POE2 Failed to create resource for texture
" Switch to Vulcan and change your shader cache size to 100gb(or next highest setting) in Nvidia control panel Zuletzt bearbeitet von CovidPatientZero#0332 um 11.01.2025, 23:28:36
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Same
i5 13400f 4060 8gb |
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same
win 10 ltsc r7 5700x 3060ti 8gb 32gb ddr4 ram m2 nvme 1tb |
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Same
Windows 11 i7-10700 RTX 4080 32GB DDR4 I have tried so many fixes. Rolled my graphics drivers back, Increased my shader cache size, moved my install files to C drive, as well as a couple of others I probably can't remember right now. Some days it will play for hours with nothing wrong. Today I can't get through a map without it either freezing and giving me the error, completely crashing, or sometimes blue-screening my computer. I love POE and I am so into this game, but if I run into these issues for too much longer, it's going to be on the shelf until release. |
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12700kf (12 cores / 20 threads)
RTX3060 with upscaler enabled getting constant d3d12 failed to create resource crashes in the middle of the run (each 1-2h) |
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Same here, happened on my first time ever fighting the floor 4 Sekehma boss and half way through (I think I dont know if there is a recover health second stage).
RTX 3070 Ryzen 5900x 32 GB RAM |
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Same issue
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https://www.youtube.com/watch?v=bUxRGyEBCEo
Человек подробно разбирает этот вопрос. Возможно кому поможет Zuletzt bearbeitet von obsidianhand#3982 um 19.01.2025, 13:15:41
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Same
OS: Windows 11 (24H2) CPU : AMD Ryzen 9 5950X GPU : Nvidia GeForce RTX 3080 (Drivers 566.36) RAM : 32Go DX12 Dual Screen Motherboard with last bios version POE2 Version (0.1.1) Zuletzt bearbeitet von Gunta0#1131 um 21.01.2025, 07:32:55
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same here
rtx 3060 Win 11 i7-11700K 32 RAM |
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