[3.11] YABB (Yet Another Bow Build) +5/+6 Ice Shot Chaingunner Delve 600+ Updated for 3.11



Two questions:

I still need to buy Opus, Hyrri's Ire, and Dying Sun. What order should I get these upgrades in?

Also, I was thinking about swapping my chest out for a temporary 5L Hyrri's Ire. Should I swap my ghetto 6L rare chest for a 5L? If so, what gem should I drop? Thanks!
Hey guys, so i just recently got into the mapping and i still miss a whole bunch of stuff, map clear is not the issue at all, so far 4L ice shot does the trick just fine... im still keeping tabula for 6L single target setup for bosses and i must say i tried several difference ice shot configurations and i am still not much impressed with the single target damage.
So far putting there barrage support felt like best way to get the boss down fast...
Anyway, my question is, will bossing get better once i get taming, gloomfang setup, 10ex watchers eye and green nightmare?...or should i just respec before i dump this huge pile of currency into this?
Or is there some better single target setup i havent discovered yet?
"
Kritix schrieb:
Hey guys, so i just recently got into the mapping and i still miss a whole bunch of stuff, map clear is not the issue at all, so far 4L ice shot does the trick just fine... im still keeping tabula for 6L single target setup for bosses and i must say i tried several difference ice shot configurations and i am still not much impressed with the single target damage.
So far putting there barrage support felt like best way to get the boss down fast...
Anyway, my question is, will bossing get better once i get taming, gloomfang setup, 10ex watchers eye and green nightmare?...or should i just respec before i dump this huge pile of currency into this?
Or is there some better single target setup i havent discovered yet?


I would swap crit damage support against crit chance support permanently and for single target at bosses I would simply swap ice shot with barrage. I used a tabula until yellow maps, but I also had the 6 link bow. Not sure about that 5 link armour. Probably worth it if you can manage to 6 link it later. If not, I would wait until you can buy a 6 linked one.
if you nerf 10 gems out of 30, you automatically buff the other 20!
So I happen to read the long post and your reply to it on page 101-102.

I agree that life gain on hit is required for this build to work, but I have some other concerns.

- The chaining mechanics
Mainly referring to this chart you have to explain the mechanics.



I do not believe this accurately represents how chain works, from the wiki.
"
A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them.


With ricochet, it still does 40% more total DPS damage with 4 remaining chain, which is realistically the average damage towards end game bosses, namely Sirus.

- Shocking enemies.

From wiki
"
As an example, The Shaper and Uber Elder has approximately 74 000 000 life. Minimally shocking The Shaper and Uber requires a single hit of 150 000 lightning damage, while maximum shock requires a single hit of 7 400 000 lightning damage.


With your hypothetical mirror tier 40m DPS POB, you only do 145 267 lightning damage per hit with the highest possible roll. still not enough to minimally shock any end game bosses. The lightning scaling from demise is quite bad since we do not have much int to scale off of.

That being said Taming still gives 60 + 20 increased elemental damage since igniting has no threshold.

Just some of my constructive criticism. this is a good build I would say.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684

Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
i have a question ,since i noticed cwdt steelskin its useless against one shots it is better for us to get imortal call? immortal reduction works with big shots?,or is like steelskin? or just manual cast steelskin? No problem with bosses here i just clear with ice shot and bossing with barrage HUGE CHANGE.
"
Dragomirov schrieb:
"
SynixProcessing schrieb:
"
KiyanCorider schrieb:
Question, have you tried the new Unique "Fury Valve"??



it seems to work really well with the Chain and clears off screen for me, Granted I am only lvl 62

but it seems to clear faster than Gloomfang (and deal more damage)


It won't do more damage by far, at max chain gloomfang makes up something like 47% of your damage it's that much, but the extra proj helps if you ain't got a dying sun


You need to stop being ridiculous with your theoretical Gloomfang dps. Your whole build is based on the assumption that there will be enough trash to get a 5/6 chain and magically the last one should end up on the boss/metamorph. In reality except when you pop a Legion pylon all mobs on screen are dead after 2 chains max.
The clearing of this build is already godlike without Gloomfang so the amulet barely improves it. On single target where the build is clearly lacking it does nothing. I understand you want to get more views for your YouTube channel, but you won't get them with a silly inflated theoretical dps nobody is going to believe and without addressing the numerous complaints and issues of your builds raised before. So far you have ignored most of the comments regarding your build's bossing and survivability issues. You'll get more views with intellectual honesty and improvements.

This new amulet is not a bad suggestion, 2 more projectiles in an Ice Shot/barrage support setup is like +28% more dps (going from 7 projectiles to 9). Also to be considered is the Pandemonium someone already mentioned, the 20% cold penetration on bosses is a great dps boost as it doesn't get reduced like an Elemental Weakness curse would (bosses reduce effects of curses, therefore applying elem penetration via curse is useless, as you need it only on bosses).
Talking about curses, same issue with the logic of tying Assassin's Mark to a curse on hit via Frostbomb. You will only end up using it on bosses where the curse won't add that much. I'd rather put Assassin's Mark as an autocast for T15/16 trash (blues and yellows) via gloves or rings. Frostbomb without anything supporting it on bosses as that's still a great help (not a curse).

You should add Vaal Haste to the build, only takes a single gem slot. Maybe link it with Vaal Grace that you already have and an Increased Duration support.
You can also add Precision aura. Link it with your Hatred and Herald of Ice auras with an Enlighten.
The Decoy Totem suggestion should have been picked up and studied (and not ignored like you did), we're dying way too much and any idea like this is good to explore. Even a 3s respite is great when you're gatling down the metamorph with IceShot-BarrageSupport.

Regarding movement skill as most I was fed up with Blink Arrow's bugs (going off only half of the time even when selecting "always attack without moving"), switched to Smoke Mines, I couldn't recommend it enough. Yes you need to press another button to detonate, but you can essentially do it near simultaneously. Same teleport range as Blink Arrow, a tiny cooldown (less that flame dash), 3 charges, gives you a nice lasting movement speed buff, leaves blinding smoke, can be prepositioned for smart plays (place one behind you before going to explore a corner of the map then TP back to it; preplace where you will want to TP as soon as the metamorph looks at you in a nasty way).

Then some other aspects of the build make me think you haven't really done your researched or looked at the mechanics in detail.
+Life on Hit ring: unnecessary. Even when clearing a whole screen I don't need it to counterbalance Gloomfang. If you check it in PoB it will also represent a tiny portion of your lifesteal. The life steal it gives is anyway capped by the Max recovery per second from life leech, which you haven't raised by not taking Vaal Pact. Vaal Pact itself doubles your lifesteal and does way more than the ring.
For the same reason the last two nodes of the Claw wheel don't add much to the build. All the Leech it's supposed to give doesn't exist: it's capped by the game to a super low level unless you take Vaal Pact. Your PoB clearly indicates these nodes gives you 0 leech. A bit of mana, but you could already fill all your Life/Mana leech needs by Vaal Pact and the small Life/Mana Leech passive just below it.
Lioneye's Fall and the Claw wheel: overrated. Between the number of passives necessary to get the socket, and the passives for the Claw wheel, that's 10 points you're using to only give you 19% dps (according to your own PoB, in the Single Target setup). With 10 points of passive you could continue the path above Heart of Oak to take Ballistic Mastery, Aspect of the Eagle, go via attackspeed/critchance to Aspect of the Lynx, then Weapon Artistry. 10 points, 19% dps as well (once again according to your own PoB setup), but on top of this you also get a shitton of attributes, some life, 12% movement speed.
If you want pure dps you can also take the 3 points to Farsight. That's +8% dps in 3 points vs your +19% in 10 points. I would also go and take Forces of Nature for some elem penetration on bosses and Revenge of the Hunted for some life+evasion.

All in all, plenty of improvements are possible. Looking forward to see you address those issues!


I see everyone keep saying that LGOH ring isn't necessary. Makes me think they're (or I am) doing something wrong. If I pop that off I one-shot myself every time on large packs. That's with perfect LGOH on hyrri's and lowest roll on gloom.
Would a two socket Tombfist work well with this build? Also wondering if getting a Assassin's Mark curse on hit ring would be better than linking it with Frostbomb and HoI
"
Aquarism schrieb:
So I happen to read the long post and your reply to it on page 101-102.

I agree that life gain on hit is required for this build to work, but I have some other concerns.

- The chaining mechanics
Mainly referring to this chart you have to explain the mechanics.



I do not believe this accurately represents how chain works, from the wiki.
"
A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them.


With ricochet, it still does 40% more total DPS damage with 4 remaining chain, which is realistically the average damage towards end game bosses, namely Sirus.

- Shocking enemies.

From wiki
"
As an example, The Shaper and Uber Elder has approximately 74 000 000 life. Minimally shocking The Shaper and Uber requires a single hit of 150 000 lightning damage, while maximum shock requires a single hit of 7 400 000 lightning damage.


With your hypothetical mirror tier 40m DPS POB, you only do 145 267 lightning damage per hit with the highest possible roll. still not enough to minimally shock any end game bosses. The lightning scaling from demise is quite bad since we do not have much int to scale off of.

That being said Taming still gives 60 + 20 increased elemental damage since igniting has no threshold.

Just some of my constructive criticism. this is a good build I would say.


Glad you chimed in here, I have been following both of your builds and researching other setups to optimize.

Still trying to find that magic single-target boost that will really help. I think some people are just not good at bow builds or are misunderstanding basic stuff because I can solo down t15+ easily at 92. Sure, I die to a one-shot that I fail to dodge here and there, and metamorphs juiced sometimes take an extra portal but that's EVERY build this league lol..people need to chill.
"
AbrownMN schrieb:

Glad you chimed in here, I have been following both of your builds and researching other setups to optimize.

Still trying to find that magic single-target boost that will really help. I think some people are just not good at bow builds or are misunderstanding basic stuff because I can solo down t15+ easily at 92. Sure, I die to a one-shot that I fail to dodge here and there, and metamorphs juiced sometimes take an extra portal but that's EVERY build this league lol..people need to chill.


Yes, bow builds are not as straight forward as say minions or spell casting. There needs to be some understanding of interactions and mechanics. This patch made all bosses tankier, shaper has quadrupled hp and 10% more all elemental resist, perhaps this is why people feel they do 0 single target damage.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684

Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
"
Aquarism schrieb:
So I happen to read the long post and your reply to it on page 101-102.

I agree that life gain on hit is required for this build to work, but I have some other concerns.

- The chaining mechanics
Mainly referring to this chart you have to explain the mechanics.



I do not believe this accurately represents how chain works, from the wiki.
"
A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them.


With ricochet, it still does 40% more total DPS damage with 4 remaining chain, which is realistically the average damage towards end game bosses, namely Sirus.

- Shocking enemies.

From wiki
"
As an example, The Shaper and Uber Elder has approximately 74 000 000 life. Minimally shocking The Shaper and Uber requires a single hit of 150 000 lightning damage, while maximum shock requires a single hit of 7 400 000 lightning damage.


With your hypothetical mirror tier 40m DPS POB, you only do 145 267 lightning damage per hit with the highest possible roll. still not enough to minimally shock any end game bosses. The lightning scaling from demise is quite bad since we do not have much int to scale off of.

That being said Taming still gives 60 + 20 increased elemental damage since igniting has no threshold.

Just some of my constructive criticism. this is a good build I would say.


Yeah good point on the chain. BACK TO MSPAINT! Might just go with GIFs from in-game to explain it

I'll have to retest but I do think I've been able to shock Shaper before, might have been using Yoke of Suffering for the Elemental Damage can Shock roll though
I make odd builds and sometimes write guides.
My updates and other junk are at https://www.youtube.com/user/Psywearebabylon
Been playing since before Atziri so got maybe 1% of the games intricacies learnt. Only 4 million more hours playing to be classed as a rank amateur :D
Zuletzt bearbeitet von SynixProcessing#1351 um 28.12.2019, 12:03:48

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