalgia of people who can't tell the difference) Incorrectly assigning credit to the Brand name. And incorrectly conflating sales popularity with quality.

Narrow understanding indeed.

Its no surprise therefore when you can't see the difference between profit seeking corporations, which spend the "legacy" the long gone talent earned them by continually releasing derivative trash like D3 and 4 purely to milk an IP.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Zuletzt bearbeitet von alhazred70#2994 um 19.01.2025, 14:59:03
+1
"
toxiitea#5772 schrieb:

Why isn't it at the beginning of the game and not level 70? I feel like I'm taking crazy pills because there's literally no rhyme or reason other than keeping a player locked in a leveling prison simulator lol


Games are generally designed to get harder the further you progress.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
alhazred70#2994 schrieb:
"
toxiitea#5772 schrieb:

Why isn't it at the beginning of the game and not level 70? I feel like I'm taking crazy pills because there's literally no rhyme or reason other than keeping a player locked in a leveling prison simulator lol


Games are generally designed to get harder the further you progress.


so it's made harder with a item that circumvents 75% of the whole process by right clicking a omen?

how is this making a game harder
"
toxiitea#5772 schrieb:
"
alhazred70#2994 schrieb:
"
toxiitea#5772 schrieb:

Why isn't it at the beginning of the game and not level 70? I feel like I'm taking crazy pills because there's literally no rhyme or reason other than keeping a player locked in a leveling prison simulator lol


Games are generally designed to get harder the further you progress.


so it's made harder with a item that circumvents 75% of the whole process by right clicking a omen?

how is this making a game harder


You're doing that thing again where you pretend there's a dichotomy and everyone except you understands its not.

Omens are a mitigation strategy.

Apply your same false dichotomy but use Evasion or Armour. Its the same thing:

"If they want me to take more damage as the game progresses, why do they give me more defenses later in the game"

The answer to both false dichotomies is that games are a series of man made obstacles with already known man made solutions envisioned by the designer. Armour, Evasion and Omens are among the man made solutions to the gaming obstacles.

Games have designed fail states and designed win conditions*.

*sometimes emergent ones as well but the point remains the same
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Zuletzt bearbeitet von alhazred70#2994 um 19.01.2025, 15:21:08
"
alhazred70#2994 schrieb:


You're doing that thing again where you pretend there's a dichotomy and everyone except you understands its not.

Omens are a mitigation strategy.

Apply your own false dichotomy but use Evasion or Armour. Its the same thing. "If they want me to take more damage later in the game, why do do defenses exist".

The answer to both false dichotomies is that games are a series of man made obstacles with already known man made solutions envisioned by the designer. Armour, Evasion and Omens are among the man made solutions to the gaming obstacles.

Games have designed fail states and designed win conditions*.

*sometimes emergent ones as well but point remains

found the ggg lawyer jargon

doing what thing. please don't respond if you have these strange weird conversations with yourself.
"
Seyfzone#9724 schrieb:
I don’t know what they were thinking but +1

This has not even been addressed during the patch stream
Actually it was. GGG thinks it's fine. They WANT to punish you for playing their game.

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