How i designed my unique - Skyforth Sorcerer Boots

"
Demonoz schrieb:
inb4 they get the BOR treatment.... Probably just as many times too....

How many patches did BOR make it before it met its fate anyway? And then again for the second time?

Atleast now everyone knows how legacy items are handled so everyone can act accordingly and stock up on them for the big payday.



yea it's pretty sad that we already know they are going to be made legacy and it's probably gonna take a long time for them to do so too
It is highly unlikely. They might make them unchanceable like Atziri uniques, which would simply mean that they basically do not exist anymore.

Right now they are simply strong because there are actually reasonable chances to get them with chances. Otherwise only rares and uniques in the highest map could even drop them. They might see nerfs either with an increased itemlevel to drop or in stats once there is higher level content but right now they are basically undroppable and I would guess the few that are around are all chanced.

"

2) I've played lowlife characters for a very very long time. Low life is perhaps one of my favourite builds despite how shit they may/are/can be (depending on patch). Lowlife characters were always known as the expensive as fuck, only endgame 1000+ hours played build. Maybe YOU don't have the experience to understand or identify what a lowlife build is defined by. But I do, and those who can relate will see the opportunities from these mods do.

3) This is my unique design, not GGG's (for the most part) and definitely not yours. You can design your own unique with your own thoughts and ideologies. Perhaps other players realms of thinking are not aligned with mine, or GGG's or someone else's. Maybe i didn't want "vendor trash". Is that wrong? Of course not. Opinions can't be wrong. And maybe i didn't want a story? Why do i need a story? What is your story? Nvm i don't give a fuck. Once again it's about differing thoughts and opinions.


Well I thought until now that there might be some saving grace to the whole thing... but this basically means... yeah "I don`t care about PoE lore and all I just wanted fucking strong boots that gave all the stats my build needs"

I actually like the low-level uniques, it brings that nice D2 feeling when you find your first unique item and its just a club with a nail, but it just looks different. Yes two levels later you find a rare that is just outright superior, but who cares. A rare is a rare but I did smash Andariels Skull with a piece of Sanctuarios History. And it was always fun dropping Shiversting from one of Merveils Daughters as if they kept this weapon hidden because Merveil is quite vulnerable to it (or was, the old version was more likely to Freeze people with Ice Spears).

And I really admire Supporters who add to that history of Wraeclast. Of course being able to just buy them always means that there will be a simply power item that didn`t really have a clear spot but the thing is, if that really would have gone life without the ilvl requirement... how can they complain about Kongmings global Smoke Cloud on Trap-Triggering. Thats not even as strong as only one of the mods of those shoes. 6% Mana-reduction is incredible considering the increasing returns of the value. Stun Immunity... yeah thats pretty nice, exspecially with the increased mana values. Even without skilling mana or having any on items and without a single point of Intelligence these boots base Stuns on about 3k Life. For most builds that actually exist (and likely have a bit Int etc.) It will be between 4 and 5k for a build that actually uses some Mana-scaling it basically means Stun Immunity. And last without power charges on crit basically removes a support or a lot of gems. You can`t get Power Charges without certain passivs, special uniques (Romiras+Incinerate) or PCoC during a fight. There is no frenzy for Power Charges, that just gives them on attack.
"
Emphasy schrieb:
It is highly unlikely. They might make them unchanceable like Atziri uniques, which would simply mean that they basically do not exist anymore.


Cool story, bro!
Casually casual.



I actually like the low-level uniques, it brings that nice D2 feeling when you find your first unique item and its just a club with a nail, but it just looks different. Yes two levels later you find a rare that is just outright superior, but who cares. A rare is a rare but I did smash Andariels Skull with a piece of Sanctuarios History. And it was always fun dropping Shiversting from one of Merveils Daughters as if they kept this weapon hidden because Merveil is quite vulnerable to it (or was, the old version was more likely to Freeze people with Ice Spears).

And I really admire Supporters who add to that history of Wraeclast. Of course being able to just buy them always means that there will be a simply power item that didn`t really have a clear spot but the thing is, if that really would have gone life without the ilvl requirement... how can they complain about Kongmings global Smoke Cloud on Trap-Triggering. Thats not even as strong as only one of the mods of those shoes. 6% Mana-reduction is incredible considering the increasing returns of the value. Stun Immunity... yeah thats pretty nice, exspecially with the increased mana values. Even without skilling mana or having any on items and without a single point of Intelligence these boots base Stuns on about 3k Life. For most builds that actually exist (and likely have a bit Int etc.) It will be between 4 and 5k for a build that actually uses some Mana-scaling it basically means Stun Immunity. And last without power charges on crit basically removes a support or a lot of gems. You can`t get Power Charges without certain passivs, special uniques (Romiras+Incinerate) or PCoC during a fight. There is no frenzy for Power Charges, that just gives them on attack.[/quote]

d2 uniques were very different because a lot of them were very nice and common enough like shako, occulus, wizardspike etc. and none was so overpowered like these joke boots

poe has very few of these and they are rarer and has a lot of complete shit that wouldn't even be worth 1 alchemy shard if the NPC vendors weren't kind enough to take them
Remember Dyadian Dawn? Open the spoiler. Half of it is "GGG says this is too powerful." I feel really sorry for him now since he should've gotten the same treatment you did. But nope.
https://www.pathofexile.com/forum/view-thread/1181277

The fact that they would add this makes me worry about favoritism.


Maybe i'll buy the next design a unique supporter pack. I think my unique will go something like this:

Vaal Axe

258% increased physical damage
Adds 38-68 physical damage
27% increased attack speed
+169 to accuracy rating
Attacks can't be evaded
Bleed on hit
100% decreased spell damage


See, it'll be balanced, because it has a "downside" (oh man my CI build is crying about that life regen) and it only drops as ilvl 84+! I can't wait, GGG allowed those boots so they should allow this too.

There's no theme, it's just a bunch of things that my cycloner build needs mindlessly tacked onto a unique. So same as those boots basically.
Killed Core boss - lv93 Disfavour Cycloner - waiting for achievement to be fixed please..
Zuletzt bearbeitet von DD321123#5498 um 29.12.2015, 18:58:59
You know, when I first buzzed through this thread, I honestly felt a little bad for Skyforth. I didn't really agree with the design philosophies behind his item, but people were razzing his cheese like crazy for what looked to be no real reason.

By this point? Well...mostly I want to punch Skyforth in the mouth, then steal his shoes while he's unconscious. It's one thing to push through the crazy-overpowered unique you want to perfect your dream build, and cool that he managed to do that...but to actively gloat and sass other high-end supporters who got the powerful stuff they wanted to do chokeslammed out of them and ended up having to settle for crap or semi-crap items just to actually finish the "super awesome collaboration" they'd paid a thousand bucks to do? That's low. That is really low.

I'd love to try and work with GGG someday to do something cool, but now I don't know if I'd get the "do whatever you feel like" Skyforth GGG or the "10% smoke cloud drop when hit is kinda overpowered" Maloney's Nightfall GGG. I almost feel like some of the supporters who got balance-chokeslammed by GGG should be offered the chance to tune up their uniques some, given that apparently you can now do whatever you like.

Also: I'd much rather own a Goddess Unleashed than a pair of Skyforths. The Goddess may not be even remotely as powerful/valuable as these things (how does that even make sense?!), but nobody can deny that the Goddess blades are absolutely dripping with flair.

CHARAN! Gimme your sword. I promise to spread Her Blessing throughout all this land if you do :P
She/Her
Zuletzt bearbeitet von 1453R#7804 um 29.12.2015, 19:56:55
That's because Goddess Unleashed is actually built around a theme.

Skyforth isn't. It's just powerful mods slapped into an item.
Killed Core boss - lv93 Disfavour Cycloner - waiting for achievement to be fixed please..
Man some of you are just salty the fuck lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO schrieb:
Man some of you are just salty the fuck lol
Casually casual.

Okay, so I haven't commented in this thread yet, despite having watched the video a few days ago.

My general feeling is the Skyforth is everything wrong about the design-a-unique privilege. I mean both Skyforths when I say this. I am glad the unique design privilege is not being offered currently, and I hope it remains this way forever.

Not saying I have any particular hatred towards Skyforth the person. To his credit, he was extremely candid about what he hoped to do with his unique: break the game. There is absolutely no hiding or shame in his intent to get the most overpowered, balance-breaking shit shoved into the drop tables. This is, of course, horrible for the game, but also extremely predictable. ARPG game designers care about creating a theorycrafting puzzle where it's not obvious what the optimal choices are, but ARPG players are all about solving that puzzle, and going for the most power possible. So Skyforth is not alone in what he'd want to do with his unique; in fact, I think he's typical of the majority of the ARPG player population. And the major difference between Skyforth and your typical ARPG player is simply this: instead of backing down from what he wants, he pursued it aggressively. Skyforth actually got OP, where I'm sure a great many with the design-a-unique privilege merely wanted OP, only to be talked down by GGG devs. So the only difference between Skyforth and a regular joe is that Skyforth has a spine. Nothing bad there.

Just that it's an absurdly stupid idea to put unique item design in the hands of regular joes.

And that's really what the video shows. This constant tug-of-war, where GGG is always trying to tone the unique down and the player is always trying to reintroduce some power or mechanic they fancy. Designing a unique doesn't feel like collaborating with the devs, it feels like combating them.

Oh, and if anyone's wondering, I've gone through the design-a-unique process myself. After two of my unique ideas were turned down in a "that's not possible" manner, I eventually realized that I hate unique items in general, and decided to create the Haku Animate Guardian mod instead (although I really wish it would apply to more item slots than just chests).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Zuletzt bearbeitet von ScrotieMcB#2697 um 29.12.2015, 20:57:47

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