Enki's Arc Witch Memorial Page & POE 2 Arc Summary

For unnerve, there's also a notable on curse based medium cluster jewel that lets you unnerve any enemy you've cursed. Will have to replace one of the flask jewel though. In the extreme case one may even get culling strike + unnerve for cursed enemy on the said jewel, but that costs several ex and is countered in hex proof maps.
I am probably just missing something, but where does the minion damage passives come in? I dont see any skill gems for minions so what am I missing?
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Moghedein schrieb:
I am probably just missing something, but where does the minion damage passives come in? I dont see any skill gems for minions so what am I missing?

Spiritual Aid applies the interaction to allow us to benefit from Minion Damage modifiers. There are a few modifiers on the tree that you can now use, such as the nodes leading up, and including, Spiritual Aid and Lord of the Dead, but Spiritual Aid also applies the damage bonus in the Ascendancy tree where there is 60% increased Damage from 4 small nodes to Minions (and, subsequently, to us).


What do you think of these boots and is there a better craft than movement + onslaught ?
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LawsonGD schrieb:
Wanted to share one of my first "high-end" crafts. I'm not normally a huge fan of crafting but I wanted to learn and contribute towards my favorite build!



Process:
1. Buy a level 85 Shaper Profane Wand.
2. Alt+Aug spam until I got 110+ mana and Spell Cascade affixes
3. Imprint + Regal spam (25-30c per attempt) until I hit a T2 damage prefix (spell gems, spell damage, lightning damage, lightning to chaos, etc)
4. (Not complete yet) Use multimod to craft Trigger affix + another offensive prefix. Since I rolled Spell damage, I'm trying to unlock and craft T3 "Elemental as extra chaos damage" from unveiling It That Fled mods in Betrayal.


How much did you spend on that item in total ? how did you imprint it ?
Zuletzt bearbeitet von iamDoudar#2467 um 06.10.2020, 08:48:07
Now that they changed heists again (imo for the better!) I tried them out again now with this build:

Watch out for the mod "Players have x% less mana recovery rate per 25% alert level". It was a horrible experience, could barely kill any mobs in there cause I couldn't reg at all on the way out.

Not sure how relevant but perhaps could be added in maps section as a heist special

(They can also roll reflect obviously but that info should already be known not to run!)
Im confused on why to get Righteous Army and the minion skill points if the guide calls for no minions or golems at all? Is int this a waste?
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Maddcat7 schrieb:
Im confused on why to get Righteous Army and the minion skill points if the guide calls for no minions or golems at all? Is int this a waste?


Because on tree we are taking "Spiritual Aid" which means minions deal increased damage also applies to you.
Zuletzt bearbeitet von iamDoudar#2467 um 06.10.2020, 13:09:52
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iamDoudar schrieb:
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Maddcat7 schrieb:
Im confused on why to get Righteous Army and the minion skill points if the guide calls for no minions or golems at all? Is int this a waste?


Because on tree we are taking "Spiritual Aid" which means minions deal increased damage also applies to you.



Ahh Thank you for pointing that out to me. I really appreciate it and should have realized that.
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iamDoudar schrieb:


What do you think of these boots and is there a better craft than movement + onslaught ?


I'd just run the fastest movement speed you can craft. The build doesn't have issues with flask sustain so you should have 100% onslaught uptime via silver flask while mapping.

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