unique items *no longer updated*

edit: double post
Zuletzt bearbeitet von Evir#5190 um 02.11.2012, 01:29:12
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Qarl schrieb:
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Neokolzia schrieb:
What it was described before was determined to be game breaking in the right hands and needed to be balanced, I decided on that mod.

To my knowledge it should be spawned in a variable 3-5% in that replenishment


It is now a flat 4%. The small range was a bit problematic, and 5% was a little strong.


Alright good to know =), still seems to have a good bit of variance in the stats, still great to see the shield get out, and 4% still provides a strong regen for the specific hybrids that can use it =)

Thanks again for the hard work.
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anubite schrieb:
Dual 5% xp mace + the 5% xp helm = 15% reduced xp to level

I hope calculations were done to make sure that won't horribly impact the level 100 race :P


If I read that right, and if it works like Mark strongly enforce it grammatically, the mods in question is 5% increased experience gain. Stack additively together is 10% increased experience gained. Thus you will level to 100 10% faster, or in another word, requires 90.9% the amount of exp to reach 100

About whether it impact the lvl 100 race, it won't be easy since using two low level item reduced your character's potential power by a huge ammount, which means you wont be gaining xp as fast as other characters anyway
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Zuletzt bearbeitet von Progammer#5080 um 02.11.2012, 02:03:03
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Progammer schrieb:
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anubite schrieb:
Dual 5% xp mace + the 5% xp helm = 15% reduced xp to level

I hope calculations were done to make sure that won't horribly impact the level 100 race :P


If I read that right, and if it works like Mark strongly enforce it grammatically, the mods in question is 5% increased experience gain. Stack additively together is 10% increased experience gained. Thus you will level to 100 10% faster, or in another word, requires 90.9% the amount of exp to reach 100

About whether it impact the lvl 100 race, it won't be easy since using two low level item reduced your character's potential power by a huge ammount, which means you wont be gaining xp as fast as other characters anyway


Unless you're in a party dedicated to boosting you to level 100.
Is the reflected damage on Bramblejack modified by anything (physical damage increases, for example), or is it considered something like "secondary damage?"
If only Bramblejack were a shield, I'd get Aegis and laugh at everybody all the time because they would die repeatedly
IRON MAN
Speaking of level 28 uniques, why does Astramentis only require level 20?! 100-120+ to all stats at that level is CRAZY. I don't see any reason not to use it on every single level 28 pvp build, no need to get any +30 stats nodes just for gems, huge boost to health...
Zuletzt bearbeitet von 0nin#3548 um 02.11.2012, 11:24:02
does cloak of flames have a range to the ignite duration boost?
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Progammer schrieb:
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anubite schrieb:
Dual 5% xp mace + the 5% xp helm = 15% reduced xp to level


If I read that right, and if it works like Mark strongly enforce it grammatically, the mods in question is 5% increased experience gain. Stack additively together is 10% increased experience gained. Thus you will level to 100 10% faster, or in another word, requires 90.9% the amount of exp to reach 100
He was talking about dual-wielding the maces while also equipping Chitus' Apex for the 5% exp from it. Additively, that's 5% from each mace and 5% from the helm, providing a 15% exp boost.
Zuletzt bearbeitet von Verisi#3806 um 02.11.2012, 13:21:38
Drop form Vaal Oversoul

Nicht verfügbar
ING
RicoRx
AxeThrowRx
Zuletzt bearbeitet von rrx19#7312 um 02.11.2012, 14:06:24
Einige Gegenstände in diesem Beitrag sind zur Zeit nicht verfügbar.

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