[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
|
i will use your new experimental build, i think its way better than all builds you posted in guide. judging by what you get, sure its more expensive.
watchers eye and dual curse amulet are a bit overkill in terms of expense (and i dont think i can achieve these 2, also aspect of spider gloves with nice stats is kindah crazy to get too) Why do you use enlighten 4 isntead of enhance 4 in your boots now? explain please. Zuletzt bearbeitet von FamousAzzkicker#7712 um 02.07.2020, 22:01:00
|
|
" Hello :) Glad to hear you like it! Do you mean experimental Necro or Elementalist with Stone / Ice Golems? If you mean the Elementalist, it feels very smooth to play. Minions clear at movement speed, melee minions provide first line of defense with taunt / blind and Flame Golems apply hinder / ignite to enemies and clear packs that are farther away. - Curse ammy can be replaced by taking "Whispers of doom" (3 nodes) - Enlightenment can be replaced by taking second node of "Influence" (3 nodes / 4% mana reservation) - Aspect of Spider is easier to get in rings - Watchers Eye can be replaced with extra harmony (It's very little regen after Stone Golems massive regen buff) I use Enlightenment instead of as dual-curse, Discipline and Aspect of Spider eat too much mana to run at same time. Enhance raised curses manacost even more, so it had to go. I also have dual "1% mana reserved reduction" harmonies to free me enough mana to activate skills. If you find helmet with overall mana reservation reduction, it also works and maybe some other ways I have not thought of. If you skip Aspect of the Spider the setup is much more budget friendly. You can use default guides mana reduction nodes and run Enhance to boost curses to almost same effect as Aspect. Aspect might work better on bosses as it's not "curse", so bosses might not get any reduction against it, but i'm not 100% sure about this. Overall Aspect is much easier to get on rings as they have more free slots. In ring you want flat ES / HP / Maybe dex or str and enough resistances to cap. This leaves 1 free to get Aspect in it. Overall I would start with dual curse and Enhance, and then work your way to Aspect of Spider if you feel need for it. The helmet with 3x damage supports and new Golems setup are most important features of the variant. Aspect, Ghastly Eye -jewels and Watchers Eye are just nice extra. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
|
|
yes i mean the elementalist , with 4 fire golem 4 ice golem and 1 stone golem and 1 chaos golem.
btw with elementalist ascendancy, do the golems then "shock/freeze/ignite"? also it should be more damage than the noblock variant and tankier too right? Zuletzt bearbeitet von FamousAzzkicker#7712 um 03.07.2020, 08:31:19
|
|
|
Hey mika, I've been doing this build for quite a few leagues now. It's the perfect afk build for someone like me who has frequent internet problems. I wanted to ask if you think it's worth it to get a +1 spectre rare body armor over a skin of the loyal. Is it worth losing the extra levels to flame golems in order to get an extra spectre?
|
|
|
Hey Mika,
So I decided to have a week off after not really enjoying the first week of Harvest. However I don't think I will be coming back to the league at all. It's just not really what I want from a league at this point. I need some new items to chase for like cluster jewels or mini loot explosions going off every map like we had in Delirium. Anyway, I'm really just mentioning it in case you would like to invite another new player into the guild as I am happy to be dropped from it at this point; especially as I won't be back for at least another 3 months or so. It's been nice being able to chat with people but I don't actually know at this point whether I will be coming back to the game before PoE 2 so I don't want to use up a space that could be taken by somebody who will be active in your community for the next 3 to 12 months or so. I hope you are well Mika and all the best :) |
|
" Hey :) The Golems don't get extra chance to cause status effects, but they will cause them in critical hits. They however have 5% base crit, so they rarely crit. With Power charges from vics charity, they reach about 35% crit chance, so you will start to see effects more often. As Elementalist your own damage can cause freeze / igite / shock or all of them at once, and if you have right rotation in effect order your winber orb will cause enemies to have all elemental status effect on them at once. Elementalist is tankier, but nees still caution. 30-40% physical reduction from Chaos Golem and massive regen from Stone Golem makes you much more resistance against 1-hit kills. However as you have 0% block chance if you run in large pack, you take all the hits and die from consecutive damage. " Hello :) It depends purely on what you feel that your setup needs more. If you want to be able to clear maps at maximum speed, Flame Golems levels matter most. If you want to kills bosses faster, then extra Spetre is more important. The clearer choice comes if you use Goatman Fire-raisers as Spectres. They both clear fast and kills bosses faster than Flame Golems, which makes adding extra Spec number clear choise. Both cases are however viable only with legacy Vis Mortis as the new roll is not worth using over Skin. " Hi :) I understand taking break from Poe very well, as I have taken multiple breaks myself during 5-6 years of playing the game. Sometimes the breaks are few weeks and sometime months. However Poe is one of the best games in the market atm even with its flaws. It's feels very nice to come back to it once the enjoyment of another new game starts to wane. It has so much more than just the game with Reddit, trading, forums, crafting, guilds, video making and guides. Sometimes I focus more on other aspect of the game community and it starts feeling fresh again. You have excellent understanding of Golem / build mechanics and have easy to read posts, so I would be very happy if you feel that you might want to keep posting messages to thread even if you are not actively playing the game. I feel that many forums readers would feels the same after getting help from your posts. You are welcome to stay in the guild for months, as I usually only remove inactive members after 4 month afk time. If you are removed, you are welcome to PM me if you become active again and you will always have a slot in the guild waiting. I wish to maybe hear from you again and deeply thank you for excellent participating in the thread. I hope you all the best and wish that you keep finding excitement and happiness in life! ^^ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Zuletzt bearbeitet von mika2salo#7776 um 04.07.2020, 09:32:16
|
|
"Thanks for the reply. I am using the goatmen spectres, but I am currently playing on harvest, so I don't see a way to get a legacy vis mortis. Guess I just stick with a skin of the loyal? |
|
|
Hello!
I played this build a year ago and got back into it in this league. Loving it so far <3. Just saw your elementalist version with all that phys reduction and ES regen. It looks really nice. I really want to do that. Not sure if I should invest more into necro or start saving for elementalist reroll. Do you think it is worth to start saving money for it? |
|
" hey mika, ABOUT THE EXPERIMENTAL ICE GOLEM BUILD (4 ice, 4 flame, 1 chaos, 1 stone) 1. do you have any unique flask recommendations/flask recommendations for the ice golem experimental build im going for now? (idea: instant life flask (or maybe blood of karui), experimenter's quicksilver flask of adrenaline, "the overflowing chalice" or "the sorrow of the divine"?, kiara's determination, rumi's concoction granite flask) maybe even basalt/jade flask? 2. also is there any point in keeping temporal chains when you have aspect of spider (since it hinders, or a hinder abyss jewel with blind/taunt, if thats possible)? especially without enhance eventually. 3. is it normal to have under 100 mana in the end because of auras/curseauras so i cant respawn my golems for extra damage from primordial harmony? 4. does the helmet have to be immolate, concentrated effected, minion damage? for maximum damage? or is there something i can change out for something else? like an alternative so i can check more helmets out? 5. does phase run still matter with taunt+blind abyss jewel / hinder from aspect ? i use a quicksilver flask of adrenaline for the speed and hate that all my gear just needs dex for the phase run to reach maxlevel or 21 (159 dex). shouldn't i get flame dash or frost blink or whatever? any idea? hope you can reply today, i really need to know^^ Zuletzt bearbeitet von FamousAzzkicker#7712 um 05.07.2020, 11:04:29
|
|
" Hello :) Yep, without access to legacy Vis Mortis skin of the Loyal is definitely better. Once league ends, you can however min-max the setup by getting legacy Vis in standard. It's worth raising Spectres level enough to get 4th Spectre, but after that it requires huge amount of investment to reach 5th one. You can get 4th spec by using either +1 - +3 to socketed minion level helmet or wand with +1 to spells or minion gems. " Hey and welcome back! :) Elementalist pretty much requires primordial jewels, Primordial Chain and helmet with at least 2x damage supports to get going. After that you can add item and skills as you get more currency. if you are very low on currency or just starting league, I would start as Necro and level up using it. The after you can buy core items swap for Elementalist for one labyrinth run and few dozen regrets. I can definitely recommend the experimental Elementalist setup. I will soon start to create PoB for the setup with more generic items. I'm still not sure if I should add Aspect of Spider with dual curses for basic setup as it increases builds cost a lot. Dual curse with Enhance is pretty easy to get and has been used for all earlier variants, so it might be the way to go. " Hey :) 1) I have not really worked on flasks yet. - Armor and evasion flaks are definitely worth getting. - Rumi's is decent, but only 20/10 block chance seems too low to invest into. - You definitely need instant life flasks as you don't have any HP regen. Maybe one with remove bleeding if you don't have "Death's Door" boots yet. Else with poison remove. - Everflowing chalice with Basalt flasks seems like very good combination to survive dangerous fights - Maybe 1-2x instant life flask (poison and maybe bleed immune), 1x slow mana flask (curse immunity for TC maps), 1x basalt and 1x jade flask could work 2) Good point that hinder from jewel and Aspect of Spider are both hinder effect. Gem with taunt and blind for minions seems much better choice if Aspect is already added to the setup. Temporal Chains should have it's own slow effect and seems to stack with Hinder. Hinder should only slow movement speed, while Temp Chains slows also attack speed. I guess one way would be to drop Aspect and run dual curse Ele Weakness + Temp Chains with Enhance and let Flame Golems Hinder with Abyssal jewel. I will test different setups next week. 3) It's very normal and I have just 17 mana open with Aspect, dual-curse and Discipline. It is however enough to activate both Phase Run and Winter Orb. The golem summoning buff is not really worth it as Golems take some time to cast, then it needs time to acquire the target and start attacking. After this time the added damage is pretty much lost. 4) Active damage supports in helmet for Ice / Stone Golems are : - Conc effect - Minion damage - Immolate - Socketed gems deal 30% more elemental damage - +1 - +3 to socketed minion gem levels Any combination of three of these should be enough to provide big damage boost to them. It's also possible to put Ice / Stone Golems in 1-handed melee weapon with enough damage support (melee damage, multistrike, etc) but they are very expensive and usually result only in 6-link. You can also swap Flame and Ice Golems from helmet <-> armor and see how it changes their DPS. Good thing is that both Golems use same supports from helmet and you can tweak both Golems numbers to work for your needs. 5) Phase Run adds aggro reduction and ability to run through enemies. The aggro reduction with all slowing effects means that mobs usually notice you when they are about to die. I would certainly keeps it as if adds defense even with taunt / blind. You don't really need any level to Phase Run. Levels only add more movement speed to it, so you can just keep it at lvl 1-5. I will keeps on working with experimental Elemenetalist with Ice Golems next week. You can expect more news and videos soon ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Zuletzt bearbeitet von mika2salo#7776 um 05.07.2020, 13:25:53
|
|




























