Path of Exile 2 Mana Cost Issue

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exsea#1724 schrieb:
my harsh take is that mana costs should be higher.

being able to attack/cast things over 8 times a second to me is simply unhealthy.

one reason why 2 handers suck in poe1 is because scaling speed gave huge benefits.

mana costs are a good way to soft cap players from achieving high numbers, but i think its not at a good spot yet


I say otherwise I'll repeat again warrior must be a warrior, why is my "attack" skill cost this much mana?

When you think about ARPG, fantasy world logic warrior or these kinds of melee classes have little mana costs.

Melee classes already have a lot to deal with and mana shouldn't be one of them, not after investing this much.
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Y sure guys you all know-it-all, obviously we don't know anything about the game including 2% mana leech on kill, it's "on kill"???


"know-it-all" lmao ?
You can't even get right what mana leech is , what a joke ...
Leech IS NOT mana on kill :

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Leech can recover Life, Mana, or Energy Shield over time, usually as a result of Hitting an enemy and based on the damage of the Hit.
Leech recovers an amount of life, mana, or energy shield over time based on hit damage taken by an enemy. Leech is calculated as a percentage of damage the enemy takes from a hit, which is then recovered at that rate over time. Leech stacks last for 1 second by default. Multiple leeches can occur simultaneously. Leech resistance is a stat found on monsters that reduces the recovery of leech. Leech resistance is based on the monster level of a monster.


Mana Leech recover as mana a % of the physical damage you did .

So i reiterate what i did said : some people here should spend a lot less time whining about mechanics they don't understand , and more time asking questions OR studying said mechanics .


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Ashyev#5110 schrieb:

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NeoCyrus#3728 schrieb:

That's a problem I have with the current status quo; the "good" endgame builds are often BS anyway and much less "legit" than "bad" ones requiring more mana than is available.

I stand by what I said originally that mana costs are out of control in general.



Tell me that is BS about what i explained regarding my build having no problem with mana lol ?

What is BS is most of you people who complain about mana substain because you decided to completely ignore Mana Leech . So either you go for Time-Lost buffs , Mana on Kill , the unique that grant Mana on Hit , or whatever . The mechanics are what they are , mana substain is a big part of designing a good build , GGG should not lower the bar here .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Zuletzt bearbeitet von Ashyev#5110 um 07.02.2025, 18:17:49
Map your base skill and use it when you're out. That's why they added one to every class that costs no mana.
My warrior doesn't have mana issues despite having + skills.

I have mana leech as well as some + mana on various items. Clarity.

Had problems briefly before I got mana leech and stopped spamming leap slam.

I can see it being worse with monk because of the fast attack speed

and being a non issue with casters because they just take all the mana / regen nodes anyway.
People run +7 on skill levels with exponential damage scaling and then complain about mana cost... That's the trade-off you get for a very high damage upgrade.
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I say otherwise I'll repeat again warrior must be a warrior, why is my "attack" skill cost this much mana?

When you think about ARPG, fantasy world logic warrior or these kinds of melee classes have little mana costs.

Melee classes already have a lot to deal with and mana shouldn't be one of them, not after investing this much.


i m not aware of your previous posts.

but in any case to me "mana" is just a name for a resource.

the allure of POE-likes is a homogenized resource. many other games use stamina or rage as a resource for melee.

if poe was to introduce "stamina" this is what would happen

1. stamina would become a new mod to roll on gear diluting the mod pool even further where "critting" good mods would be harder

2. gear with stamina would be junk for non melee, gear with mana would be junk for melee. currently any gear with mana rolls are still valuable to "all" builds

3. people would NOT want to make any interesting hybrid or cross class builds as they would be forced to travel the passive tree as stamina related nodes would logically be located on the warrior side.

my first character in poe2 is a mace wielding pathfinder. i got up to level 87 before i decided to try something else.

warriors being warriors to me does make sense but at the same time would take a way a huge portion of the benefits we currently have from the mana system.

i would also point out. all melee skills are derived from thaumaturgic skill gems.

when we roll around to smash the enemy its not exactly because of our character's athletic skill alone. its because the player infuses mana into the skill gem in order to perform that attack.

this is kinda established lorewise.
[Removed by Support]
It seems like GGG wanted to put diminishing returns on +level hence the very high mana cost on skill level 20+ but I have the impression it's a little too much.
Tech guy
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Ashyev#5110 schrieb:
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Y sure guys you all know-it-all, obviously we don't know anything about the game including 2% mana leech on kill, it's "on kill"???


"know-it-all" lmao ?
You can't even get right what mana leech is , what a joke ...
Leech IS NOT mana on kill :

"

Leech can recover Life, Mana, or Energy Shield over time, usually as a result of Hitting an enemy and based on the damage of the Hit.
Leech recovers an amount of life, mana, or energy shield over time based on hit damage taken by an enemy. Leech is calculated as a percentage of damage the enemy takes from a hit, which is then recovered at that rate over time. Leech stacks last for 1 second by default. Multiple leeches can occur simultaneously. Leech resistance is a stat found on monsters that reduces the recovery of leech. Leech resistance is based on the monster level of a monster.


Mana Leech recover as mana a % of the physical damage you did .

So i reiterate what i did said : some people here should spend a lot less time whining about mechanics they don't understand , and more time asking questions OR studying said mechanics .


"
Ashyev#5110 schrieb:

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NeoCyrus#3728 schrieb:

That's a problem I have with the current status quo; the "good" endgame builds are often BS anyway and much less "legit" than "bad" ones requiring more mana than is available.

I stand by what I said originally that mana costs are out of control in general.



Tell me that is BS about what i explained regarding my build having no problem with mana lol ?

What is BS is most of you people who complain about mana substain because you decided to completely ignore Mana Leech . So either you go for Time-Lost buffs , Mana on Kill , the unique that grant Mana on Hit , or whatever . The mechanics are what they are , mana substain is a big part of designing a good build , GGG should not lower the bar here .



Either you don't get it or you don't know how to read or... you didn't even read at all. I'm not dealing any physical damage at all. My build scales with elemental damage instead of conversion from physical so I'll repeat again "Leech on PHYSICAL HIT" does not work for me.

You guys are acting like there is only one version of that build, no. If you're following a build, guide, it's fine I don't have a problem with that but what you don't get is not every build is the same, try only scaling with elemental damage and see it for yourself.

And for the +7 part, this is an ingame mechanic right? They added for us to use it. No need a big brain to understand that. If you can't use that mech. if it's not usable then there is a balance issue that's what I'm trying to tell from the beginning.

1- Hard to sustain when u're not scaling from physical damage.
2- After adding +levels it's impossible to sustain against bosses.
So like I said we have a balance issue here.

Also I don't get it, why are you acting like a lawyer? We don't even play the same build, you don't even understand the problem and here u're advocating GGG, again this is FEEDBACK post, in FEEDBACK section of the forum.
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Hey!
I currently use "Ice Strike" as my main skill (5 linked not even 6), I simply have mana issues I've 26% less cost from the tree, 40% from inspiration, and this sh*t still has 94 mana cost, it is an attack not even a spell or sth, even the spells don't cost this much.

It's nearly unplayable, I've 80 mana regen + I use font of mana on the bell, and I spam mana flask and still run out of mana against pinnacle bosses.
I don't even wanna think about putting 5th support gem.
Please do something about it, thanks in advance.


First of all, its base cost of Ice Strike, not it's actual manacost that depends on supports used, you looking at wrong number...
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PaintMaster#2396 schrieb:
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Hey!
I currently use "Ice Strike" as my main skill (5 linked not even 6), I simply have mana issues I've 26% less cost from the tree, 40% from inspiration, and this sh*t still has 94 mana cost, it is an attack not even a spell or sth, even the spells don't cost this much.

It's nearly unplayable, I've 80 mana regen + I use font of mana on the bell, and I spam mana flask and still run out of mana against pinnacle bosses.
I don't even wanna think about putting 5th support gem.
Please do something about it, thanks in advance.


First of all, its base cost of Ice Strike, not it's actual manacost that depends on supports used, you looking at wrong number...


What happens when u reduce the base mana cost of the skill Big Brain?

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