[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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jcosovnikar schrieb:

Here I present to you, how do you see it? What possible improvement points do you find? Thanks!


- Amulet (chaos dot, life, attributes, +chaos skill gems, chaos res/all res, crafted chaos damage to attacks or -mana for non-channeling skills)
- Gloves (+1 strike skills, chaos dot, attack speed/accuracy, life)
- Ring (more resistances to make up lost res from gloves)
- Belt (more resistances to make up lost res from gloves)
- 6L Loreweave with 78% resistance

These are the most obvious for me.
I apologize if this has already been asked in the thread. In the build there are points spec'ed into Bravery and Dervish but after alloting the Timeless Militant faith jewel it becomes Enduring Faith and Smite the Heretical instead, are we still allotting the points here or elsewhere? Thank you in advance.

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I apologize if this has already been asked in the thread. In the build there are points spec'ed into Bravery and Dervish but after alloting the Timeless Militant faith jewel it becomes Enduring Faith and Smite the Heretical instead, are we still allotting the points here or elsewhere? Thank you in advance

You need a different timeless jewel then. The seed-number decided what changes are made to the passive tree. You could divine it for marxarius and test it on a different seed number, or - easier - just buy different ones and sell them if they don´t fit after.
Hello guys!

I was wondering if any friendly folk is willing to look on my POB and tell me what I do wrong...my poison dmg is not so high with venom gyre as yours. I know that you deleted the venom gyre guild and switched to the strike skills but I would like to make a range skill work.

Here you can find my POB: https://pastebin.com/4eXvTFz4

I want to thank you for your time to help another exile.
I wish you a great day!
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Chris2712 schrieb:
Hello guys!

I was wondering if any friendly folk is willing to look on my POB and tell me what I do wrong...my poison dmg is not so high with venom gyre as yours. I know that you deleted the venom gyre guild and switched to the strike skills but I would like to make a range skill work.

Here you can find my POB: https://pastebin.com/4eXvTFz4

I want to thank you for your time to help another exile.
I wish you a great day!


I'm playing VG and loosely following the VG version of this too. First, you should swap out Vile Toxins for (Awakened) Unbound Ailment which offers more damage. I don't think the extra projectiles from Dying Sun help much with clear because we're already getting poison proliferation from ascendancy and GMP has good coverage. Swap it with a Coralito's Signature for a huge damage boost. Swapping your Sin's Rebirth to a Witchfire Brew also increases DPS while offering a stronger Despair than on your ring. That frees up that mod slot on your ring if you want to switch it out to something else. Those are all simple and cheap changes that could give you a good bump in DPS when combined.
Zuletzt bearbeitet von SPOOKYGLUTES#8006 um 25.02.2021, 17:35:00
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blastinMot schrieb:
"
jcosovnikar schrieb:

Here I present to you, how do you see it? What possible improvement points do you find? Thanks!


- Amulet (chaos dot, life, attributes, +chaos skill gems, chaos res/all res, crafted chaos damage to attacks or -mana for non-channeling skills)
- Gloves (+1 strike skills, chaos dot, attack speed/accuracy, life)
- Ring (more resistances to make up lost res from gloves)
- Belt (more resistances to make up lost res from gloves)
- 6L Loreweave with 78% resistance

These are the most obvious for me.


Thanks a lot,

I have progressed, I already have resistances at 78% and Chaos Resis at 60%

What do you think of the gloves:


Fenumus' Weave Carnal Mitts
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Quality: +28% (augmented)
Evasion Rating: 264 (augmented)
Energy Shield: 53 (augmented)
--------
Item Level: 79
--------
Grants Level 20 Aspect of the Spider Skill
165% increased Evasion and Energy Shield
+45 to maximum Life
9% increased Attack and Cast Speed
58% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds 8 to 14 Chaos Damage for each Spider's Web on the Enemy

I could change CRAB for SPIDER.
Zuletzt bearbeitet von jcosovnikar#4606 um 26.02.2021, 03:34:27
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AntennasToHeaven schrieb:
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Chris2712 schrieb:
Hello guys!

I was wondering if any friendly folk is willing to look on my POB and tell me what I do wrong...my poison dmg is not so high with venom gyre as yours. I know that you deleted the venom gyre guild and switched to the strike skills but I would like to make a range skill work.

Here you can find my POB: https://pastebin.com/4eXvTFz4

I want to thank you for your time to help another exile.
I wish you a great day!


I'm playing VG and loosely following the VG version of this too. First, you should swap out Vile Toxins for (Awakened) Unbound Ailment which offers more damage. I don't think the extra projectiles from Dying Sun help much with clear because we're already getting poison proliferation from ascendancy and GMP has good coverage. Swap it with a Coralito's Signature for a huge damage boost. Swapping your Sin's Rebirth to a Witchfire Brew also increases DPS while offering a stronger Despair than on your ring. That frees up that mod slot on your ring if you want to switch it out to something else. Those are all simple and cheap changes that could give you a good bump in DPS when combined.


Thank you so much for your answer! The reason why do I use Vile Toxins instead of Unbound Ailment is that I want to scale only the poison dmg and not the length of the poison. I will try to swap the flasks thank you! I will check if I can find some nice circle of nostalgia.
Hello again, so I am halfway finishing my helmet and I am pretty sure the prefixes are going to be :
+99 to maximum life
10% of Physical damage from hits taken as Lightning Damage
+2 to maximum Lightning Resistance

Question is which of the two I elevate? max res goes +3 and damage taken goes at 15%
Obviously the crappy prefixes are going to get removed with keep suffixes reforge prefixes.


PS: That 27% quality triggers my OCD lmao!
and another question, how important is the enchantment of the helmet? I don't notice a difference between running 14 Withered Debuffs or running 11 (no enchantment).

I can get a much more powerful helmet, but without enchantment.
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Hello again, so I am halfway finishing my helmet and I am pretty sure the prefixes are going to be :
+99 to maximum life
10% of Physical damage from hits taken as Lightning Damage
+2 to maximum Lightning Resistance

Question is which of the two I elevate? max res goes +3 and damage taken goes at 15%
Obviously the crappy prefixes are going to get removed with keep suffixes reforge prefixes.


Well, not like you saw at least 2 of the perfect helmet rolls in this thread already, but of course you want to elevate the physical als lightning. Max Res doesn´t do aynthing for the build. It doesn´t work. Can you guess why?

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PS: That 27% quality triggers my OCD lmao!

Why didn´t u fix it in the first place then? xD

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