[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

i want to say thanks for the guide. its really awesome how much time you put into this. been using it for a long time now.
i switched to the augmented version of the tree after i crafted a new bow and decided to go pathfinder. having a 100% uptime on jade, diamond and quicksilver flasks feels so good :D merc lab is kind of trivial with this. also tested on a lvl 80 wasteland map and cleared it really fast. the boosts from the other ascendancy classes look tempting too but the advantages from pathfinder (master surgeon and master fletcher) really feel kinda op with my gear.
Zuletzt bearbeitet von hatemachine82#1023 um 05.03.2016, 21:03:21
that scion assasin raider of yours, i thought we have only 6 points? In your pix, you had more than 6
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
can you do a regular skilltree for scion? would be much appreciated
Thank you, NeverSink! I'm a new player and this guide helps me a lot.
Zuletzt bearbeitet von Yedaself#5987 um 06.03.2016, 05:11:53
Easily one of the best guides here :)

What are some suggested subclasses for Drillneck? I got one pretty cheap off Perandus after leagues of window shopping for one!

Pierce means no use getting the Chain node for Deadeye, is extra arrow gonna be worth getting for TS?

Right now it seems like Deadeye is the obvious choice due to the 100% crit chance for having 100% pierce (Powerful Precision). I'm leaning towards getting Fast and Deadly + Far Shot for my other points. Seems odd not getting any of the 4th nodes as is usual but 15% ATK SPD, 40% Proj dmg, 30 proj speed (F+D) seems far better than 10% acc, 10% proj dmg, +200acc, 20% AOE, extra arrow (EM). Granted I could go LMP for more damage with the latter I suppose, or would I stay GMP anyways for the semi-shotgun effect of the tornado arrows?

Anyone know how Powerful Precision works? Does it go straight from 100% pierce to 0% after a certain distance or does it go in steps meaning I could possibly skip the pierce cluster and just get a bit more pierce from a jewel or something since I'll have 60% from Drillneck+Pierce Gem?
Zuletzt bearbeitet von MaxStrategy#5564 um 06.03.2016, 05:58:14
Crafted this bow on Talisman but did not get my masters high enough to master craft it. Once it converted to standard I finally got around to it and I have a few quick questions.


First, can I "remove crafted mods" without removing "can have multiple crafted mods"? (low crafted rolls :( )

If not, what last crafted mod should I add, wep ele dam or attack projectiles return to you?

Thanks

Zuletzt bearbeitet von Neurik#5484 um 06.03.2016, 07:35:58
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Neurik schrieb:
Crafted this bow on Talisman but did not get my masters high enough to master craft it. Once it converted to standard I finally got around to it and I have a few quick questions.


First, can I "remove crafted mods" without removing "can have multiple crafted mods"? (low crafted rolls :( )

If not, what last crafted mod should I add, wep ele dam or attack projectiles return to you?

Thanks



1) Use Devines to get better rolls,
2) and WED for the last mod.
Zuletzt bearbeitet von basta1982#7340 um 06.03.2016, 07:58:59
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alexandrubenza schrieb:
has anyone run this high enough to pick ascendancy classes?

i got my TS setup, and i know his recommendation for TS is deadeye, but i'm not sure about chain passive on TS... it says "skills chain +1," does that mean that the entire animation of the skill counts? cos obv the big aoe explosions don't, but do the secondary arrows?

just confused cos raider still looks mighty tempting...


lots of people have.

TS first attack is 100% pierce. so will not chain. The secondary arrows from the explosions will.

Honestly... I really can't decide myself.
went ranger. so scion option out.

Pathfinders surgeons/stauching/quicksilver on every flask is really really op. Neversinks says "wait till 90+. But honestly I don't think that is even true.
Even without unique flasks, we have all these new ones added. Onslaught flask, diamond flask, granite. you should be running around with 100% uptime on onslaught and diamond likely. when the right unique come into play it just gets silly.

When first looking, I took, just kindof assumed avatar of frenzy with raider. 8 frenzy charges! got to be great right?
the 36% duration is overkill. the 30% evasion is ok. 10% chance of frenzy on kill is pointless, given easy of frenzy elsewhere. bloodrage or frenzy. Avatar of frenzy. 2% move per frenzy. 8 charges=16% 21%attack speed, 21% attack damage.. its all additive. this is ok.. but not amazing.
Rapid assault is pretty good. but also, while its better to go avatar of onslaught outright.
Onslaught is 20% move, and attack. with avatar, 30% move, attack, and 20% damage, 25% more melee evade, and 15% more proj evade.
Onslaught flask of course, a given.

Deadeye is pretty.. boring.
20% faster attack, 60% damage. (alot.. but additive.) up to 30% more damage with farshot. situational imho. great for mapping. terrible for izaro, who will be up in your face far too often.
richochet. kindof the same deal. great for mapping and packs. not great for reflect, or izaro(single target), when you need it.
Since the trees were down and i wanted to play i end up trying my own based off the info.

https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeBiMILg-rE9oVIBXwFr8ZihmOGf4bASF2IuIj9iSLJpUqTTBxMHwx-jKUOdQ6QkfiS1dLeE2SUUdRTFuvXkVfsGHib551_Xb3fVt9dX8CfyuEb4TFhs6NfY2_kAqS85UFlwabjZu1oJ-kOabgp9SsR7EBtUi748DjwTPDOsSiykrTftQj1ELZxt0N3ajtg-968bP2o_rr_rr-yA==

Looking at it now - its quite a bit different - but is there any major mistakes i should clear out (got 3 passive reset points left and i guess a few more from merciless last 3 acts)?

Zuletzt bearbeitet von dustofdeath#7022 um 06.03.2016, 09:48:39
A great part of scion option (assassin and raider) is the charge generation.
But I don't have sure about that, 10% of chance on full life (which I don't know how this work) for power charges and 10% for frenzy.
Is that enough to sustain full charges?

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