Path of Exile 2: Upcoming Changes and Improvements

My dude, it's Early Access - things are going to get nerfed on the fly as the game development continues on. Totally agree it is frustrating, but ultimately necessary to progress towards full launch.

You compared this to Blizzard and D4, but those games are in production, not Early Access. This is the same as Blizzard buffing/nerfing something during a PTR, only without a wipe shortly after since it's an extended EA period.

Give us back 6 portals! Losing rewards from a map from one cheap death is disheartening.
* Improvements to Bone Spells and Chaos Damage over Time Spells in the Occult section.

LOGIN LETS GOOO
What about the Respect cost that's in the game for no intelligent reason?
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Nerfing Minions just before holidays with no other viable minion builds is super cool :))


there's other minions build viable. Streamers have just explored srs and nothing else and started copying each other


Naw they literally aren't. The Ascendancy tree only offers Fire damage, and with no way of conversion it means that only fire minions are viable
Resetting the entire map after one death is too painful. Please revert back to the previous mode
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Bloodmage?! pls?


agreed... I just started to expiriment with bloodmage at cruel act 3, it seems very underpowered for an ascendency.

would be cool to have a mechanic that allows us to sacrifice MORE blood for MORE damage.

I remember the best showoff of bloodmage was on avatar the last airbender when katara bended the blood of someone else. that was so metal, I fell inlove with blood mages right there.

could be cool to maybe get some kind of culling mechanic on bleeding enemies. will be very thematic :)
Hope you all have a nice holiday GGG :) Congrats on the launch, loving this game way too much xD
Any news for Bloodmage? Playing Bloodmage is just straight punishing myself for a bad decision.
YES
Zuletzt bearbeitet von TTV_Orbys#2241 um 16.12.2024, 20:59:48

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