unique items *no longer updated*

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Neokolzia schrieb:
What it was described before was determined to be game breaking in the right hands and needed to be balanced, I decided on that mod.

To my knowledge it should be spawned in a variable 3-5% in that replenishment


It is now a flat 4%. The small range was a bit problematic, and 5% was a little strong.

I just don't particularly see that re-adjustment as a nerf, other than the block reduction :p

But we will see.

--
I don't have alpha access, that was a LONG time ago.
Zuletzt bearbeitet von Zakaluka#1191 um 01.11.2012, 19:43:46
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Koaxx schrieb:
Nicht verfügbar


Just dropped in a map. Interesting little sceptre!



Now that is an awesome sceptre!!

On a side note. Uniques are starting to get very interesting. Keep it up.
Once more into the fray, Into the last good fight I'll ever know, Live and die on this day, Live and die on this day IGN: Mastodon_The_Primeval



Zuletzt bearbeitet von Primeval_Mastodon#3581 um 01.11.2012, 20:36:03
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Durben2 schrieb:
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I understand the chaos damage thing but what is poisonous hit? Is that something else apart from the chaos damage conversion?
Standard Forever
Einige Gegenstände in diesem Beitrag sind zur Zeit nicht verfügbar.
Like the Adder's Touch passive but on every hit with that weapon, rather than on crits with daggers.

The poison deals 10% of the total damage of the hit per second, for 2 seconds (so 20% total).
Dual 5% xp mace + the 5% xp helm = 15% reduced xp to level

I hope calculations were done to make sure that won't horribly impact the level 100 race :P
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Koaxx schrieb:
Nicht verfügbar


Just dropped in a map. Interesting little sceptre!


This one is mine. :^)

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Avp94 schrieb:
This one just drop on my lvl 2 character.
Nicht verfügbar


If anyone is selling this... I want it
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edit: double post
Zuletzt bearbeitet von Evir#5190 um 02.11.2012, 01:29:12
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Qarl schrieb:
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Neokolzia schrieb:
What it was described before was determined to be game breaking in the right hands and needed to be balanced, I decided on that mod.

To my knowledge it should be spawned in a variable 3-5% in that replenishment


It is now a flat 4%. The small range was a bit problematic, and 5% was a little strong.


Alright good to know =), still seems to have a good bit of variance in the stats, still great to see the shield get out, and 4% still provides a strong regen for the specific hybrids that can use it =)

Thanks again for the hard work.

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