Mechanical Questions Thread
Hello,
I have a question regarding Blasphemy. The notable passive skill "Dark Discourse" from cluster jewels says: "Enemies you Curse are Hindered, with 15% reduced Movement Speed" The Ascendency notable "Malediction" from the Occultist says: "Enemies you Curse have Malediction" If I use Blasphemy with curses, what will happen? 1) Neither "Dark Discourse" nor "Malediction" will work. 2) Only Malediction works despite the similar wording. 3) Both work. This question has been asked a few times when I searched the internet for it. However the answers are not consistent. Thank you. |
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Two questions:
1. Does "Corrupted Blood cannot be inflicted on you" mod protects you from regular bleeding? 2. Does "Bleeding cannot be inflicted on you" mod protects you from corrupted blood? The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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Question: how much in AoE units is base Shock Nova's ring inner radius. PoB tells that outer radius is 26.
Some background: Cast on crit with Cyclone/Shock nova setup. Want to know how much AoE cyclone needs, to hit enemy with Shock nova's Ring component (presuming Shock nova AoE does not change). Here is all info I see in PoB . Shock nova base radius is 26. 6 Stage cyclone radius is 17. (PoB numbers).Respectively - just outer Shock Nova's ring radius. This is not enough, because ring have width. If cyclone radius will be too small, it is possible that ring would not hit monster (when monster is positioned between ring's inner circumference and cyclone circumference). ![]() So I see this build's challenge is to build cyclone radius around Shock nova's ring width middle. PS I understand that monsters with large models (like most bosses I think) will be hit more likely. Cyclone may be also bigger that shock nova ring radius. But this is not my case. |
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" I agree with you but unfortunately it is rant and might not be appropriate for this thread that already has 690 pages. My advice would be to just go over to the Community section and look for boss carries, not to buy their services, but to steal their builds. You play in standard so should have all the time and currency to replicate one. I believe the trend these days are builds like this: https://www.youtube.com/watch?v=Mo4Cp0hPi5Q It is a bit sad that I'll probably have to buy my challenge completions as well but I doubt they designed all content that can be accomplished with just about any build. These multi-boss challenges along with 100% delirious are considered top tier stuff and it's only normal that it is gated behind the most optimized builds which you might not enjoy the playstyle. |
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Greetings!
I'm experimenting with an enduring cry build, and am getting some mixed results with the cluster passive "Warning Call". Specifically, do multiple instances of this passive stack? If I link 2x of this passive, PoB is showing each instance of Warning Call contributing 100% more armor at 20 power, but in game (looking at my character stats) it seems like the TOTAL amount of armor attainable through any number of warning calls is 100% . Essentially, in-game character stats indicate warning call does not stack, but my experience with similar passives, as well as PoB, is indicating otherwise. Any idea which is the correct behavior? |
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How does Deadeye's Rupturing work.
Will rupture only be applied if the bleed is applied? An example scenario: A powerful bleed is applied with a non-crit (snipe puncture). A weaker hitting bleed will not apply the bleed (without Crimson Dance), but if that hit was a crit, will it apply a stack of Rupture? |
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Is there a way to change the chat alarm sound?
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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Hey Mark,
Does the mod "Your Hits treat Cold Resistance as 10% higher than actual value" from the Blizzard Crown do apply to mines/traps? There is unfortunately no conclusive information regarding that explicit question and I can't think of a good way to test it ingame. Zuletzt bearbeitet von duketwo#2000 um 03.03.2021, 07:43:23
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Hi Mark. I see you haven't posted an answer since summer 2019, but I'll still take my chances.
Are different quality types for one gem weighted or equal? Eg. if I use Prime Regrading Lens on a gem with regular quality type and 2 possible unusual qualities, are the odds 50-50 or not? wraeclast.pl - Polish info hub
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Hey all,
So, I understand that the following is true; firstly, that bonechill can only apply the increased damage taken effect if the skill supported by bonechill applies a chill, and (2) that only the highest magnitude chill applies to a monster at any given time. So my question is: If two chills are applied that are of equal magnitude, and one of the applying skills is supported by bonechill and the other is not, does the target have the increased damage effect? And, does a chill of equal magnitude overwrite an older chill if it would extend the duration of the chill? Situation I am wondering about; say you play an elementalist and have shaper of winter (15% guaranteed chill from any hit capable of applying ailments, 50% more effect of cold ailments including chill if the hit is majority cold damage, and increased chill cap of 40%). I have a main skill which deals mostly cold damage, as well as a level 1 storm brand with added cold (majority cold hit) and bonechill which has enough increased chill effect to reach the cap of 40% on any target thanks to shaper of winter. If my main skill is capable of applying a 40% chill as well, which of the following is true? (1) The 40% chill from the storm brand is applied 'intelligently' and I always have the damage increase so long as the storm brand doesn't fall off (2) Each chill overwrites the other as each is applied, so I'll intermittently have the damage from bonechill for exactly one hit, after which time my main skill overwrites the bonechill effect, and I will only get the bonechill damage again after my storm brand reapplies the bonechill-supported chill (3) A chill can only be applied when the old one has fallen off, so it's a toss up based on which skill hits first (don't think this one is true) (4) Some other fourth thing? Thanks for any replies. |
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