[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

Tribal Fury is comming out of "hidden" state and on the tree, sadly next to iron grip so very far away.
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TorsteinTheFallen schrieb:

If they don't buff strike skills or melee in genereal ill delete the guide since it's not what it was or what i claimed it to be.
Great.


Can I say, I played this build as my primary for this league and loved it. I got to 95, cleared all content (except uber elder because I suck at that fight). Most of my deaths were trying to run too fast through delirium to get splinters, with well timed vaal MS I felt immortal, did numerous wave 20 Kosis, etc.

It's your guide so it's your call, but it felt super strong to me, and I would happily recommend it to anyone.
There is no need to delete this build. It is still an excellent delver (if you don't go into the thousands), quick mapper, good bosskiller, it's tanky and it's engaging to play.

It has a lot of buttons to press, but personally I really like that. Just holding one button down like a cycloner puts me to sleep after 2 weeks max. This build I played for the entire league.

It even is a decent starter, due to how well DoT builds work with low gear. And like most melee builds it has a lot of optimizing potential if you keep playing it and investing into it like I did this league.

This might not be the best build for anything in the game, it might not be meta, but it's a very decent Jack of all trades.

Edit: The new version of Broken Faith looks very interesting for this build, and might be worth consideration over the dual wield.
I don't know how strong the new "Profane Ground" effect is, the thread just says "lowers enemy resistances" but now by how much. But if it is strong enough it might even be not that much of a damage loss for how much defense it grants.

(reworked uniques thread: https://www.pathofexile.com/forum/view-thread/2871244 )
Zuletzt bearbeitet von Corioliss#1726 um 10.06.2020, 07:50:32
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TorsteinTheFallen schrieb:


PoB doesn't account reduction from Fortify checked or not.

You have much more room to maneuver with Scourge arrow in general.
It's high powered ranged skill with 6L in weapon + quiver + body armor. No need for Ancestral Call (Tribal Fury) and other things strike skills can't be played without.
This build almost has no clear benefit from cluster jewels since you have to sacrifice a lot, which was indirect nerf to it in 3.10 .

Difference between IC on trigger vs manual cast of MS is that you can have protection up before that one big hit. Speaking in general, you are more likely to die with IC, endurance charges or not.
That's why it's much better solution for bossing for example.

I haven't played the char since Blight league and i'm waiting Delirium to end so i can test it more with Delirium orbs. Will post my runs.

What were the map mods on your run?

In the end all that shit doesn't matter because your build is ranged and this is melee so I have no luxury to run around and dish out damage with Mirage Archer. You use clusters i can't, at least not without sacrificing defense or damage to get what, few end charges. That doesn't make or break anything.
There is a reason why deepest delvers are ranged chars.
You did t19's, I prob can't, so that's that.
If they don't buff strike skills or melee in genereal ill delete the guide since it's not what it was or what i claimed it to be.
Great.


Just FYI the latest version of PoB can display the effect Fortify. Perhaps, it's new feature they added recently.


(usually, it's 20% less damage taken from hit, but I have some gears to elevate it to 28%).

"

I haven't played the char since Blight league and i'm waiting Delirium to end so i can test it more with Delirium orbs. Will post my runs.

What were the map mods on your run?

You mean in Standard after the league ends, right? I have a few scarabs/Delirium orbs that I can give you for your test (for free of course).

"

If they don't buff strike skills or melee in genereal ill delete the guide since it's not what it was or what i claimed it to be.
Great.

People seem to love your build. I also saw some level-100 characters in the current ladder doing your build or its variant. It's your decision to make, but if I can suggest anything it would be letting the people experience the build. Meta comes and goes. The new warcries look dope for melee skills.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
--
"
EpicFailTrain schrieb:


Can I say, I played this build as my primary for this league and loved it. I got to 95, cleared all content (except uber elder because I suck at that fight). Most of my deaths were trying to run too fast through delirium to get splinters, with well timed vaal MS I felt immortal, did numerous wave 20 Kosis, etc.

It's your guide so it's your call, but it felt super strong to me, and I would happily recommend it to anyone.


"
Corioliss schrieb:
There is no need to delete this build. It is still an excellent delver (if you don't go into the thousands), quick mapper, good bosskiller, it's tanky and it's engaging to play.

It has a lot of buttons to press, but personally I really like that. Just holding one button down like a cycloner puts me to sleep after 2 weeks max. This build I played for the entire league.

It even is a decent starter, due to how well DoT builds work with low gear. And like most melee builds it has a lot of optimizing potential if you keep playing it and investing into it like I did this league.

This might not be the best build for anything in the game, it might not be meta, but it's a very decent Jack of all trades.

Edit: The new version of Broken Faith looks very interesting for this build, and might be worth consideration over the dual wield.
I don't know how strong the new "Profane Ground" effect is, the thread just says "lowers enemy resistances" but now by how much. But if it is strong enough it might even be not that much of a damage loss for how much defense it grants.

(reworked uniques thread: https://www.pathofexile.com/forum/view-thread/2871244 )


Ty for kind words.
I'm having hard week, i'm tired, triggered and rage posted.
Won't delete it because of respect to people who participated in discussions and it's legacy on it's own.

Build got fucked over once again for the Tribal Fury, which might not be anointable like nodes post Blight league.
I did my best to make the most out of it during league changes.

I'm sick of GGG balance.
Warcries with mega cooldowns are crap.
New league pokemon theme is crap.

If Vennto or someone else who knows the build very well would like to take over the thread for further development i would be glad to pass the torch.
"
Corioliss schrieb:
There is no need to delete this build. It is still an excellent delver (if you don't go into the thousands), quick mapper, good bosskiller, it's tanky and it's engaging to play.

It has a lot of buttons to press, but personally I really like that. Just holding one button down like a cycloner puts me to sleep after 2 weeks max. This build I played for the entire league.

It even is a decent starter, due to how well DoT builds work with low gear. And like most melee builds it has a lot of optimizing potential if you keep playing it and investing into it like I did this league.

This might not be the best build for anything in the game, it might not be meta, but it's a very decent Jack of all trades.

Edit: The new version of Broken Faith looks very interesting for this build, and might be worth consideration over the dual wield.
I don't know how strong the new "Profane Ground" effect is, the thread just says "lowers enemy resistances" but now by how much. But if it is strong enough it might even be not that much of a damage loss for how much defense it grants.

(reworked uniques thread: https://www.pathofexile.com/forum/view-thread/2871244 )

I strongly agree with all of this.
And I don't think the build is fucked at all.
Regarding 3.11 we will see how it works out.
Hey, POE noob here
Not meaning to rub salt in the wound, but could someone please explain why the build would lose in power in 3.11?
I don't quite get it, and as that was the build i was going for, i'd rather know what i'm in for
Thanks !
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Gogolitoxlefourbe schrieb:
Hey, POE noob here
Not meaning to rub salt in the wound, but could someone please explain why the build would lose in power in 3.11?
I don't quite get it, and as that was the build i was going for, i'd rather know what i'm in for
Thanks !
There is a rumor that tribal fury might not be anointable anymore, since it's connected to the tree now. This would aboslutely screw over this build, since it bacially makes ancestral call support mandatory, which is a HUGE damage loss.
Personally i dont think this will happen though. Makes no sense to have node that so many builds rely on not be anointable.
On the other hand: keystones aren't either. Builds like this would love to have resolute technique, but can't, because it's out of reach and not anointable.
We'll see how this works out when patchnotes come. No need to be alarmed yet.
So far the rule seems to be that nodes that didn't exist in Blight aren't annointable because they have no oil combination and nodes that DID exist in Blight are annointable. Since Tribal Fury already existed in blight and has an assigned oil combination, I doubt it will be made unnanointable.

With that said, there's also the possibility of incorporating Ancestral Warcry into the build (Armor bonus works nicely with Vaal MS and if it's consistent enough we might not even need to annoint Tribal Fury and we can pick something else. Soul of Steel would be a big bump in survivability). And GGG did say they had some interesting changes planned for strike skills as well, so it's far far too early to declare the build dead. If anything so far it might come out stronger out of the 3.11 patch notes.

I firmly believe people panicking over Tribal Fury are being irrationally alarmist at this point. This build is very solid at budget fast clears so I believe it's one of the best possible starters for the upcoming league.
Guys, you can call off the funeral, the build won't be dead.

"
By the way, we're also introducing a new oil. Every notable on the Passive Skill Tree will now be anointable, including all the new ones.


https://www.pathofexile.com/forum/view-thread/2869570

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