poe2filter.com - A PoE 2 custom loot filter generation website
" Interesting. You shouldn't (have to) set chance bases to *hidden* explicitly; just *disabling* those rules should be enough -- items will be hidden by other rules further down if needed. Removed the option to hide them in v0.9.128. " Exceptional item will never drop as anything but Normal rarity. If you see items with more than 20 quality other than rarity, they were upgraded after dropping. Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators Zuletzt bearbeitet von BlackDeathBE#0559 um 17.10.2025, 16:17:13
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" Hey, that's really awesome to hear! And thanks a ton for the detailed feedback and suggestions! Are you on Discord, by any chance? It'd be great to have a chat there, or even a video call, to discuss these further, if you'd be up for it! Some quick feedback: - More extensive Cluster Jewel support is still on my todo list! The current implementation with the market-value quick filters + custom rules was sort of a compromise between development effort & usefulness. Ideally, indeed, I'm dreaming of a tier list, and/or custom Cluster Jewel rules, like currently the weapon & armour exceptions. It's all coming at some point! :) - In the mean time, I've added min/max level passives to the todo list, that should be a quick fix which might already increase the usefulness a bit! - Thanks for the suggestions on the quest item errors. I'll look into those asap. - Sorry for the Chance base bug empty tier bug! I actually thought I had fixed that already, apparently not, will look into it! - Different item levels per slot: that's been on my backlog for a long time -- coming at some point. - Not sure I'm following your remark about gear base tiers; would love to chat more about that to make sure I understand! - Flask min ilevel is coming, hopefully soon, before 3.27, in a HUGE revamp of the Quick Filters. - Oh, critical strike chance should already be displayed (it is for poe2), this is a bug, probably because in poe2db it's called 'Critical Strike Chance' and in poedb it's called 'Critical Hit Chance'; will fix. - Good point about block chance, will add! - Configurable map styles is definitely coming! - Not sure I understand what you mean with "undo the label size of the presets without resetting the styles"; you should already be able to do that, on the cosmetic tab, using the Cosmetic Presets you can choose the label size; or by clicking the labels and changing or disabling the changed label size. Again, thanks a ton for the valuable feedback! Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators Zuletzt bearbeitet von BlackDeathBE#0559 um 17.10.2025, 16:38:08
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Thank you for responding to the Feedback. I have joined Discord and we can discuss in more detail there.
Regarding the last Point, I customized the Cosmetic Styles individually, but in retrospect, I only wanted to change the Label size again with the Cosmetic Preset because I was testing. The Problem is that it then also resets the Sound and Colors of my Edit to the Preset instead of my Changes. (Why the Sound at all, I didn't set any Sounds for that in the preset?) Would it be possible to apply the Label Sizes separately from the Colors (and Sounds) in the Preset? Of course, it would also be desirable to have two Sound presets to switch between the Standard Sounds on the one hand and the Custom Sounds 1maybevaluable.mp3, 2currency.mp3, etc. on the other for all Sounds at once :) Zuletzt bearbeitet von IvanKP#0618 um 20.10.2025, 14:03:56
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