[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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Schnuedde schrieb:
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Deadandlivin schrieb:
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Schnuedde schrieb:
Just want to check, but would the new Bitterdream not even better than the Reverberation Rod?

The only problem would be that you are not really flexible with the gem swap and most likely have to stick with Spectre, phantasms and spell echo or GMP...


My new league starter is running Bitterdream. It's better.


Waiting for the final POB for this :-)


For now, this is how the current PoB is looking:

https://pastebin.com/AjRHxHQf

I think it's mostly done for now. The PoB contain setups for:
- Act10 - Whitemaps: Basically what you should be gearing and trying to obtain after finishing the campaign and moving into Whitemaps.
- Early Mapping: Item, skillgems and skilltree we're looking for during early mapping in White to yellow maps. This setup is very strong and should be able to clear T16 maps. Maven invitations and endgame bosses with this setup might be difficult.
- Low Budget: The lowest budget version itteration of this build with the complete endgame setup. If you get to this point, the build should be very strong. Contain some moderately expensive items.
- Medium Budget: Intermediary budget between the low budget and capped out endgame version of the build. The medium budget has some pretty expensive items in it like +2 Convoking Wands, Ashes of the Stars, endgame 12-point cluster, full Awakened Gems et.c.
- Endgame budget: Not included yet, not sure how I'll design it this league.

Will edit the frontpage of the buildguide for 3.19 and keep all relevant league information in there.
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Deadandlivin schrieb:
:

https://pastebin.com/AjRHxHQf

- Low Budget: The lowest budget version itteration of this build with the complete endgame setup. If you get to this point, the build should be very strong. Contain some moderately expensive items.
the buildguide for 3.19 and keep all relevant league information in there.


Hey Dead, thanks again... for all your work every league.

One question, why did you put Skin of The Lordes with EE in the Low Budget? I didn't see any source of fire or lightning damage, am I wrong?

Besindes that, I saw you put an double influence pinacle shield. How many chaos for a Low Budget build you're expecting to spend?
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Yashal schrieb:
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Deadandlivin schrieb:
:

https://pastebin.com/AjRHxHQf

- Low Budget: The lowest budget version itteration of this build with the complete endgame setup. If you get to this point, the build should be very strong. Contain some moderately expensive items.
the buildguide for 3.19 and keep all relevant league information in there.


Hey Dead, thanks again... for all your work every league.

One question, why did you put Skin of The Lordes with EE in the Low Budget? I didn't see any source of fire or lightning damage, am I wrong?

Besindes that, I saw you put an double influence pinacle shield. How many chaos for a Low Budget build you're expecting to spend?


It's a misstake, the Keystone on Skin of the Lords don't matter. You just want the correct colors and a Keystone that won't brick the build.

In the coming league, only the endgame budget versions will be using EE Skin of the Lords I think. A +2 Minion Brass Dome is probably going to be the chest we want for medium budget, since low/medium budgets are using Leash of Oblation for 3 Offerings.

Only the endgame version runs Mageblood and therefore, has room for more sockets to actually use Blade Vortex to apply EE. Running 3 Offerings will be super strong next league I think, but the build is under insane socket pressure right now. Wish we could squeeze out more sockets somehow :)
Zuletzt bearbeitet von Deadandlivin#2745 um 18.08.2022, 01:45:44
This LowBudget and Medium Budget seens more solid and balanced for me, it has almost same damage with more layers of defense that we had before.

Last league I got a lot of stuff early on, like Mageblood and Ashes, but I was dying a lot and I couldn't reach one of my goals which was to get level 100. I was feeling I was strong AF and a trully glass cannon.

Maybe this time i'll go straight to level 100 (or at least trying) before buying 100+ex itens.
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Yashal schrieb:
This LowBudget and Medium Budget seens more solid and balanced for me, it has almost same damage with more layers of defense that we had before.

Last league I got a lot of stuff early on, like Mageblood and Ashes, but I was dying a lot and I couldn't reach one of my goals which was to get level 100. I was feeling I was strong AF and a trully glass cannon.

Maybe this time i'll go straight to level 100 (or at least trying) before buying 100+ex itens.


Yeah, the criteria to get 100 is definitely to get block capped.
I got to 99 with Mirror Helm and Double Convoking Wands, Mageblood last league et.c. I wasn't dying alot, maybe once every 5th map or so. But that's enough to stay permanently at 0% exp at level 99.

Decided to go 100 so respecced to a Life on Block Shield from the tanky low budget setup, got block capped with Bone Offering and Tempest shield and did 99-100 in one day deathless when pushing 600 delve for the Endgame Grind challenge.

Once I got 100, I swapped back to my pure dps setup to do all the Uber boss challenges cause bosses just are easier when you kill them in 2 seconds.
Dead,

How about leveling? Should we keep doing what you recommended on the guide? I was thinking that maybe we could skip FAS and use chieftains with FeedingFrenzy while using zombies as second damage dealear near Act 4-5.

I guess we could have a better "Interlude" that we had before.

Any thoughts?
Zuletzt bearbeitet von Yashal#0346 um 18.08.2022, 20:33:45
"
Yashal schrieb:
Dead,

How about leveling? Should we keep doing what you recommended on the guide? I was thinking that maybe we could skip FAS and use chieftains with FeedingFrenzy while using zombies as second damage dealear near Act 4-5.

I guess we could have a better "Interlude" that we had before.

Any thoughts?


Honestly, any leveling should work. If you want, you can go the FAS route, you can do gorillas or any other spectre for that matter.

You basically hit the nail on the head. It's basically two options:
1. You run DPS spectres and support Zombies or..
2. You run DPS zombies and support spectres..

After looking through the leveling guide though, I've decided to update it for the release. At first, I thought the old Leveling guide should be enough, which it should.. but it has alot of problems when I think about it.
Some traps from the old guide is:
- It uses Necro Aegis, we should stay far away from Necro Aegis in the future.
- It tells to buy Clayshaper, we shouldn't. Actually, for a twink/early mapping weapon we should buy Bitterdream.
- Some of the pathing is probably wrong and doesn't flow into the new early game setups.

Personally, I think I'll continue with the FAS route. Especially since Frenzy charges are getting nerfed so badly. FAS are good cause we can guarantee getting them during act ~6. I would like to run Crushclaws, but we can only get them later on in mapping. Also, having quasi 8-linked FAS with GMP will hopefully feel pretty good during the campaign.

For leveling uniques, I think running Sidehearths Breath amulet with Bitterdream will be broken during the campaign. The amulet gives ~50 flat cold to all minions which is alot and will synergise very well with our Hatred/Skitterbot Auras.

I'll be adding some Campaign setups to the latest PoB soon so you can check out how it'll look then.
[3.19] Path of Building Finished:

I've now finalized a comprehensive PoB the coming league start.
it includes skilltrees, skillpage and matching gear sets for:

- The entire campaign:
- Finished campaign and early white maps
- Early maps setup(Whites into red maps progression):
- Low budget, this will be the bulk of your progression during yellow maps into the deep endgame mapping and bossing sections.
- Medium budget: This setup is for deep endgame progression.

I'm going to be adding a high budget mirror tier PoB in the later on once I'm more certain of how I'm going to be designing the endgame version of the build.

The biggest difference compared to the previous version which I posted yesterday is that I've now remade the setup for the campaign. There are some skilltree changes, some changes to the skill and support gem setups and we're now utilizing some new leveling uniques. In particular, we're looking to use the Sidherths Breath amulet early on as soon as we can cause it's broken during leveling and flows well into our early mapping before we get our hands on 4-green Triad Grips. During the acts, I'm also suggesting running x2 Bitterdreams if they're cheap. Hopefully, people haven't caught on how strong that weapon is for cold builds early on, especially for minion builds since our minions are passive and don't get affected by the huge manacost multipliers Bitterdream otherwise contributes due to it being a 9-link.

Here's the finalized PoB

https://pastebin.com/h4csK6HH

How to use it:
Spoiler

This PoB has different setups for:
- Skill Tree
- Gem page
- Gear


How you're supposed to use it is by matching the correct skilltree with the correct Gem setup and correct gear setup. You do this by filtering through the different setup options marked in these 3 images:
Skill Tree:

Gem Setup:

Gear Setup:


Every setup should have the same name and be easy to navigate through. As an example, if you're looking for the Low Budget version, simply match the Skilltree, Gem and Gear setup all named [3.19] Low Budget. If you're in Act3 and need help with the setup, match the [3.19] Act3 (Campaign) setups together.

If any of you guys have time it would be very helpful if you could go through the PoB to find if there's any errors or anything that's unclear in them.
Since there's so many overlapping skill trees and setups I'm destined to have made an error or two.

So if you find anything weird or if anything is unclear in the PoB. Feel free to post about it in this thread and I'll look through it.
Zuletzt bearbeitet von Deadandlivin#2745 um 19.08.2022, 06:28:17
Seems decent. Only error i found - wrong crafted shield base. Just pure int - bone, ivory and fossiled spirit shields can roll minion modifiers, so w/o recombs there is no way to get armour shields with minion stats.

Good thing - clearly saw the difference between guardian and necro here: on medium budget guardian has less dps (6m difference, 125 vs 131), lower minion life, not capped minion and character res, and way less spell block.

So, guardian would be harder to build and heavily underperform if it'd use similar approach for building.

Had an urge to start this, but my prototype AW project still lingers in my mind, and it's indeed stronger on guardian for couple of reasons.
Anyway, will return here and go for this build after I totally get pissed by both prototype and AW xD

Have a great league Deadandlivin.
"
Deadandlivin schrieb:
"
Yashal schrieb:
Dead,

How about leveling? Should we keep doing what you recommended on the guide? I was thinking that maybe we could skip FAS and use chieftains with FeedingFrenzy while using zombies as second damage dealear near Act 4-5.

I guess we could have a better "Interlude" that we had before.

Any thoughts?


Honestly, any leveling should work. If you want, you can go the FAS route, you can do gorillas or any other spectre for that matter.

You basically hit the nail on the head. It's basically two options:
1. You run DPS spectres and support Zombies or..
2. You run DPS zombies and support spectres..

After looking through the leveling guide though, I've decided to update it for the release. At first, I thought the old Leveling guide should be enough, which it should.. but it has alot of problems when I think about it.
Some traps from the old guide is:
- It uses Necro Aegis, we should stay far away from Necro Aegis in the future.
- It tells to buy Clayshaper, we shouldn't. Actually, for a twink/early mapping weapon we should buy Bitterdream.
- Some of the pathing is probably wrong and doesn't flow into the new early game setups.

Personally, I think I'll continue with the FAS route. Especially since Frenzy charges are getting nerfed so badly. FAS are good cause we can guarantee getting them during act ~6. I would like to run Crushclaws, but we can only get them later on in mapping. Also, having quasi 8-linked FAS with GMP will hopefully feel pretty good during the campaign.

For leveling uniques, I think running Sidehearths Breath amulet with Bitterdream will be broken during the campaign. The amulet gives ~50 flat cold to all minions which is alot and will synergise very well with our Hatred/Skitterbot Auras.

I'll be adding some Campaign setups to the latest PoB soon so you can check out how it'll look then.

Since I am also going the golem route I have been thinking about this.

My humble suggestion is that we go with the absolution build up until maps or until we can afford at least 4 or 5 golems with consistent dps on them and then converting to complete golems. Even in a 4 link, absolution should help us get through campaign and white maps and make us able to farm some currency to build whatever golem build we are going towards.
This strat should be easier for the necromancers and since I will be going elementalist, I imagine it could be a bit hard for me.
Trust your mind and strengthen your abilities!

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