[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

Did you craft the hunter influenced boots yourself? And if you did can you explain the process?

I'm not very good at crafting so a mini guide (like the one you have for the staff) would be great! :D

Thank you!
"
Aldonés schrieb:
@ Edeka
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Edeka schrieb:



Rolled this 20% beauty today, can anyone help me adjust my passive tree for maximum efficiency?


There are many options available to you, but pulling up your PoB it looks like you are missing 3 skill points. Nevermind, you have a ToH, and I assume those 3 points go there. Personally I find your right Effeciency Training a bit excessive. You could save 7+ passives by dropping it and only lose 73 flat strength. Unless that strength allows you hit hit a 300 threshold, it is better served spent on life/damage nodes.

If I calculated correctly, you should be sitting at
- 1701 strength
- 119k dps
- 5775 life
- 1806 ES
I'm not adding in SO or anything else since it's not relative to a comparison. In fact, you could drop 200 strength and make up more of the lost dps by picking up Spiritual Aid.

Your current tree: https://pastebin.com/2ZVjpWfU
My recommended tree: https://pastebin.com/GcHF0VxG
- 1660 strength
- 123k dps
- 5930 life
- 1592 ES
- +1 max fire res
- 11 fire res, 3 light/cold res
It's not exactly what I'd do, but I wanted to keep your tree as close to what you had it as possible. I'd personally drop Fearsome Force, cross at the dex node, and invest the 6 saved points into defense.
@ Traceless
"
Traceless schrieb:
Hi all, first time posting on this thread. Currently playing the build in Metamorph and got the build quite far already. Quick question: I was insanely lucky today and dropped an Awakened Multistrike Gem...does anyone know how much of an dps increase this gem will give over 20/20 Multistrike? Thanks for your help :)


It's pretty simple, in addition to the increased attack speed, each average swing goes from 22% to 30% more dps. However the less portion actually increases. On average Multistrike gives ~62% more dps and Awakened Multistrike ~73% more, so you get about 7% more overall using Awakened.



Hello! Thanks for having a look and all the great tips, I will check it out when I get home!
What do you mean by ToH? I assume it's not Taste of Hate?
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Qlidascope schrieb:
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KOLACIC1 schrieb:
This is for these guys who want to go nutty nutty on DPS via Chaos setup.


all map mods possible bosses melt away 2 sec each conqueror.
I dont use for Awakener feeding frenzy i swap it with Awakened Void manipulation.
On my Cyclone i have skelletons linked with withering touch to apply wither stacks :)




Do you have any numbers / pastebin on your build? I'd like to add it to the chaos setup if its superior :D


I do not have any numbers but i have tried many many different setups and this is the most output u can get DPS vise.
i have at the end 6.4 k HP + 1.9 k ES with Spirit Offering.
This setup is worthwhile doing only if you have the Helm enchant for spirit offering granting extra 12 % phys as Chaos.
i have mostly followed your tree from your pastebin, at the end just swapped some stuff here and there. Dropped watchers eye and running with 16 Zombies only, have but 4 ghastly Jewel with 20 % minion damage after using minion skill brings me to a total of 580 % in minion damage + vaal haste + wither stacks + despair + cherry on top Vaal summon skellis.
Lot of room for improvement. Like to get a + 1 curse neckless with + 1 Zombie :))) to get awakened multistrike and of course a double corrupt weapon with fortify.
I went this way only bcse i was getting randomly one shot by metamorphs and gave up to lvl to 100 did not want to do breachstones etc...
So i went chaos conversion bcse i wanted to have some fun and not care about what maps i have rolled ( now its like this alch + vaal and go)

Update i made a quick pastebin of my items.... (btw its your pastebin :))) just reworked a bit... So you can add it to your build guide :)

https://pastebin.com/sE5Cu0dz

have no clue if lethal pride is calculated etc.... if someone has time to look at it would be cool.




Zuletzt bearbeitet von KOLACIC1#4100 um 28.01.2020, 06:05:21
Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?
"
Pirsing schrieb:
Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?


cheap version dying

expensive king


imho kihg is best!
DocRoberts or Qlidascope plz POST how to craft BOOTS wit fortify and % str

"
Pirsing schrieb:
Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?
Kingmaker gives 50% crit multi (~13% dps) and cull (another 10% more) and DB gives increased damage (~1.5% more) so Kingmaker gives ~20% more damage than DB.

"
101zombi101 schrieb:
DocRoberts or Qlidascope plz POST how to craft BOOTS wit fortify and % str
1) Buy ilvl 86 two-toned boots (armour/es), hunter's orb, awakener's orb and any ilvl elder boots on any base.
2) use hunter's orb on two-toned boots
3) use awakener's orb on elder boots and apply it to two-toned, so you'll have hybrid elder/hunter base
4) use scour, then transmute and use alteration/augment orbs until you hit fortify and 10% strength
5) make imprint (bestiary recipe)
6) use regal
7) if mod from regal is not good, then use imprint and start from 5
8) multimod the rest.
Zuletzt bearbeitet von DocRoberts#4869 um 28.01.2020, 07:10:16
"
Edeka schrieb:
"
Aldonés schrieb:
@ Edeka
"
Edeka schrieb:



Rolled this 20% beauty today, can anyone help me adjust my passive tree for maximum efficiency?


There are many options available to you, but pulling up your PoB it looks like you are missing 3 skill points. Nevermind, you have a ToH, and I assume those 3 points go there. Personally I find your right Effeciency Training a bit excessive. You could save 7+ passives by dropping it and only lose 73 flat strength. Unless that strength allows you hit hit a 300 threshold, it is better served spent on life/damage nodes.

If I calculated correctly, you should be sitting at
- 1701 strength
- 119k dps
- 5775 life
- 1806 ES
I'm not adding in SO or anything else since it's not relative to a comparison. In fact, you could drop 200 strength and make up more of the lost dps by picking up Spiritual Aid.

Your current tree: https://pastebin.com/2ZVjpWfU
My recommended tree: https://pastebin.com/GcHF0VxG
- 1660 strength
- 123k dps
- 5930 life
- 1592 ES
- +1 max fire res
- 11 fire res, 3 light/cold res
It's not exactly what I'd do, but I wanted to keep your tree as close to what you had it as possible. I'd personally drop Fearsome Force, cross at the dex node, and invest the 6 saved points into defense.
@ Traceless
"
Traceless schrieb:
Hi all, first time posting on this thread. Currently playing the build in Metamorph and got the build quite far already. Quick question: I was insanely lucky today and dropped an Awakened Multistrike Gem...does anyone know how much of an dps increase this gem will give over 20/20 Multistrike? Thanks for your help :)


It's pretty simple, in addition to the increased attack speed, each average swing goes from 22% to 30% more dps. However the less portion actually increases. On average Multistrike gives ~62% more dps and Awakened Multistrike ~73% more, so you get about 7% more overall using Awakened.



Hello! Thanks for having a look and all the great tips, I will check it out when I get home!
What do you mean by ToH? I assume it's not Taste of Hate?



Also, sorry I post again, but where would I need to place Purity of Elements in my gem setup when I get my Watcher's with chaos res?


"
101zombi101 schrieb:
DocRoberts or Qlidascope plz POST how to craft BOOTS wit fortify and % str
1) Buy ilvl 86 two-toned boots (armour/es), hunter's orb, awakener's orb and any ilvl elder boots on any base.
2) use hunter's orb on two-toned boots
3) use awakener's orb on elder boots and apply it to two-toned, so you'll have hybrid elder/hunter base
4) use alteration orbs until you hit fortify and 10% strength
5) make imprint
6) use regal
7) if mod from regal is not good, then use imprint and start from 5
8) multimod the rest.[/quote]


1-3 done

4- its a problem here ((( i spend 2000 alter and DONT hsve fortife + %str
only % str or fortife

now i have magick (blue) boots with % 10 str ONLY

wot i must to do to get FORTIFE?

craft suffixs cannot be changet for 2 ex and after wot? use alter and augument for roll fortify ? or this not work>>>???

"
Pirsing schrieb:
Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?

First of all, you need to know how the 18% damage stacks with your other damage. Is it multiplicative with minion damage or simply additive? For instance, consider that you have 400% minion damage. In the first case, 18% multiplied adds ( 1 (base damage) + 4 (minion modifier damage) ) * 0.18 = 0.9 = 90% more worth of damage. Clearly respectable. In the second case it adds 0.18 or 18% to your 400% which is... Not great.

However you were comparing it with Culling Strike. Culling Strike kills the mob at 10% health instead of at 0%. This might seem as only a 10% increase in DPS - but this is only true for a mob that you kill near instantly anyway.
Let me illustrate why culling Strike is so good at bosses:

Boss S has 200M HP. You do 10M dps. Boss does - without Culling Strike - after 200/10 = 20 seconds.
Culling Strike example, same boss/DPS: (200*0.9) / 10 = 18s

Ahh, the 10% increase in DPS, you say. Not quite! DPS can be calculated backwards, too - if boss X dies after 10 seconds and has 50M HP, clearly your DPS is 5M HP / second, right?

So what is your DPS if you kill boss A in 18s? It's 200/18 = 11.11.

Hey presto, you got a bigger boost than 10%!

Note that Culling Strike is better the longer it takes you to kill something. For mapping I therefore do not necessarily recommend Culling Strike (though Kingmaker has other benefits), as the time saved in killing is usually eaten up by minion movement and pathing.

TL;DR:
Culling Strike provides a very stackable effect which is mostly useful on big HP bosses, which is precisely where you want to cut down the amount of time exposed to their mechanics. However it is not great for mapping non challenging content.

If Dying Breaths 18% buff stacks multiplicatively then it is likely better for both content types. I'm unsure how it interacts with minion damage. The issue is that the other benefits from Kingmaker tend to outweigh the damage advantage (if any) and the curse effect boost (the latter mostly due to the boss massive curse reduction effect).

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