New Berserker - How it should have changed?

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SoujiroSeta schrieb:
My champ at lvl 79 with less health than my current zerker felt tankier cause I wasn't taking 10% more dmg from aspect of the carnage..


I put a Zerker together to try it out this patch on Std. I swear that node is bugged because I was getting wrecked. Fully armored (something like 8k), capped resists, layered defensed, and 7.5k life and I felt like paper. I honestly have never seen anything so bad and don't ever recall the class feeling like that. Maybe it's the changes to how map mods are calculated or whatever, but I have melee class heroes with 2k armor that feel sturdier. It was unbelievable how bad that made the class feel. And really, that is the only shining point on the entire ascendancy. Without that 40% more multi, the rest is just utter trash. Hey, here's some damage that will take you forever to ramp up, keep up, and will cost you about 8 nodes and investment into specific gear and ECs to mitigate... glhf. GGG was so trolling when they released that class.
Deliver pain exquisite
It's been discussed to death. Berseker is the only class that has downsides, and very severe ones. Also Chris said he is meant to be a glass cannon and the ultimate damage dealer, so not very hardcore viable. It is also clear that he is attack based, even more so i would say melee-physical primarily. Combining all 3, the Berseker should be the DE FACTO highest melee(and thus single target) DPS IN THE GAME by a long shot.

My suggestion is to be creative with Berseker. Every notable should be centered around the rage mechanic. Also since EVERYTHING scales with Rage, and you choose how much upsides ad downsides you will get, i think gaining max rage and sustaining should be very easy.

Rage as a base:
-50 rage max
-1% increased attack speed per 1 rage
-1% increased movement speed per 5 rage
-Lose rage every 1 second you have not been hit or gained rage recently

Now moving to the notables:

Aspect of the Carnage:
-You get 1 rage for every 1% of your maximum HP removed(cannot gain less than 1 rage)
-1% more melee damage per 1 rage
-0.25% increased damage taken per 1 rage

Crave of the Slauter
-You get 1 rage for every enemy you hit or kill
-1% of non physical melee damage is added as physical per 1 rage
-0.5% increased physical damage taken per 1 rage

Rite of Ruin:
-100% of non physical damage is converted to physical when you have rage
-Cannot be stuned with 20 rage
-Your attacks cannot be evaded with 30 rage
-You cause unconditional bleeding with 40 rage(bleeding bleed immune enemies, bypassing bloodlust support restriction)
-Gain your maxixum frenzy and power charges when you reach 50 rage, and they do not expire as long as you have rage
-lose 0.2% of your maximum life per second per 1 rage

War Bringer:
-25% of your maximum life recovered when you use a warcry
-100% Warcry duration
-100% Increased Warcry cooldown recovery speed
-Gain maximum rage everytime you use a warcry

Pain Reaver:
-1% of attack damage is leeched as life
-1% of attack damage i leached as mana
-2% of attack damage is leeched as mana and life if you killed recently
-Gain Maximum rage when you take a savage hit

Cloaked in Savagery:
-50% increased attack damage if you 've taken a savage hit recently
-25% increased attack speed if you 've taken a savage hit recently
-0.5% increased maximum life leech rate per second per 1 rage


This way Berseker comes on top in the Melee attack DPS department, while having very severe downsides, but you control how many of the downsides you will have, and thus how much damage you will get as well. Plus it is nice to have a physical based damage scaling for a change, and better rage sustain.
Zuletzt bearbeitet von astraph#3219 um 27.03.2018, 07:17:33
Dude that is so broken lol. Gain maximum Rage when you take start moving. Gain maximum Rage when you stop moving. Gain maximum Rage when you use a skill. Gain maximum Rage when you equip a weapon.

Also max FC and PC when you have max Rage? That's literally a War Cry, which is crazy fast for a Zerker already. So you basically have perma Rage and charges... jesus

Maybe leave game design to someone else lmao
Deliver pain exquisite
Zuletzt bearbeitet von ultratiem#0592 um 27.03.2018, 03:58:57
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_Tiem schrieb:
Dude that is so broken lol. Gain maximum Rage when you take start moving. Gain maximum Rage when you stop moving. Gain maximum Rage when you use a skill. Gain maximum Rage when you equip a weapon.

Also max FC and PC when you have max Rage? That's literally a War Cry, which is crazy fast for a Zerker already. So you basically have perma Rage and charges... jesus

Maybe leave game design to someone else lmao


Of course perma rage all the time. You realised that the way i proposed it, he literally does NOTHING without rage. Not even the damage from aspect of teh carnage. Perma charges is just a q of live that you can get and sustain very easily anyway. Also did you look at the downsides? 12.5% increased damage taken, 25% increased physical damage taken, 10% life degen. It is not like it is free damage.
Zuletzt bearbeitet von astraph#3219 um 27.03.2018, 04:10:59
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_Tiem schrieb:
Why not give him something useful. Even with your changes, which are definitely better (most notable Crave the Slaughter), I'd still pass on the ascendancy. I mean Cloaked in Savagery is a total wash. I can't see anything where you'd want to take a crit. For end game, that means death or near death. Hinging anything to such a factor is so troll.


You're mistaking a critical hit with a Savage hit.

A Savage hit is only 15% of your maximum life, regardless of whether it's a crit or not. This happens all time and 15% is not dangerous.

Also, read what I've done. I've effectively fixed Rage. I've also made going all the way to Cloaked in Savagery more attractive because it gives maximum Leech rate, in addition to its 50% attack damage and 25% attack speed upon taking a savage hit, which again, is only 15% of maximum life.

The Leech Rate really needs to go on Cloaked in Savagery because any build with decent dps hardly needs the 100% Leech since you are going to instantly hit the leech rate cap. This is why I added the 10% max leech rate to make the node more appealing. Also, because Berserker has built in Leech from Pain Reaver, taking Vitality Void or Hematophagy for max Leech rate is incredibly inefficient, so adding Max Leech Rate to Cloaked just makes sense.


I have also realized I had to change Born in Blood. There were some mistakes on my part about bleed mechanics. It has now been changed and is more powerful (the original version would've been instant death with The Golden Rule which was not my intention). The maximum rate at which you can bleed could be tweaked, but I capped it at 10%. Some experimentation might be necessary to find a number that feels right.
Zuletzt bearbeitet von Unburied_One#7213 um 27.03.2018, 19:22:21
Just give me QoL "warcries are instant" like guardian has and that's a great step for him in 3.3.
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chrisdupree schrieb:
Just give me QoL "warcries are instant" like guardian has and that's a great step for him in 3.3.


I don't think we should intentionally associate drowsiness with the rage based class.

Instead he should get something cooler like, when you warcry you instantaneously and automatically spin around and attack in aoe using your Secondary Weapon Set (socketed gems in the secondary weapons such as Culling Strike and increased rarity would apply to this attack). It's like your raging karui ancestors or something attacking for you. Would be pretty sweet especially if enemies you kill in that way gave you like a temporary damage and defensive bonus for the next 8 seconds or something.
Zuletzt bearbeitet von BearCares#6660 um 28.03.2018, 00:47:20
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BearCares schrieb:
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chrisdupree schrieb:
Just give me QoL "warcries are instant" like guardian has and that's a great step for him in 3.3.


I don't think we should intentionally associate drowsiness with the rage based class.

Instead he should get something cooler like, when you warcry you instantaneously and automatically spin around and attack in aoe using your Secondary Weapon Set (socketed gems in the secondary weapons such as Culling Strike and increased rarity would apply to this attack). It's like your raging karui ancestors or something attacking for you. Would be pretty sweet especially if enemies you kill in that way gave you like a temporary damage and defensive bonus for the next 8 seconds or something.


I guess I'm jaded from running with my zerker through levels, having to stop every couple seconds for a 0.25 second warcry animation. It feels like it just disrupts the flow. That said, guardian, the old fart he is, gets an instant warcry with no loss in his step and 15% increased attack, cast, and movement speed. More flavor to the war bringer ascendancy as you proposed would be nice. I also think say using the guardian 15% inc movement and attack speed would be fantastic. It seems to fit more with the berserker. Might be a bit too wtf powerful an ascendancy node if that was also implemented though. I know my zerker would probably take off into the air if he ran at max stacks with his mutewind and deidbellow equipped and that additional movement and attack speed applied.
If the Berserker's quality of life was too good, he wouldn't have enough fuel to be angry. Did you think about that, mr. game designer?
After switching to Juggernaut, I think bezerker is in a very bad place at the moment.


Yes, it does have more damage and what not, but the debuffs/degens doesn't warrent to even use the ascendancy. Hell with juggernaut, I get some damage, accuracy, stun immunity, movement speed at all times, IAS, damage reduction and then some.

Bezerker? global leech, damage and IAS that's tacked with degen AND increased damage taken.


Zuletzt bearbeitet von Molochmane#0328 um 28.03.2018, 18:44:51

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