3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
I still think I'm gonna roll Necro again for new league unless it's absolutely trash(i.e I get shit gear).
Just need to find more ways of scaling the damage the less minions we have.
I know that the Merveils Retainers/Carnage/Host are a big boost to dps and was thinking more along these lines of using other spectres/AG buffs/Blasphemy Aura's, anyone got any more thoughts?
I know the Blind(nearby enemies blinded) armour was also a big help that my AG was wearing..
With my current loadout and the changes to shaper's and temple mods, it looks like I'm gonna drop 3047 ehp (plus 2.8k from spirit offering) so that's really gonna hurt to have tanky build sitting at like 11.5-12k ehp max on GG gear, and no great way to regen.
Will probably look at running CI/Reaver this coming league and see where that takes me.
They nerfed more than I thought they would, but I'm confident we can find a viable solution to stay top tier :)
I think I'll run with a bow and quiver too, since we won't need to cyclone spam for offering anymore, and get more resits, ES, and HP, and maybe mana that way. Also find a way to apply on hit curse with shapers or bite the bullet and either manually cast/blasph it. Unless dual wand allows us to get an extra zombie.
I think Bow/Quiver will at least allow for more life/resists.
Not sure on the minion damage though.
Elegant Hubris back on the menu for me again
Levelling is SO easy. Just SRS+Skellies both in 2B+1R should do the trick while levelling up zombies gem a bit. Zombies are a pain until they get some minion life nodes and levels. I´d say until level 24-30.
Good news, but for those of us with less IQ points than challenges completed, would you care to expand on this a little ?
Levels 4-12 Get 2B+1R Staff and 2B+1R Chest/Boots/Helmet or (preferably)Wand 1R+2B and Shield, so that you can have:
Thanks Arifuser for the leveling tips! this helps ! for Early leveling
Spoiler
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brunowa schrieb:
Hey Guys!
Overall I'm pretty satisfied with the Patch Notes.
I mean, we were still pretty OP compared to every other build in the game so it makes sense to punch us in the balls where it hurts.
But you know what? We have balls of steel. So we ain't going nowhere.
There are basically 3 things that builds try to achieve in POE:
1) DPS
2) Tankiness
3) Speed
ALL other builds in the game fall short on one of those metrics.
We have been the only build in the history of the game to be at the top level of all 3 of those metrics.
So it makes sense to hit us on one of them.
We mostly got hit in the Tankiness department with a couple hits.
Nerfs:
1) Shaper's Touch Nerf. Shaper's Touch now grants +1 maximum mana per 4 Strength (from 2 maximum mana per 4 Strength), and 1% increased Energy Shield per 10 Strength (from 2% increased Energy Shield per 10 Strength). You can use a Divine Orb on existing versions if you feel it is unethical to have that much Mana and Energy Shield (because it is).
As Bex said what we had was pretty unethical ;)
This just means we will have less ES than before. Shaper's will still be best in slot I believe.
This can also be partly offset by simply running Discipline if you want to be more tanky.
Bone Barrier ascendancy. Bone Barrier no longer grants Elemental Resistances per minion. Increased Life and Energy Shield Recovery per minion is now 2% (from 3%), capping out at 20% (from 30%).
Commander of Darkness now grants you and nearby allies +30% to all Elemental Resistances (from 20%).
No longer get elemental resistances. So depending on your ability to cap elemental resistances you can either go Bone Barrier or Commander of Darkness. This should pose no issues.
Spirit Offering No longer grants a portion of the minion's maximum life as Energy Shield.
Now grants +20% to Chaos Resistance at gem level 1, up to +30% at gem level 20.
This is probably the biggest nerf to us considering we use Mistress of Sacrifice for the ES gain. All in all, we're just going to have to get used to playing without it.
The +30% Chaos resistance is AWESOME though making capping chaos res easier.
Zombies Nerf The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
I'm not sure exactly how it affects zombies at higher levels (eg level 30 we were targetiing previously... but I am assuming we now need a level higher?)
Skeletons Nerf Damage dealt by minions at all gem levels has been lowered by approximately 40%. This change isn't visible on the gem as it is a property of the minion itself, and does not affect Skeleton Mages or any other non-basic Skeleton minions summoned by Vaal Summon Skeletons.
The number of maximum summoned skeletons you can have at gem level 20 is now 7 (from 8).
This will hurt us mostly during leveling as we don't use Skellies in end-game (unless you want to).
Feeding Frenzy Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
No issues here. Just link FF with a golem and we're good. I have been running this setup for the past few weeks and I actually prefer it. Just use Minion Damage (more DPS) or Minion Speed (more speed) as 6th link in zombie setup.
Baron Nerf The Baron: Now grants 10 to 20% increased minion maximum Life (from 20%), +1 to maximum number of Raised Zombies per 500 Strength (from 300) and with at least 1000 Strength, 1.5 to 2% of Damage dealt by your Raised Zombies is leeched to you as Life (from 2%). Using a Divine Orb will update existing versions of this item to these new values.
This will hit you hard depending on how much you liked stacking strength.
Personally, I have always run at just over 1000 strength so this doesn't worry me too much. But if you were stacking strength beyond 1500 you will probably feel it more in terms of a loss of DPS (less Zombies).
For those stacking strength to just above 1000 like me, we now have 2 less zombies (1 less from Baron and 1 less from gem levels). This DPS loss can be made up for by swapping out FF in 6th link for Minion Damage (as an example). So no issues there.
For those stacking strength above 1500, you will lose 3+ zombies (2 less from Baron and 1 less from gem levels). Again, this can be somewhat mitigated from swapping out FF. But as you can see, the more strength you were previously stacking, the more DPS loss you will feel due to less zombies.
Overall, I think the Baron is still best in slot. BUT, helmets can roll +1 to zombies so that is an option to get a +3gem helm with +1 zombies and some other cool stats if going for just 1000 strength (as the difference now is just 1 zombie).
Buffs: Raised Zombies now use animations we created for Path of Exile 2.
Zombie behaviour while idle and near the player is now less chaotic.
My life is complete.
Conclusion:
Potentially invest a little more into minion defence if they die more frequently.
Perhaps swap Mistress of Sacrifice to Commander of Darkness if struggling to get resistances.
We lose a bit of both DPS and Tankiness but overall we should still be very strong.
Overall, those going Geofri's/Tanky version will feel it the most due to Baron nerfs.
Those playing with Saqawals and Victarios will feel it but less so.
For those wearing speed belts and boots (ie Speed version), you have the luxury of changing those into a proper belt and boots for more DPS and Tankiness if you want to to offset some of the nerfs.
There will definitely be some testing to do come 3.10 to see how things feel and exactly what setup works best.
Overall, I think it was a fair nerf and we are set to still be one of (if not still) the strongest build in the game! And I'm sure once we get into the game and start playing around with things and improving upon it we'll only get better.
It's reminiscent of 3.9, everyone thinking there was no hope... but I AWLAYS GOT YOUR BACK GUYS! Don't ever forget it.
In 3.9 we came out bigger and stronger than ever. And get this, I played all of 3.9 with no Awakened Multistrike or Awakened Melee Physical Damage. Just getting those 2 things will pretty much offset any DPS loss from fewer zombies.
Oh mannn.... I'm excited!
Bring it on!
Cheers Brunowa ! I am sure you can find a work around for the tanky setup loss of eHP 5k and some dps
༼ つ ◕◕ ༽つ
BRUNOWA TAKE MY ENERGY
༼ つ ◕◕ ༽つ
Spoiler
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JCOH35 schrieb:
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Respeck schrieb:
JCOH I agree, but we knew this was coming. The build was silly, I got A8 Sirius achievements watching netflix without realizing I got them, overall, the build was too strong. Awesome, yes, but too strong.
No, no, trust me, we absolutely deserved nerfs, im not that delusional.
Remember the entire reason I spent the last 4-5 weeks trying other builds was because I fully expected for them to go ham on summoners in general.
Im sure the build will still work, I am just frustrated with the lack of viable options overall for endgame content, I have np doing this build again, but itd be nice to have more options then miners, summoners, HoAg guardians, or Cast on Crit assassins is all.
Worst case scenario people will just go CI, I was literally the first person here to go full CI using Crazy's theory crafted PoB in which we didnt even use spirit offering.
Im sure Brunowa will figure it all out either way.
You're right JHOC ! Nerfs were expected but i think some were too hard.. the tanky chest atleast stays potent considering the gloves and some gems and some ascendencies have been hammered.. i'm not sure full CI would be possible without a LOT of investment in other things and probably only viable at end game.. reaching there will be the real challenge
Really hate Maven as a boss and its mechanics! pls give us something cool like Elder/Shaper
The biggest nerf is the Baron dependency for Leech and LOSS of SYNERGY.
Baron is the ONLY way ingame to get minion damage leeched as life. No other item in the whole game allows that. Period. We need 1000 Str for it to work. in 3.8,...3.9...getting that much STR made all the sense because of synergy. We transformed STR to offense thru lots of zombies and gained tons of ES as defense. 100% winner. As a consequence We gained LOTS thanks to Mistress of Sacrifice+Spirit Offering too. Everything had a synergy.
Now. Getting crazy big amounts of STR we barely gain offense, ES and no REGEN. Synergy is broken. You may think Geofrei is not nerfed. Well, you gain a LOT less ES now so Zealoths Oath is PAINFUL. A pure Life build with less leech is what we have.
Due to defensive loss we need leech more than ever. SO we are stuck with Baron, so we are stuck with STR. Yes, we need zombies for sustainable damage SO...we need STR. But 500 STR now gives 1 zombie for barely nothing more added while before everything fit like a swiss watch.
In order to counter DPS zombie nerfs in 3.9 we could go full auras with Victarios or Saqawal and it worked wonders simply BECAUSE we had that marvellous Spirit Offering combo and we could neglect the ES loss. Now,...We have Bone offering ....:(
DPS wise, we all know that starting 3.9 red maps were a wall. We "needed" a crafted 6l. And now Empower 4 is vital too. Expensive. Due to defensive GODLIKE mode and skeleton stupid power that was negligible for quite some time. Now is a must. Leaguestarter category went down a notch...or two.
Don´t get me wrong, build is still plausible and fun. BUT to me, the scaling potential is broken due to synergy loss.
Zuletzt bearbeitet von ArisFuser#6403 um 11.03.2020, 09:08:51
With my current loadout and the changes to shaper's and temple mods, it looks like I'm gonna drop 3047 ehp (plus 2.8k from spirit offering) so that's really gonna hurt to have tanky build sitting at like 11.5-12k ehp max on GG gear, and no great way to regen.
Will probably look at running CI/Reaver this coming league and see where that takes me.
They nerfed more than I thought they would, but I'm confident we can find a viable solution to stay top tier :)
I think I'll run with a bow and quiver too, since we won't need to cyclone spam for offering anymore, and get more resits, ES, and HP, and maybe mana that way. Also find a way to apply on hit curse with shapers or bite the bullet and either manually cast/blasph it. Unless dual wand allows us to get an extra zombie.
I think Bow/Quiver will at least allow for more life/resists.
Not sure on the minion damage though.
Elegant Hubris back on the menu for me again
I was looking into bows and quivers and there's no way to run fortify, so best option is just 130% minion dmg standard weapon, hopefully with resistance or maybe aspect crafted onto it (as bows can't roll str).
Quiver could add some serious life, res/str back to the build though. Essence of Rage for 51-58 str (only way to get naturally rolled str on quiver), high life, and a good resistance/random prefix and anul rest away, then multicraft more life and then ES/ER or str and dex/int combo mod onto it. Could get 139life, 48% res and 25ES/58str or 139 life, 78str/20dex or int with perfect rolls.
If both bow and quiver had 48% res, and quiver has 119 life and maybe some ES and still 58 str, it def outpreforms any 2 handed mace/sword/axe/staff. The crazy resists could make up for changes to asendancies and let us cap pretty easily. Shame they can't get much ES though unless you use essence for 40 and lose out on the 51-58 str. Kinda hurts my CI build ideas for new season.
"Please check my gear!" - Every Private Account User
Zuletzt bearbeitet von Mubbsy#5748 um 11.03.2020, 09:22:02
tested a bit and i'm not sure even CI is viable LOL. changing shapers touch takes off 45% of my ES. from 17k to just over 10k. makes stacking strength for CI kinda pointless especially as the baron isn't as good either. didn't realise how much the shapers touch change would actually effect it.
tried going full ES gear and basically removing all the uniques and instead of going for str on the tree, you go for ES nodes. you end up with around 12-14k ES which isn't bad. problem is that you lose a lot of zombie levels and total zombies. you take a lot more dps nodes so you end up with around 700-800k per zombie but you go from like 19 zombies to only 9. which to be honest, is going to be fucking awful for clear.
so with that in mind i personally don't think a CI build via str stacking is going to be that great at all. the value is so bad that you are just better off going for ES gear and ES nodes. and even that is pretty terrible.
so yeah, the build will work, but it just won't feel powerful. it will be good, but so are a lot of other builds too.
was excited to play it again as it was so good but i really don't think i will any more. sad to see something gutted so much. and the other build i wanted to play, bow bleed gladiator, sucks as a starter too cause of how they changed bow crafting. not sure what to play now with the new league so a lot of my hype for the new league has gone. which is a shame as i was looking forward to it
I think I'll run with a bow and quiver too, since we won't need to cyclone spam for offering anymore, and get more resits, ES, and HP, and maybe mana that way. Also find a way to apply on hit curse with shapers or bite the bullet and either manually cast/blasph it. Unless dual wand allows us to get an extra zombie.
Galvanic arrow + mirage archer + EE + hatred (instead of pride); Zombies to chest with meat shield for leech; ranged spectres in weapon. I will try something like this soon.
Range is a good defense and zombies run where you send your arrow anyway.
Stone golem instead of carrion
They also buffed lightning warp, cwdt+ic+convo+phase run like in the old days.
In case anyone missed this change wich is quite big:
- Increases and reductions to reflected damage taken (such as the Sextant modifier or the Yugul God Power) now also affect your minions.