[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

"
EDMOSES schrieb:
Couple of questions, i have been using 4 spectres, 2 flame golems, 1 light and 1 ice golem. Am i better off just using 4 fire golems?
If so what would my jewel setup be without those 2 golems?
And if i can improve my build then by all means advise me.
It is standard so i have quite a bit of currency.


Hello :)

I would definitely go with 4x Flame Golems. TV Specs are doing most boss kill damage anyway, and you get lot faster clear-speed with 4x Golems. Good links instead of extra Golems in gloves are :
Storm Burst -> Cast While Channeling -> Desecrate -> Flesh Offering
to give minions extra damage boost. It will be even better if Winter Orb works as I imagine and will also blind enemies for you with your gloves.

You have very nice gear already but some things to improve :
- You don't seem to have extra curse in either amulet or "Whispers of Doom", yet you have 2x curses active. I would respec to "Whispers of Doom" asap as you are missing out totally on second curse.
- TV Specs cant use "Immolate" at all. the 40% increased damage for Flame Golems is pretty good but you are missing lot of boss damage as Golems already have tons of increased damage from all Harmonies.
- Movement speed in boots would be huge quality of life.
- More ES and maybe legacy increased max ES in rings would be huge bonus to EHP
- I would roll belt upper line to max value with blessed orbs.
- Depending of currency, you can go pretty crazy with legacy gear in standard. 20% increased ES on rings and 575+ ES shield makes you lot tankier.
- You can aim to max all items ES rolls like Vis Mortis.

Hope this helps :)


"
Hey Mika,

This was mentioned recently by Karv I think. It was related to people casting temp chains on themselves using things like shackles of the wretched to make buffs like headhunter apply to them indefinitely. It was only viable in PvP and effectively we can ignore it completely for effects you would want to use on enemies in PvE.

It just relates to the part of the temp chains skillgem that says "other effects" expire 40% slower. I don't think we really care that much about this part of the skillgem since we aren't looking to scale one massive ignite and then have it last much longer.

Stacking Temp Chains & Hinder should be as effective as it was before this change. I don't know if there is a cap in place for these effects but it shouldn't differ from that in past leagues in a way the average player will notice.


"
It sure would! However.......

The Multiple Totems Support skill gem says it supports skills which summon totems. This line isn't shown in the text you mention but you can see it on the support gem data they added today of the lvl 20/20 gems.

This might have worked if we had a raise TV spectre gem which has the totem tag as part of the skill gem. However since we just use a generic raise spectre gem which does not have the totem tag I would be amazed if it does allow them to actually be affected by the multiple totems support & cast multiple totems at once.

Still we can hope ;P


Hey :)

Thanks for clearing the Temp Chains matter! Makes sense if it was exploited in PVP. To running 1-2x extra Abyssal jewel will still be useful in future.

I was missing my 8x Totem party when using "Tukohama's Fortress". If the shield still worked, it would mean 16 Totems from 4x Specs with new support. Unfortunately TVs have new AI fix that prevents them from placing additional Totem if one is already out.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Am i really the only one to not trust theese Vanguard ? :'D

(Nice skin ofr forum mika, i just installed it ;))

Have a good starting league everyone <3

If anybody wants to proof me am wrong about Tukohama's vanguards and their totems :p Am open ! :D
Hey, Would really like to play this build in the upcoming league.
Buuut Im not sure if this is playable as starter.

Never played a summoner/necro before, so Im not able to judge if this is possible at all :)
Hope you can help me making the decision!
"
Goldfield8 schrieb:
Hey, Would really like to play this build in the upcoming league.
Buuut Im not sure if this is playable as starter.

Never played a summoner/necro before, so Im not able to judge if this is possible at all :)
Hope you can help me making the decision!


See leveling tips at post #3 and have fun. Summoner its a very good league starter, with low budged you will have a good char.
Thanks Mica, helped a lot.
This guide is pure gold!

I have decided to make this my league starter this time and i have a quick question.

What map mods do you guys reroll with this build?
And what map mods are not doable at all?
"
Fuzze1 schrieb:
This guide is pure gold!

I have decided to make this my league starter this time and i have a quick question.

What map mods do you guys reroll with this build?
And what map mods are not doable at all?


If I remember correctly the last time I played Necromancer TV + Wicker, there is no bad rolls for this build. ^^
One of the things I have always liked about elementalist golemancer is that with a curse flask and a mana flask you can completely ignore the map mods - there's basically nothing you can't run. Although hex proof might be a little sketchy once you are used to mapping with max level temp chains!

I've been thinking of trying something a little memey (I mean bad) with golems and the new brands!

Get the golems in a normal elder helmet with conc effect, minion damage & + minion levels if able. Slot in Combustion. Grab spiritual aid on the tree and the rune binder keystone next to it for some brand scaling. Then chuck your lightening golem in the recently buffed Malachai's Artifice so ONLY your ice golem will proc EE for you. This leaves you with a 6-link in your chest for the Armageddon Brand which will benefit from EE from your ice golem, combustion from
your flame golems & allow two brands to be attached to an enemy from rune binder.

The downside is relatively little scaling for the brand on the tree but it would be something you would cast two of for a bossfight / red beast. Can then also run primordial chain for the extra 3 golems and movement speed.

Like I say - very memey & probably terrible. But if Armageddon Brand ends up being awesome might be fun a away to help take down tankier targets and look cool too!!

Edit: Maybe add a scorching ray totem too with multiple totems support otherwise runebinder won't let you have one. Not for dmg - just for the - fire res.
Zuletzt bearbeitet von DrHarvey12#0114 um 07.12.2018, 05:29:07
"
Durish schrieb:
"
Goldfield8 schrieb:
Hey, Would really like to play this build in the upcoming league.
Buuut Im not sure if this is playable as starter.

Never played a summoner/necro before, so Im not able to judge if this is possible at all :)
Hope you can help me making the decision!


See leveling tips at post #3 and have fun. Summoner its a very good league starter, with low budged you will have a good char.


Okey,just read through it and my only problem is getting the "recommended gear" while leveling. Like I wont be able to get these items tonight.
Vis Mortis for example... same goes for the gem setups until changing to golems (you only go for srs/zombies and spectres dont you ?).
I Kinda feel stupid, not being able to obtain this by myself.
Zuletzt bearbeitet von Goldfield8#7469 um 07.12.2018, 05:47:39
"
kami_koi schrieb:
Am i really the only one to not trust theese Vanguard ? :'D

(Nice skin ofr forum mika, i just installed it ;))

Have a good starting league everyone <3

If anybody wants to proof me am wrong about Tukohama's vanguards and their totems :p Am open ! :D


Hello :)

Thanks! Trying to learn some coding on the side ;)

For the TV Specs, there's easy way to compare them now with Pob :

Against Uber Elder, my
1x TV spec would be doing :
280k DPS : https://pastebin.com/kAqmsWZS

1x Solar Guard spec would be doing :
148k DPS : https://pastebin.com/g8RjuHjc but they will also spam beam, which does only 50k DPS so real dps is closer to 120k

1x Flame Golem would be doing :
113k DPS : https://pastebin.com/mXc3bsE8 but they will also spam weaker skills, which does only 30-100k DPS so real dps is closer to 100k

TV Specs always keeps the totem up and totem lasts so long that even if TV moves away, it will still keep burning the boss. Of course TVs do very little for clear speed, but they are absolutely best minions for boss killing with their massive single target damage.

They deal roughly at least double damage to anything else I have tested as they only have one real attack to spam. Any weaker attack between strongest attacks lowers DPS.

GL and HF for everyone in league from me too!


"
Hey, Would really like to play this build in the upcoming league.
Buuut Im not sure if this is playable as starter.

Never played a summoner/necro before, so Im not able to judge if this is possible at all :)
Hope you can help me making the decision!


"
See leveling tips at post #3 and have fun. Summoner its a very good league starter, with low budged you will have a good char.


"
Okey,just read through it and my only problem is getting the "recommended gear" while leveling. Like I wont be able to get these items tonight.
Vis Mortis for example... same goes for the gem setups until changing to golems (you only go for srs/zombies and spectres dont you ?).
I Kinda feel stupid, not being able to obtain this by myself.


Hey :)

Leveling this build is actually pretty cheap as you can go with just Solar Guards Spectres until t13+ maps.

Usual summoner gear costs 1-3c piece in league and with any 4-link Vis Mortis, pseudo 6-link helmet for Solar Guards, Midnight Bargain, Bones of Ullr (total mentioned set cost about 20c) you are able to do maps up to T13 easily.

Just spend rest on rare items to keep high EHP (HP + ES) and at some point you have enough currency to get Golem gear ;)


"
Thanks Mica, helped a lot.


Hi!

Glad to hear it ^^



"
This guide is pure gold!

I have decided to make this my league starter this time and i have a quick question.

What map mods do you guys reroll with this build?
And what map mods are not doable at all?


"
If I remember correctly the last time I played Necromancer TV + Wicker, there is no bad rolls for this build. ^^


"
One of the things I have always liked about elementalist golemancer is that with a curse flask and a mana flask you can completely ignore the map mods - there's basically nothing you can't run. Although hex proof might be a little sketchy once you are used to mapping with max level temp chains!

I've been thinking of trying something a little memey (I mean bad) with golems and the new brands!

Get the golems in a normal elder helmet with conc effect, minion damage & + minion levels if able. Slot in Combustion. Grab spiritual aid on the tree and the rune binder keystone next to it for some brand scaling. Then chuck your lightening golem in the recently buffed Malachai's Artifice so ONLY your ice golem will proc EE for you. This leaves you with a 6-link in your chest for the Armageddon Brand which will benefit from EE from your ice golem, combustion from
your flame golems & allow two brands to be attached to an enemy from rune binder.

The downside is relatively little scaling for the brand on the tree but it would be something you would cast two of for a bossfight / red beast. Can then also run primordial chain for the extra 3 golems and movement speed.

Like I say - very memey & probably terrible. But if Armageddon Brand ends up being awesome might be fun a away to help take down tankier targets and look cool too!!

Edit: Maybe add a scorching ray totem too with multiple totems support otherwise runebinder won't let you have one. Not for dmg - just for the - fire res.


Hey :)

There are no really bad mods in maps.

Temporal Chains is annoying and if you go with Aliras +15% Elemental Res and use Necro with +20% extra ele res from aura, you have enough Elemental Resistance to negate Elemental Weakness in maps totally.

Like Harvey said, with Elementalist you can ignore even more mods like ignite, chill, freeze, shock and bleed.

Maybe add "Immolate" or "30% more elemental damage" to Golems in helmet?

Hmm the Artifice + Golem is new one to me. Seems to work according to forums 0_o

If you don't use Primordial Chain, TV specs stack -24% fire ress debuff. Can't confirm but you may also be able to use Animate Guardian with "nearby enemies have -x% to elemental resistances" helmet equipped on it?

Really like the plan, can you report later how it worked out? :D
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 07.12.2018, 08:30:42

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