[0.3] Chronomancer Megathread. WIP.

I saw a post considering Impending doom.

https://poe2db.tw/us/Impending_Doom

.15s CD, 3 charges. I'm not even certain the point of the cd, and charges, as applying curses seems harder?
is it per target? like, if you temp chains 10 targets, it will only doom blast 1 per cd?

"equal 15% of your CURRENT mana" is interesting. they were suggesting using https://poe2db.tw/us/Mana_Remnants to overflow max mana.
I feel like any casting of spells, kind of negates this.. but, idk, maybe they are onto something.
new lineage spell echo..

"
Zarokh's refrain.

spell echo, 5s cd.
"spports spells that affect an area around you or a target location.
supported spells echo twice, causing their effects to happen again after a short delay. but support skills are given a short CD. Cannot support channeling skills, remote skills, skills that already have a CD, or skills which are triggered.


so, it has a 5s CD, which we could bypass.. or refresh..
and the echoed spell itself, gets a cd which we can bypass. possibly refresh..

however, the big problem is of course, they gave CD's to everything we'd want to use this on.. or, can't be placed in triggered skills. this would be godly for CoC+coment or course. autobombing comets..

and of course needs a t4 sanctum kill.


(ps. going to county fair today, I won't be playing minute by minute at launch.)
Zuletzt bearbeitet von Casia#1093 um 29.08.2025, 09:54:20
Snap nerfed is not a bad sign, as it means it was too strong without the cd. I wonder if firestorm with all infusion can reliably inflict all three elemental ailments. Something like using self-cast temporal chains to clump enemies, and kill them with storm and snap (which spreads to enemies). Depends if snap combos and breaks all ailements affecting the monster.
"
Casia#1093 schrieb:
I saw a post considering Impending doom.

https://poe2db.tw/us/Impending_Doom

.15s CD, 3 charges. I'm not even certain the point of the cd, and charges, as applying curses seems harder?
is it per target? like, if you temp chains 10 targets, it will only doom blast 1 per cd?

"equal 15% of your CURRENT mana" is interesting. they were suggesting using https://poe2db.tw/us/Mana_Remnants to overflow max mana.
I feel like any casting of spells, kind of negates this.. but, idk, maybe they are onto something.


I think it's just limited to 3,up to 3 Dooms will be triggered by 1 hex blast or sth,then 0.15s CD for each charge.
Chaos just comes with recoup set up I think.
So we dont really need to worry about Mana.also the new support that recoups 20% of mana
is a great buff that we dont need to find recoup Mana on amulet.Even lower cost.

-edit:the support is called Zenith II,and it recoups 25%,120%mana cost and 30% more,
the best support i've ever seen
Zuletzt bearbeitet von DonbeShy#2335 um 29.08.2025, 10:21:52
I think I remember. its because overwriting a curse, when using cursed ground, counts at "expiring", and would proc doom blast instantly. so you can rapid fire doomblast with spell echo, or repeat casting.
where are you seeing leaks for that? zenith 2?

yeah, zenith was pretty solid. you are saying 2 is the same, but then also recoup's 25% of the mana spent?
https://poe2db.tw/us/Zenith

that is pretty huge, and yeah. does make the recoup line instantly more viable.

wonder if there is a zenith 3, or linage version...

Any number of the missing supports, or passive clusters could change everything about potential builds. we shouldn't get TOO disheartened before seeing them all.
Zuletzt bearbeitet von Casia#1093 um 29.08.2025, 10:33:28
Have a nice league start everyone! Lets shake up the meta XD
Good luck, guys. I'll start to play tomorrow, unfortunately.
New tree is sweet af. Too many things are so good.

Anyway, have fun.

~~~

UPD: Inevitable Agony cannot inflict Ailments. RIP.
Zuletzt bearbeitet von monik390#5560 um 29.08.2025, 16:56:02
ok, back and sitting down to play.

oh boy, whole tree is just completely different.

Even sorc starter nodes..

new chronomancer nodes to left.. 21% Cooldown reduction.
debuffs expire faster, and buffs expire slower nodes..

Chrono buff duration should go into Archon stuff too.

major remnant buffs. these seem powerful.

wow. big time mana nodes. efficient casting, and killing. right next to start..

dynamism moved next to hindered cap. woah.
another new invoke tree next to pliable flesh..
and ritual cadence... huh...

lone warrior is a huge aura buff for solo play, closer then normal templar aura passives..

so many passives, so many points. thats the big problem here, lots of neat stuff, too few points to go around for most of it.
edit: I think this is a real problem. lots of powerful stuff.. that is a trap. remnants. so cool, and powerful, but the amount of points you'd need to spend to do it, is way too much.

going to play for a bit, come back to the tree later.


Edit:gain 3% of max mana on collecting remnant seems very good.




arcane surge effect in passive tree is still arcane surge effect, so that stormweaver magnitude will multiply into it.
Zuletzt bearbeitet von Casia#1093 um 29.08.2025, 20:38:23
ok, looking at some of the new supports..

Second wind 2 and 3 are buffs to CD skills. at 50% it was a wash at best. rarely worth using. 40% less instead is great. 2% of hp is ok. can we swap that to ES or mana somehow?

Zenith 2. yeah. 30% more damage when over 90% mana, and recoup 25% of the skills mana cost. thats huge.

wildshards 2. 25% chance, and no mana multi.

living lightning. lightning SRS.

proj accel 3.woah.

swift affliction 3..

nova proj.

some neat stuff.


edit: some skill thoughts.
that infusions can be generated out of combat, and banked, was not something I really considered.
in fact, you can spawn them. cap out at 3 default. then, if one is one the ground. stand on one. and your timer will not decay.

Also, the damage boost for consuming one is pretty huge on frost nova and spark. I haven't checked the rest yet, but those are massive.
Zuletzt bearbeitet von Casia#1093 um 29.08.2025, 20:53:03

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