[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

well doesn't seem to be any change to the build except the option of winter orb in the patch notes unless I missed anything so this is probably still gonna be my go to build :)
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jazz3601 schrieb:
well doesn't seem to be any change to the build

Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.

Not sure if related to golems tho.
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Grizone schrieb:
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jazz3601 schrieb:
well doesn't seem to be any change to the build

Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.

Not sure if related to golems tho.


thanks didn't notice that I suppose we'll have to wait and see how this effects damage
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jazz3601 schrieb:
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Grizone schrieb:
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jazz3601 schrieb:
well doesn't seem to be any change to the build

Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.

Not sure if related to golems tho.


thanks didn't notice that I suppose we'll have to wait and see how this effects damage


Wonder what are those sources* does it affect golems or does it affect on spectres, or even both?! :/


Seems like there isnt any affect on golem build at all.. which is good -->


This was the bug :
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AFAIK the inpulsa explosion was increased by Minion damage, it seems it isn't anymore "
double post.
Zuletzt bearbeitet von Amorpheus#0191 um 05.12.2018, 14:00:25
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Amorpheus schrieb:


Seems like there isnt any affect on golem build at all.. which is good -->


This was the bug :
"
AFAIK the inpulsa explosion was increased by Minion damage, it seems it isn't anymore "

source on that? tried to google but nothing cmae out
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jazz3601 schrieb:
well doesn't seem to be any change to the build except the option of winter orb in the patch notes unless I missed anything so this is probably still gonna be my go to build :)


"
Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.

Not sure if related to golems tho.


"
thanks didn't notice that I suppose we'll have to wait and see how this effects damage


"
Wonder what are those sources* does it affect golems or does it affect on spectres, or even both?! :/


Hello :)

Time for patch notes and seems great so far \o/




3.5 PATCH NOTES

Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.

Hard to say if this affect Golems / Tukohama Spectres at all from the info we have.

Phase Run Now grants 50% reduced visibility to enemies (down from 80%).

Slight nerf to alternative movement skill. Shield Charge will be staying as main movement skill. I remember reading that endgame bosses will deal more physical damage now, so Fortify will be extra useful.

Faith and Steel (near the Templar) now also grants 10% increased Energy Shield Recharge Rate. / Foresight (north of the Scion) now also grants 10% increased Energy Shield Recharge Rate.

20% increased Energy Shield Recharge Rate for free is always nice.




BUILD CHANGES

Added a new Intelligence Skill gem - Winter Orb: Channel to conjure an orb above you which pelts nearby enemies with projectiles that explode when they hit the ground. Channel for longer to build up stages on the skill. The orb loses stages over its duration after you stop channelling.

If this works at all as I imagine, this will be 10x times better than Storm Burst to apply Elemental Equilibrium.

If you need Offering, keep channeling it longer to trigger Desecrate and Offering.

If you want just Elemental Equilibrium, you can channel it for less than second and the orb will appear over you. It will keep on spamming enemies around you with Elemental Equilibrium when your moving around. No more long casting stationary.

Will test it when league starts and add asap. Links will be same as with "Sotrm Burst" but just replacing Storm Burst.

Tukohama Vanguard damage

Tukohama's damage is now added to all classes Pob (Path Of Building). It's easier to optimize now between number of Spectres / Golems.

+1 Spectres rare boots

We can still continue crafting / buying +1 Spectre rare boots. This is HUGE improvement over using "Bones Of Ullrs".




TRIVIAL EXTRA

Spoiler
Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.

No more low-life assassinations or open chests from Vorici!

Fury Hounds now use the updated version of Burning Ground.

Have to test if they can compete with Solar Guards / Tukohama Vanguards as Spectres

Cosmetic Aura effects can now be applied to any aura, including the curse auras created by Blasphemy.

More MTX options for Discipline, Temporal Chains and Elemental Weakness

Added one new Fated unique prophecy.

Could be "Bones Or Ullr" finally.

Added a new Strength/Intelligence Support Gem - Multiple Totems Support: Supported skills have +2 to maximum number of Summoned Totems. When you use a supported totem skill, you summon two totems instead of one. Supported skills deal less damage.

Would be nice if it worked with Tukohama Vanguards :)

The Essence Surge cluster (next to Eldritch Battery) now grants a total of 30% increased Energy Shield Recharge Rate (down from 60%). It now also grants a total of +60 to maximum Energy Shield.

+60 to maximum Energy Shield is very nice if trying to create more tanky version.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Zuletzt bearbeitet von mika2salo#7776 um 06.12.2018, 10:05:07
Couple of questions, i have been using 4 spectres, 2 flame golems, 1 light and 1 ice golem. Am i better off just using 4 fire golems?
If so what would my jewel setup be without those 2 golems?
And if i can improve my build then by all means advise me.
It is standard so i have quite a bit of currency.
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mika2salo schrieb:


The total amount that you can slow the expiration of an effect on a character through a time-slowing mechanism (such as Temporal Chains) is now capped at 75% from all sources.

This wont affect default build, but stacking additional slow as chance to Maim / Hinder / Aspect of Spider on minions with Abyssal jewels might not be as effective anymore. Temporal Chains is still alone enough to make all non-boss enemies very easy to deal with.



Hey Mika,

This was mentioned recently by Karv I think. It was related to people casting temp chains on themselves using things like shackles of the wretched to make buffs like headhunter apply to them indefinitely. It was only viable in PvP and effectively we can ignore it completely for effects you would want to use on enemies in PvE.

It just relates to the part of the temp chains skillgem that says "other effects" expire 40% slower. I don't think we really care that much about this part of the skillgem since we aren't looking to scale one massive ignite and then have it last much longer.

Stacking Temp Chains & Hinder should be as effective as it was before this change. I don't know if there is a cap in place for these effects but it shouldn't differ from that in past leagues in a way the average player will notice.

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mika2salo schrieb:


Added a new Strength/Intelligence Support Gem - Multiple Totems Support: Supported skills have +2 to maximum number of Summoned Totems. When you use a supported totem skill, you summon two totems instead of one. Supported skills deal less damage.

Would be nice if it worked with Tukohama Vanguards :)



It sure would! However.......

The Multiple Totems Support skill gem says it supports skills which summon totems. This line isn't shown in the text you mention but you can see it on the support gem data they added today of the lvl 20/20 gems.

This might have worked if we had a raise TV spectre gem which has the totem tag as part of the skill gem. However since we just use a generic raise spectre gem which does not have the totem tag I would be amazed if it does allow them to actually be affected by the multiple totems support & cast multiple totems at once.

Still we can hope ;P
Zuletzt bearbeitet von DrHarvey12#0114 um 06.12.2018, 05:48:39

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