Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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billybob630 schrieb:
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BuckFutter9 schrieb:
Has anyone else experimented with using the regular righteous fire? I remember turning it on once towards the start of the league and watching my life rapidly decrease to nothing. Never occurred to me to try it again until tonight but now I can turn it on and remain at full health. Still not sure what the impact is on survivability but in the one map I ran with delirium to check it out it seemed like not a huge issue. I took a few hits and life and mana seemed to recover essentially the same as before, POB shows only a 415 in net life degen and net mana regen goes from 8.1k to 7.75k which doesn't seem like a big deal.

Base damage is 3.6m
Righteous Fire on 5.1m (sustained)
Vaal RF with Regular RF 6.5m (duration)
Vaal RF w/o Regular RF 4.7m (duration)

I assume it takes a toll on how tanky my witch is but generally in maps that's not much of an issue. If anyone has used it consistently I would like to know if there are map mods or other considerations for when it should not be turned on.

I plan to continue experimenting with it, especially in delirious maps and delve where the extra damage would be helpful against mobs, will have to see if the rate that I get one shot increases dramatically. Might also roll an Enduring Life Flask so that I can always have it going to offset the life degen from RF, assuming it works that way. Do I also get more usefulness from Cinderswallow which recovers 3% of life during flask effect? POB doesn't seem to indicate a change in anything when it is turned on but perhaps it wouldn't.

Here is the POB if anyone wants to look at it, I think I have all the settings done correctly to get an accurate picture.

https://pastebin.com/4fmE6Nsf


I almost always turn normal RF on. Things that kill this build are one shots or no-regen. So for most case we just need to make sure fire resistance is good + regen is not changed by map mods.

Divergent version is a bit better.

You don't get additional benefit from Cinderswallow much on this, because the flask recovery seems immediate, while this degen is DoT

Map mods to avoid turning on:
* cursed by elemental weakness (flask can help but not safe on boss)
* -x maximum resistance
* no life/mana regen (we'll avoid this anyway)
* less life recovery rate (you need to keep killing and cannot be idle, kind of ok)
* Shaper guardian: Pheonix (I died hard once when leveling, it has debuff skill to lower your fire res)


Question - if using Divergent can you still pop vaal RF for a short duration DPS boost?

I will have to be a bit more cautious when rolling my maps but hope I can now push up the % delirious with the extra damage. I really enjoy running the delirious maps (I use Basilica or Summit maps), Simulacrum, and Tropical Island maps with the 16c delirium duration mod. They are good income generators and have a fun fast-paced, perhaps frantic, play style. I think it is also easier on my hands than running a ton of maps to farm Sirus or other bosses. For 5 minutes you go like mad but then you get a break that is at least that long because you have to walk around and pick everything up so your hands get a nice break.

I have also been doing more of the heist missions for this same reason and now that I realize if you run the ones that require demolition you can easily get delirium orbs if you roll them right. While I have not been a big fan of heist I am now seeing the benefits a bit clearer - you can target farm certain currencies. I put the contracts back in my filter and have some thought to maybe even start picking up markers again to extend the rest time for my hands and be able to run more blueprints.
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BuckFutter9 schrieb:

Question - if using Divergent can you still pop vaal RF for a short duration DPS boost?

I will have to be a bit more cautious when rolling my maps but hope I can now push up the % delirious with the extra damage. I really enjoy running the delirious maps (I use Basilica or Summit maps), Simulacrum, and Tropical Island maps with the 16c delirium duration mod. They are good income generators and have a fun fast-paced, perhaps frantic, play style. I think it is also easier on my hands than running a ton of maps to farm Sirus or other bosses. For 5 minutes you go like mad but then you get a break that is at least that long because you have to walk around and pick everything up so your hands get a nice break.

I have also been doing more of the heist missions for this same reason and now that I realize if you run the ones that require demolition you can easily get delirium orbs if you roll them right. While I have not been a big fan of heist I am now seeing the benefits a bit clearer - you can target farm certain currencies. I put the contracts back in my filter and have some thought to maybe even start picking up markers again to extend the rest time for my hands and be able to run more blueprints.


If you choose Divergent version, you'll not be able to run vaal RF. Yeah, that is a sacrifice between sustainable DPS vs. peak DPS, you can compare in POB to see whether the additional DPS worth it.

Personally I'm not a fan of Vaal RF version due to the immediate life loss, and I think having a backup gem in inventory to switch for boss can be one option.

About income, I'm really impressed by how much income you made : )
Zuletzt bearbeitet von billybob630#2960 um 23.12.2020, 15:14:02
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billybob630 schrieb:
About income, I'm really impressed by how much income you made : )


My secret scheme to generate income: I play the game too much.
Hi pro exiles, I got this pretty good shield from heist, and I used alt+regal and got these pretty good mods that I can use, how should I proceed from here? The ideal mods that I am hoping to get are tier 1 mana, fire res, and hopefully good spell damage. Your inputs will be much appreciated! o><o

Does damage taken gained as mana over 4 seconds works for this build? is it worth to use this mod. I am playing SSF and struggle with mana regen. Overall love this build :)
I'm at level 78 with this build right now, and I generally like it (tanky, Arc is cool, clever concept) but my damage is weak and I don't totally understand why. My Shaper DPS is about 434k without RF, which seems low even for my level - BuckFutter has 3.7M at level 98, for instance.

Does anyone have tips? My next priority is to get a Thread of Hope and pick up Spiritual Aid, then start working on cluster jewels. PoB Community: https://pastebin.com/4Dszpq0U

A couple things that might help other noobs: 1) equipping Crowd of the Inward Eye recently gave me about a 50% damage boost; 2) I like using using Frost Wall in CWDT to help avoid getting swarmed; 3) Increased Mana Recovery (from Redeemer belts) acts like a more multiplier for regen, which makes a big difference.
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TheNukes schrieb:
I'm at level 78 with this build right now, and I generally like it (tanky, Arc is cool, clever concept) but my damage is weak and I don't totally understand why. My Shaper DPS is about 434k without RF, which seems low even for my level - BuckFutter has 3.7M at level 98, for instance.

Does anyone have tips? My next priority is to get a Thread of Hope and pick up Spiritual Aid, then start working on cluster jewels. PoB Community: https://pastebin.com/4Dszpq0U

A couple things that might help other noobs: 1) equipping Crowd of the Inward Eye recently gave me about a 50% damage boost; 2) I like using using Frost Wall in CWDT to help avoid getting swarmed; 3) Increased Mana Recovery (from Redeemer belts) acts like a more multiplier for regen, which makes a big difference.


Damage even on PoB it's not absolute, you must check your setting and see if they are the same as BuckFutter, a single unchecked box can change your damage from 400K to 1000K+.
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bananacandy98 schrieb:
Hi pro exiles, I got this pretty good shield from heist, and I used alt+regal and got these pretty good mods that I can use, how should I proceed from here? The ideal mods that I am hoping to get are tier 1 mana, fire res, and hopefully good spell damage. Your inputs will be much appreciated! o><o



I don't play Heist, so I'm assuming that the brown +Life modifier is just a normal modifier that won't be removed by bench crafting.

Since your shield has 3 mods, assuming you have a decent amount of currency (at least an exalt), the safest craft might be just the benchcraft "Can have up to 3 crafted modifiers" suffix, which will then let you craft 2 more prefixes. While this won't let you get extra resistances, you can then craft +54 to maximum mana and gain 8% of extra lightning damage as chaos damage for a good amount of damage (this is a hard-to-get craft, so you might need to pay someone to do this one).

If you want to risk it or are really rich, you could slam it with exalted orbs and hope for the best.
Zuletzt bearbeitet von arciinus#5883 um 28.12.2020, 06:31:40
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_kerber_ schrieb:
Does damage taken gained as mana over 4 seconds works for this build? is it worth to use this mod. I am playing SSF and struggle with mana regen. Overall love this build :)


I was curious about this, and I don't think it works great. That's because the usual percentages you get from this are fairly small (5-10%). Since your mana pool with this build tend to be much larger than your life pool, 5-10% of 2000 damage you took would be still a tiny amount, considering your mana costs are usually ~1-2k per cast at least. I think #% regeneration still works the best, and prioritizing that as an affix on my wand (where it has a high chance of spawning) was the most useful. Rings, shields, and amulets can help too.

If you don't have access to Atziri's Foible, a Blue Pearl Amulet that drops from New Vastir can help in the short-term too.
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TheNukes schrieb:
I'm at level 78 with this build right now, and I generally like it (tanky, Arc is cool, clever concept) but my damage is weak and I don't totally understand why. My Shaper DPS is about 434k without RF, which seems low even for my level - BuckFutter has 3.7M at level 98, for instance.

Does anyone have tips? My next priority is to get a Thread of Hope and pick up Spiritual Aid, then start working on cluster jewels. PoB Community: https://pastebin.com/4Dszpq0U

A couple things that might help other noobs: 1) equipping Crowd of the Inward Eye recently gave me about a 50% damage boost; 2) I like using using Frost Wall in CWDT to help avoid getting swarmed; 3) Increased Mana Recovery (from Redeemer belts) acts like a more multiplier for regen, which makes a big difference.


I think your damage and gear is pretty respectable for your level! Honestly, leveling your character to 85-90 will do a lot already for your damage.

A few notes from your PoB:

1. Try to match the Passive Tree in the original post - that'll get you a good amount of extra damage already. In particular, Spiritual Aid is a must-have for this build and boosts the damage a ton. To get the points, you can remove the 2 random Elemental Damage nodes at the left. I'd also not path towards Forethought for now, as the extra mana isn't quite as useful yet. Battle Rouse is also quite far and a bit of a luxury. Removing a few Life nodes for pathing towards Holy Dominion and Light of Divinity will get you almost as much life and much more damage and resistances. Essence Extraction may also still be worth it for getting rid of Elemental Ailments (Shocked, Chilled, etc.) which can really hurt you on higher-tier maps.

2. You should definitely link your Arcane Surge gem to Arcane Cloak and level it to 20. That'll get you a 15% boost in a damage. Arcane Cloak uses a percentage of maximum mana, so it'll definitely trigger even a high level of Arcane Surge on a single cast. That whole gem linkage setup should ideally be Arcane Cloak, Second Wind, Increased Duration, Arcane Surge.

3. You no longer need Orb of Storms. You can replace it with Vaal Righteous Fire if you find one, or just corrupt it a normal Righteous Fire with a Vaal Orb. This can give you quick bursts of quite a bit of extra damage, at a cost of some of your current life. When your regen is good enough, you can even fully enable normal Righteous Fire for another boost of damage.

4. I think Faster Casting is not that useful for Flame Dash, so you may want to swap out the gems.


Here's a tip for debugging your build on PoB - start by importing someone else's build. Here's my current build for example: https://pastebin.com/KGxDP4tH

Then, use the Import/Export Build feature to import your own Items/Skills. Then, you can try swapping out the Items you're using with the items that came with the build and see which made the biggest difference. Then, try upgrading that item.

Similarly with your Passive tree - you can import your own Passive Tree and see how the nodes differ.
Zuletzt bearbeitet von arciinus#5883 um 28.12.2020, 03:10:45

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