To all Archers! What is best, Evasion or Convert all Evasion to Armor?

Give me your feedback about this. Pros and cons. Thanks
Legacy Ladder: RavenXX Ranger 75
Legacy Ladder: RavenX Ranger 75
Convert all to Armour
Pros
- Better against weak hits
- Reduces chance of being stunned from physical damage
- Always has some effect

Cons
- Weaker against strong hits
- No protection from elemental damage
- You will almost always get hit, even more than a maruader (since all characters have some base amount of evasion)

Evasion
Pros
- Equally effective against strong and weak hits
- Avoids hits entirely, negating all (not just physical) damage, and any other nasty effects from the hit

Cons
- Less consistent, can get a string of failed evades
- Weak against monsters with accuracy bonuses, such as unwavering champions and the accuracy monster aura


Personally I stick with evasion
Zuletzt bearbeitet von Malice#2426 um 06.02.2012, 06:07:42
My theory with evasion led characters (I have a ranger) Is that if im getting hit that much as to be worried about failed evasion rolls then Im not doing my job very well.

So there is no need for damage reduction, I just have evasion more or less to protect from the odd ranged shot or occasional monster who manages to close on me quickly. I do think theres a good argument for an Evasion/Energy shield combo as it acts as a buffer from the occasional damage spikes.

But really as a pure ranger your hits will be so low anyway that damage reduction is hardly worth it.
Zuletzt bearbeitet von RodHull#2035 um 06.02.2012, 06:24:00
Evasion works great until chaos, then see how long you last against +accuracy +(substantial)damage packs. Bring along a tank or distraction (player or minions) and evasion gets the job done.

"
Malice schrieb:
Personally I stick with evasion

I find it kinda unsettling that you advise sticking with evasion considering it gets you killed according to:
Spoiler

Example of current system:
Monster a does 1000 damage per hit. There are two players, both with 900 life. One has 75% DR, the other 75% evasion.
The DR user will take 250 damage per hit. He will die after four hits if he doesn't use any flasks.
Evasion user with only the base 5%DR will take 950 damage. He might avade the first few attacks, but will die instantly as soon as he takes a hit.

Now, with armour penetration:
Monster A does 312 damage per hit, and has very high armour penetration, and very high accuracy. There are two players, both with 900 life. One has 75% DR, the other 75% evasion.
The monster's AP is high enough that the DR users has only 20%DR against it, and takes 250 damage per hit. He will die after four hits if he doesn't use any flasks.
The evasion user with only the base 5%DR will take 296 damage. His evasion is effectively 20% vs this high accuracy monster. He might dodge a couple of hits, but will die after four hits if he doesn't use any flasks.
"
Lo4f schrieb:
Evasion works great until chaos, then see how long you last against +accuracy +(substantial)damage packs. Bring along a tank or distraction (player or minions) and evasion gets the job done.

"
Malice schrieb:
Personally I stick with evasion

I find it kinda unsettling that you advise sticking with evasion considering it gets you killed according to:
Spoiler

Example of current system:
Monster a does 1000 damage per hit. There are two players, both with 900 life. One has 75% DR, the other 75% evasion.
The DR user will take 250 damage per hit. He will die after four hits if he doesn't use any flasks.
Evasion user with only the base 5%DR will take 950 damage. He might avade the first few attacks, but will die instantly as soon as he takes a hit.

Now, with armour penetration:
Monster A does 312 damage per hit, and has very high armour penetration, and very high accuracy. There are two players, both with 900 life. One has 75% DR, the other 75% evasion.
The monster's AP is high enough that the DR users has only 20%DR against it, and takes 250 damage per hit. He will die after four hits if he doesn't use any flasks.
The evasion user with only the base 5%DR will take 296 damage. His evasion is effectively 20% vs this high accuracy monster. He might dodge a couple of hits, but will die after four hits if he doesn't use any flasks.

That quote is from an old thread before damage reduction was changed, and was talking about an entirely hypothetical change that was suggested (but never implemented).

In this current patch to get 75%DR versus a 1000 damage hit, you'd need an armour rating of 60000 - good luck with that!


Technically I didn't advise to go with evasion, I just said that's what I did.
Zuletzt bearbeitet von Malice#2426 um 06.02.2012, 06:38:58
Pretty sure 6 endurance charges gives 30% DR and it shouldn't be difficult obtaining 45% from gear.
"
Lo4f schrieb:
Pretty sure 6 endurance charges gives 30% DR and it shouldn't be difficult obtaining 45% from gear.

You'd still need over 16000 armour rating for 45% DR vs 1000 damage, and a ranger is going to have a hard time getting 6 endurance charges
Zuletzt bearbeitet von Malice#2426 um 06.02.2012, 06:41:24
I guess 6 endurance charges wouldn't be very practical for a bow ranger build in 0.9.5 anyway. With Iron Grip maybe so.

Also, I thought the values for damage reduction as read off the character sheet were estimated according to level. I didn't realize the actual damage mattered-just if a monster was the same level as you, then the amount shown was what you could expect to reduce their damage by (no matter how hard they hit).

Learn something new every day, thanks Malice.
Ah, yeah the character sheet shows expected amount of DR based on an estimated amount of damage from monsters of your level. But the actual amount of DR varies with every hit. You'll get a much higher amount of %DR versus a normal monkey than you will against a rare bonecruncher.

I don't think there's anything currently in the game that does as high as 1000 damage per hit, although it's probably possible with the right combination of monster mods and/or critical hits. I'm sure GGG have attempted to balanced the numbers to give roughly the same effectiveness to similar amounts of armour and evasion.
A ranger with 2000 evasion and 33% evasion rating in merciless and playing chaos fighting other archers, and very fast mobs its very difficult. It's playing hit and run and if you enter a room/area with mob archers, your dead. 5 hits its enought. It's frustrating.
Legacy Ladder: RavenXX Ranger 75
Legacy Ladder: RavenX Ranger 75

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