[2.6] Explosive Arrow Pathfinder W/Videos -HC Endgame Mapping, Grandmasters, T16 Guardian Guides
" Beats me. Only one way to find out: try it. Or plug it into an offline planner and see what the numbers tell you. I don't think searching for a definitive which is better answer is the right approach. This game is pretty adaptable, mess around and see what you like better. |
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" Maybe you skipped my post, the questions still stand. |
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I'm really new to the game so there's a good chance I'm missing something, but why isn't running Hrimnor's Resolve a viable option for helmet?
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hello, i have big problems to lvl up now in cruel act 4, it takes to long to kill mobs
i switch lightning arrow and blast rain but no setup works dmg is realy shitty u guys have anny tips for me? what i have to link with blast rain? or lightning arrow? for EA i think i have to low lifereg 2.3 k life with 125 life reg per sec thx guys |
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" I don't see why Hrimnor's Resolve isn't viable, looks great to me, considering the price. Only difficulty might be getting a 40% EA damage enchant on it, as it's not super popular. |
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" The build is great when you can get your hands on a 4L+ quill rain and switch to EA, but I also reached a point in leveling with blast rain where it felt awful. I believe it was somewhere in cruel. Even shrapnel shot felt lackluster at times tbh. On the plus side, the survivability of this build in leveling was quite effective despite the low damage output (until you use EA obv). Zuletzt bearbeitet von subiedude8 um 08.03.2017, 09:32:04
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" Resistances could be the reason, considering your helmet only has cold and your chest won't have any. Also, if you are running Ngamahu amulet, then you now have two single res pieces and a chest piece without any res. |
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Should we focus on evasion or all items we get on hp+armour?
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Playing this build, some considerations:
- buy a Storm Cloud (1 alch, can equip at lv 9) and use Blast Rain - WED - Add Cold - Add Lightning (switch to Conc Effect for bosses) and Blood Rage (you can sustain it early on with Stone Golem + Golem's Blood + Heart of Oak) for leveling; this will carry you to Merciless - reflect IS an issue, even with a 4L aoe EA; I recommend a Ruby Flask until you can afford a Dying Sun; Dying Sun is not needed and you're perfectly fine with the Ruby Flask - I killed all in Cruel but I think Krait is a better choice - I think Amplify is better than Blast Radius; Amplify + 1 minor node give 18% aoe/20% area damage while Blast Radius + 2 minor nodes give 18% aoe/30% area damage; you're basically wasting a point for 10% area damage - I think Herbalism is a great node to pick with your remaining points; the pathing gives Dex which is needed and paired with Master Surgeon you have 40% increased life recovery from flasks; a Seething Divine will heal ~2000hp instantly while a Bubbling Eternal will heal ~1500hp - Hrimnor's Resolve is a great starter helmet; you can buy a perfect rolled for 1-2c and use it until you can afford a Devoto's with EA enchant - IMO 2 curses is not necessary; you're bascally only using curses for bosses/rares; maps can roll hexproof and bosses has 60% less curse effectiveness; a rare amulet with dex/life/resists is a better choice |
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Which do you think is better for single target dps, a silver flask or a sulphur flask?
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