[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Hello, just started the build and i'm confused by something :

"
Resistances

40% base
16% skill-tree
16-20% from Jewels (2x Jewels with "Minions have +8-10% to all Elemental Resistances")



So "Indomitable Army" gives 15% all elem resist + the little node next to it giving 8% = 23% elem resistances

+ 2 jewel that gives 15% all elem each = 53%

53% + 40% base = 93%, isnt it overkill ?


The other node next to Indomitable army gives 8% additional phys damage reduction instead, would it be a best option ?

I know i may be nitpicking but i just want to know if there's some kind of logic i'm not getting :)
Zuletzt bearbeitet von Maldice#0854 um 05.07.2020, 20:20:56
"
mika2salo schrieb:

You are welcome to stay in the guild for months, as I usually only remove inactive members after 4 month afk time. If you are removed, you are welcome to PM me if you become active again and you will always have a slot in the guild waiting.

I wish to maybe hear from you again and deeply thank you for excellent participating in the thread. I hope you all the best and wish that you keep finding excitement and happiness in life! ^^


Thank you for your kind words Mika. I don't expect I will spend a lot of time checking the thread but I will pop in every so often to see how everyone is getting on and to catch-up on the posts to see if anyone has come up with something new and cool to try.

Hope you stay well and all the best :)
"
Maldice schrieb:
Hello, just started the build and i'm confused by something :

"
Resistances

40% base
16% skill-tree
16-20% from Jewels (2x Jewels with "Minions have +8-10% to all Elemental Resistances")



So "Indomitable Army" gives 15% all elem resist + the little node next to it giving 8% = 23% elem resistances

+ 2 jewel that gives 15% all elem each = 53%

53% + 40% base = 93%, isnt it overkill ?


The other node next to Indomitable army gives 8% additional phys damage reduction instead, would it be a best option ?

I know i may be nitpicking but i just want to know if there's some kind of logic i'm not getting :)


Hello :)

Sorry, those jewel numbers were left from long time ago. I fixed the line to current elemental resistances (41%) from the tree. Minions get so much resistances from skill-tree and Ascendnacy if you go with Commander of Darkness that there is no more reason to use rare jewels to cap their resistances.

If you dont use Commander of Darkness, Golems require 35% elemental resistaces to be capped. This requires all elemental resistances nodes near Grave Intentions and Indomitable army.


"
Thank you for your kind words Mika. I don't expect I will spend a lot of time checking the thread but I will pop in every so often to see how everyone is getting on and to catch-up on the posts to see if anyone has come up with something new and cool to try.

Hope you stay well and all the best :)


Hi and thanks for support! :)

It can be nice to read the thread sometimes and see what variants are popping up with players. There seems to be quite a lot of older Golemancers that follow the thread even though they play less.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
I played summoner for the first time this league and chose to be a hipster and go flame golems. I gotta say I had so much fun and I am really happy with how I handled the build, so I decided to share it and maybe help others find inspiration with it. My pob shows 500k dps (realistically more) per flame golem on their magma balls, at 6 flame golems permanently up, 8 golems total (1 stone, 1 chaos). I did all content with it as well (uber atziri, uber elder, sirus a8, oshabi, some trouble with mastermind when I wasn't fully geared and me not knowing the fight well enough but 100% doable comfortably by anyone who knows the fight)

POB: https://pastebin.com/EPxPXAea

A few things that are not shown in pob:

1. timeless jewel is there to give me divine flesh, i am at 85% chaos res. and all others resistances are maxed (the small nodes are also modified by the timeless jewel). I am at 5k health but I feel like a freakin juggernaut.

2. I summon 2 specters from act 2 (carnage chieftains) and as they're linked with blood magic, they will spam their cry and give my minions frenzy charges continously, my minions are 95% of the time at 3 frenzies

3. Grave Intentions notable rly important for synergy with renewal; as long as my minions have ES, they're considered at full life and will have 30% chance to deal double dmg (as I have 3 renewal notables on the cluster jewels). They never lose their entire ES pool

4. Animate guardian is pimped with kingmaker, garb of the ephemeral, helmet with -9 fire res to nearby enemies, southbound gloves, and victario's boots. He never died/not even scratched at the big bosses. That being said, never take your animate guardian in hogm and I also learned from experience that acid caverns bosses can also be troublesome (i never check map mods because of how strong the build is and opened a corrupted acid caverns map - the bosses took my AG health to half before I realized what happened and portaled out)

Conclusion: the build is fast AF, super-tanky (i took a shaper slam in the face no problem), reflect immune, can afk tier1-3 blight maps with no towers, does not care about map mods (no regen. is annoying but build is strong enough to let you rush to the boss or walk around slowly so you wont get hit), can do endgame content easily, relaxed playstyle, I haven't tested it in delve but from what I can tell you should be able to go at least 400-500 comfortably
Zuletzt bearbeitet von medwannabe#4543 um 15.07.2020, 18:56:50
I can't seem to find anywhere an answer to this...

Which version has more dps?

Pledge of hands or

Clayshaper + Victario shield?

Also what do you think about going CI plus Incandescent heart?
https://www.pathofexile.com/forum/view-thread/1462987
"
medwannabe schrieb:
I played summoner for the first time this league and chose to be a hipster and go flame golems. I gotta say I had so much fun and I am really happy with how I handled the build, so I decided to share it and maybe help others find inspiration with it. My pob shows 500k dps (realistically more) per flame golem on their magma balls, at 6 flame golems permanently up, 8 golems total (1 stone, 1 chaos). I did all content with it as well (uber atziri, uber elder, sirus a8, oshabi, some trouble with mastermind when I wasn't fully geared and me not knowing the fight well enough but 100% doable comfortably by anyone who knows the fight)

POB: https://pastebin.com/EPxPXAea

A few things that are not shown in pob:

1. timeless jewel is there to give me divine flesh, i am at 85% chaos res. and all others resistances are maxed (the small nodes are also modified by the timeless jewel). I am at 5k health but I feel like a freakin juggernaut.

2. I summon 2 specters from act 2 (carnage chieftains) and as they're linked with blood magic, they will spam their cry and give my minions frenzy charges continously, my minions are 95% of the time at 3 frenzies

3. Grave Intentions notable rly important for synergy with renewal; as long as my minions have ES, they're considered at full life and will have 30% chance to deal double dmg (as I have 3 renewal notables on the cluster jewels). They never lose their entire ES pool

4. Animate guardian is pimped with kingmaker, garb of the ephemeral, helmet with -9 fire res to nearby enemies, southbound gloves, and victario's boots. He never died/not even scratched at the big bosses. That being said, never take your animate guardian in hogm and I also learned from experience that acid caverns bosses can also be troublesome (i never check map mods because of how strong the build is and opened a corrupted acid caverns map - the bosses took my AG health to half before I realized what happened and portaled out)

Conclusion: the build is fast AF, super-tanky (i took a shaper slam in the face no problem), reflect immune, can afk tier1-3 blight maps with no towers, does not care about map mods (no regen. is annoying but build is strong enough to let you rush to the boss or walk around slowly so you wont get hit), can do endgame content easily, relaxed playstyle, I haven't tested it in delve but from what I can tell you should be able to go at least 400-500 comfortably


Hello :)

Setup seems pretty solid. The damage double mechanic seems very effective and I will try it out when I get some currency to spend.

Have you tried using 1-2x Carnage Chieftains and 1x power charge chieftains? Power charges can boost Golems damage very high with frenzy charges.

Animate Guardian seems very nicely geared also. Garb of the ephemeral costs multiple exalts in standard, so it has very expensive gear on it.

Overall very interesting take on Flame Golems!


"
I can't seem to find anywhere an answer to this...

Which version has more dps?

Pledge of hands or

Clayshaper + Victario shield?

Also what do you think about going CI plus Incandescent heart?


Hello :)

If you are new to the build, Necromancer is best starting ascendancy. It has nice balance between with defense, clear-speed and boss killing.

If you want most DPS, I would propable test out the new experimental setup using Elementalist. Pledge was changed some time ago, and it's damage does not go as high as it used to. Clayshaper + Victario's seems like the way to go.

Mixing Flame Golems and Ice / Stone Golems seems to work better when using Elementalist. You get pretty good ES regen, physical damage reduction and higher boss kill damage than with just Pledge.

My friend is doing CI version Elementalist of Flame Golems with Ice Golems. Hes using Shav's Wrappings for the chaos resistance, or you can probaly use Incandescent heart if you can raise Chaos res to +50% or more.

Hes player name is "Timdark" and char name "Shakaku"

Here's also my own experimental Elementalist Flame Golems with Ice Golems PoB : https://pastebin.com/Apn1kEPZ
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
"
Have you tried using 1-2x Carnage Chieftains and 1x power charge chieftains? Power charges can boost Golems damage very high with frenzy charges.


sorry for the late reply i'm done with the league and kinda forgot about posting in this thread; i actually made some changes to the build, got more specters to include power charges as well (now i got 2 specters giving frenzies, 2 specters giving power charges), some small tree changes for some extra life and +1 specters, i also had to remove controlled destruction and replace it with elemental focus as a consequence of getting some crit on the golems; i also got 1 vicious bite notable on a cluster jewel and modified my pob with the animate guardian offensive bonuses so i can see the real dps with crit (added the stats on my helm); end result is 6 flame golems, each with 700k dps


https://pastebin.com/Q71Sfh2Z
delete me
Zuletzt bearbeitet von Dromidas#2487 um 31.07.2020, 17:37:19
Hes player name is "Timdark" and char name "Shakaku"

Actually your friend is using a rare ES chest.

Anyway what i think it's funny is a lot of people in your guild are not playing
flame golems.

They are all playing carrion / stone golems :)
https://www.pathofexile.com/forum/view-thread/1462987
Been playing this build for a bit now and having a blast. I just ran my Uber lab today and picked this up on my helm.


Now I don't know what to do with it. Is it worth anything?

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