[3.10] Aziire's Kinetic Bolt Elementalist - Thor and the Golem Gang! | League Starter
Is there any reason to get third herald and swap something? I didn't get to endgame but just asking in advance. Thanks
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Or 2 heralds are enough? I was thinking about third one
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Has any one pick up on the the fact that this build is based on 2 item that convert lighting to cold damage without ever converting from physical to lightning. this build would have ok dmg from the wand and crit nodes but waist a lot of time on elemental stuff. if you followed this exactly you would be doing pure physical dmg. There also the fact that this build take 2 endurance charge node and uses immortal call but has no way to get endurance charges. Even as a theory build, and yes a theory build. all links are for 3.9 and the 3.9 skill tree. pob does even use kinetic bolt, it uses blast. it make no sense. i think they thought the base dmg was lightning because it looks like lightning, but yet has kinetic in the name? idk. felt like a moron for using this through act one
Zuletzt bearbeitet von L5Nk#7841 um 16.03.2020, 00:22:56
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Does Spell Echo do something with Spellslinger-Arc?
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"thor" and the golem gang. thor is the god of lightning not physical dmg. KINETIC bolt does phys dmg, not lightning.
for those of you duped by this build you can still fix it, kind of. swap out your heralds for wrath/lighting herald. Just keep in mind a lot of the dmg here is crit, not elemental and you have not way to get endurance charges. only power charges. swap the endurence nodes for power and use steel skin in cwst not immortal call. dont convert directly to lightning, look for "Physical Damage as Extra Lightning Damage." if you convert directly from phy to lightning your phy dmg will become 0 and you get nothing added as extra since theres 0 phys Zuletzt bearbeitet von L5Nk#7841 um 16.03.2020, 01:26:57
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You guys are savages. 5 Full pages of responses lmao. If you are one of these responses go Sub to YouTube and help a homie out :D Also thanks to everyone who is wholesome and genuine. There is no such thing as a dumb question, I will answer them all. I only get tilted by dumb questions with snarky responses. Enjoy :)
@Joomin " It would be cool if it did, but sadly no. It only applies to the very literal "% Increased as Spell Damage". @Mageling55 " Yeah Wake of Destruction is honestly an insane Unique. I always use it when Levelling an Attack Skill. You should definitely try the Spellslinger combo though, it is crazy as well. Super fun :) @Stormswa " Yep so still going through and figuring out the Endgame Gems in practice. When I theorycrafted I didn't realise how good Spellslinger was going to be. I've switched my main Gem setup to that of the guide, however I am still using Spellslinger instead of Wrath. I will have an update in a day with the Endgame setup. @shinino " In a normal build with mostly Physical Damage these would be better, however we mostly scale Elemental Damage. Also as a Witch we are nowhere near any Impale Effectiveness Nodes so it feels like kind of a waste if we were to even try a more Physical Based build. @Genestella " Love hearing that you are going well with the build, and clearly crushing it if you got most the items already. That helmet burst in price like no tomorrow haha. The Catalyst needed is the Turbulent Catalyst as it improves Elemental Damage modifiers. This includes the conversion. @willianvon " Yeah Necro is cool but I really wanted to play with all the Heralds and Golem boys. @bibanul " I think it will work fine. I have had no problems with small investment, and will push through Red Maps and upgrade as necessary. Some people in the forum are much further ahead and seem to be powering through. @willianvon " I don't use Herald of Ash personally even with the Spellslinger setup. Still reworking and figuring out the End Game setup. Ideally trying to figure out a way for Wrath, both Heralds and Spellslinger. @Sanfear " Yeah 2 Spellslinger sounds awesome. Wave of Conviction is awesome, and the rest sounds fun. So many cool setups with the Gem. I like Dual Wanding so I will stick with it. @Aychu " I also skipped CWDT lmao. If I get hit I'm going to die anyway. Will probably try and add it before Red Maps though. I'm not having any trouble with Bosses personally. For Wands grab a plain Imbued Wand and use a Shrieking Essence of Wrath on it. Craft Attack Speed or Flat Cold Damage if you get an open Prefix or Suffix. These are better for when you first enter maps. @Animalis " I'll be trying Uber Today, but I haven't previously had problems with Single Target. Look to upgrade your wands like I described above. @Sv3rr3 " I'm sorry I didn't disclaim properly. Those wands were based around an End Game setup. Instead upgrade your wands using the method described above. @armsman02 " Will have a test of this, thanks! The life scales a lot better as you Level up a little. I'm currently at 3.7k HP at Level 85ish. Still not heaps but a lot better than 2k. @Lunoxx " Volley is 100% better. You will notice a world of difference by switching. Use the Gem setup that I describe in the Levelling Cheat Sheet in the guide. @Irra_set " Will test out Added Cold, I personally really like Barrage but we will have to see. Yeah Wrath is very awkward to fit in, working through that stuff now. @clogman " Make sure to grab the Golem Commander point on the tree. Follow the Levelling Trees I have linked and you should be fine. @SpyNe4r " Yeah it starts going hard in Maps. You are crushing it with the Character, nice Gear :D 5 Points is quite a lot imo. Those could be spent on Cluster Jewels etc. I don't think it would be worth it personally. @Kaegyn " Mine are going fine at the moment. If we grab Primordial Bond on a Cluster Jewel, and later on a Stone Golem enchant or something it should cover all the bases. I usually only have to recast them if I do something really stupid. @Jakle1111 " Try and get a Primordial Bond notable on a Cluster Jewel. This gives them a lot of extra Life. @anomalyapparent " That is a shame, but Assassin is fun :) I found with the new Cluster Jewels getting Life is a lot easier. @Skruff94 " Glad you like it! I am enjoying it a lot as well and looking forward to testing out different combos of Spells. @willianvon " If the League Mechanic is slaughtering you then ignore it for a couple Levels and come back to it. It murdered me in Act 9 so I skipped it until Mapping and now crush through it. They are very strong as is though so keep that in mind. @hogscraper " Pierce would prevent the initial forking of the skill, so ideally no we don't want Pierce at all. The link in the guide was for End Game, I didn't disclaim this properly. This is more ideal when you have Flat Elemental in a lot of other slots like Abyss Jewels. @Ginixx " Scaling Life through Cluster Jewels has been my main goal so far. It has helped enormously already. @Accaris " It would be a decent option. If you have all that Lightning Damage on Jewels and Jewellery then you are probably better off looking at the Trade Link for Wands in the guide. This has a weighted Sum perfect for those that have a lot of Elemental Damage on Attacks elsewhere. @DamageIncorporated " Sassy. Thanks for the comment, a very large portion of people that will follow a build guide never upgrade their Pantheon. Shit I have never upgraded my Pantehon. I try to cater to a general audience and not an epic 1337 gamer such as yourself @Micfiygd " Even without Endurance Charges Immortal Call is a solid option. Overcharged is really good. Refer to the Cluster Jewel sheet for what is best. @wotad " Check the gem section. @Joomin Not going to quote this as it is huge. Thank you for the constructive criticism and feedback. Good to hear how you have played. Devouring Diadem is an option I considered, and would help heaps for different aspects of the build. It is a mega expensive option though and we lose so much Health in the process. A super good item though. The feedback on the minions has been super helpful and will help me solve the problems people here are struggling with. @wotad " Yeah if you can afford it it can be cool. I'll probably use Wave of Conviction alone in the end game. @Ziomek64 " 2 Heralds are enough for us as we don't really care about Fire Damage. Use the spare mana towrads Spellslinger until you get a Wrath setup. @L5Nk " Bruh it is Act fucking One. I have literally a whole Levelling Cheat Sheet walk through for you to follow and you still can't make it through without complaining? Now to address some of the shit you talk.
To address what you say below. I didn't try and dupe anyone. I just assumed people can read. @FedeS " No it doesn't as Arc isn't being Cast it is being Triggered. |
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What is your opinion on the taste of hate with this build?
Also, would stacking lightning damage be better or stacking cold with lightning? Since the build converts lightning to cold. What difference would it make if I did the latter or the former? Zuletzt bearbeitet von cuty101#5978 um 16.03.2020, 01:51:09
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" ahhh, no. it took me until the end of act 1 to realize that this build has some serious flaws. " the only lightning dmg your getting is from lightning herald and added lightning. that is not even enough lightning dmg to apply elm aliments by itself. not worth going elementalist or using 2 ring slots for. that is unless you go for Shaper of Desolation Notable with negates the dmg req for applying elm aliments and makes the rings redundant. " yes, you build spell dmg. but the out put remains phys not lightning or anything else. the fact is your doing phy dmg with a phy attack. to say anything else is saying you can replace the spell with anything. Which i agree. if you drop kinetic bolt for arc and swap the frenzy for power. this would be a great build. but this isnt an arc build. is it/ " your right, but you still have no way to get frenzy charges either. only power charges. " fully agree and second your motion Zuletzt bearbeitet von L5Nk#7841 um 16.03.2020, 02:32:12
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@Aziire
Why u dont have wandslinger on your character? and more nodes includes for your guide? Zuletzt bearbeitet von leonSans#5303 um 16.03.2020, 01:57:56
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Doing blue maps right now, the clear speed looks fine for now, still having a little trouble during delirium encounters, sometimes I just get 1 shot by some invisible stuff lol
the single target damage still not that great in my opinion, not sure how to fix this my concerns are the survability of the golems in yellow/red maps, in blue maps they sometimes die already, need to find a way to add %life regen for them |
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