New Berserker - How it should have changed?

The way I think is every class was supposed to have a generic and 2 specialized ascendancy, but we shifted away from this and as for the marauder, zerker could be a decent caster sort of ascendancy, but chieftain can already fill that role better, while being more generic.

So zerker now is kind of a mix match of nothing, with no identity left.
"
poepoe091 schrieb:
Yeah, pressing a button and a couple sockets is soooo much worse than a fucking 10% degen. *facepalm*

Did I say that?
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
codetaku schrieb:

Where do people keep getting this idea from? Champ is in a much happier spot overall, I admit, but Berserker does absolutely have the ability to scale higher than any other class for pure DPS. If you can forego cloaked in savagery then you get 100% increased damage, 50% increased attack speed, and 40% more damage. Champion's 30% more damage from taunt and intimidate is great and all, but Berserker can get intimidation from other sources if it wants, and Champ has nothing else to come close to outscaling rage.

If what you're saying was intended to indicate that "the berserker should have more dps than every other class no matter how you path through the ascendancy", then I couldn't disagree more--this would defeat the purpose of having ascendancy pathing in the first place.


Adrenaline ~ = the rage bonus and can be activated with quite a few different setups, 20s is more than enough to burst a boss + hits cannot be evaded is at minimum a 5% more damage but probably works out as much more when you factor in the different stats you can get when you no longer need accuracy.

Champ and Zerker are very close, you have to get to really extreme investment before Zerker pulls ahead and that is why you see so many people mentioning it.

Considering it has a genuine drawback i'd say Zerker should out damage all the other attack specs.
Zuletzt bearbeitet von Draegnarrr#2823 um 26.03.2018, 14:23:45
"
poepoe091 schrieb:
Just give him more damage. The downsides are part of his identity, but there's no excuse for him having less damage than a Champ. With those kinds of downsides he should be the undisputed highest DPS class in the game. But he's not, therefore there's no logical reason to even use him.


woah now, aspect 40% x 10% from intimidate is 54% extra damage. No char getting anywhere close to that, aspect scales, champ doesn't. Aspect gets stupid ele overload as well

Zerker also gets free panic hybrid flasks, and almost no wc cooldown, so you taunt, and cancels the 10% inc damage taken, with mobs do 10% less damage.
Meta = cattle


-ty men
Zuletzt bearbeitet von I0wa#0432 um 26.03.2018, 14:32:07
"
I0wa schrieb:
"
poepoe091 schrieb:
Just give him more damage. The downsides are part of his identity, but there's no excuse for him having less damage than a Champ. With those kinds of downsides he should be the undisputed highest DPS class in the game. But he's not, therefore there's no logical reason to even use him.


woah now, aspect 40% x 10% from intimidate is 54% extra damage. No char getting anywhere close to that, aspect scales, champ doesn't. Aspect gets stupid ele overload as well

Zerker also gets free panic hybrid flasks, and almost no wc cooldown, so you taunt, and cancels the 10% inc damage taken, with mobs do 10% less damage.


Taunt only does 10% less damage to anyone who wasn't the source of the taunt. It's amazing how nobody in this thread has a fucking clue what they're talking about and yet keep bitching at me for a post which is simply stating fact.
I have a lvl 90 champ and currently lvling a berserker, lvl 79 almost 80.

Champ is definitely stronger than beserker. I went double rage bonus with zerker cause I thought it would be more fun and where's the fun in only taking rage lvl 1 :P. I'm sitting at 92% chance to hit with zerker and accuracy on multiple pieces of gear. With Champ at the same time period, I didn't have a single accuracy roll. Hell the only reason why I needed dex was cause of gear requiremnts. This meant more flat phys dmg rolls on gear, which the beserker cannot get cause u need to hit to deal dmg.

My champ at lvl 79 with less health than my current zerker felt tankier cause I wasn't taking 10% more dmg from aspect of the carnage. I was taking less thanks to Conquerer even.

-Champ can squeeze out more dmg than zerker cause he doesn't need accuracy on gear. Due to how crit works, double accuracy check, champ will crit more often (100% accuracy) if they both have the same crit chance.

-Champ is also tankier. Champ also doesn't take any degen at all. I can't run blood rage on my double rage zerker cause that would be one hellava degen. I could run blood rage on my champ easily.

Zerker is more fun tho i'll admit. Champ is very vanilla tried and true. Zerker has an identity but as long as champion, or any of other classes exists (slayer/raider/inquisitor/chieftan/etc), there is no reason to play zerker in his current state.

I like the idea behind rage. Like it gives him something unique, but his dmg needs to be fucking insane. NOTHING SHOULD MATCH HIM IN DMG PERIOD, not even close. I don't mind the 10% degen i'm taking right now, I can sustain it, but when I look to the right and see that champ can do what he's doing BUT BETTER AND EASIER WITH NO DEGEN, its like "Whats the point?".

I plan to post my zerker build on the forums hopefully if my laziness doens't get the best of me. Hopefully someone out there wants to actually play zerker.
Zuletzt bearbeitet von SoujiroSeta#2390 um 26.03.2018, 21:36:38
"
SoujiroSeta schrieb:
I have a lvl 90 champ and currently lvling a berserker, lvl 79 almost 80.

Champ is definitely stronger than beserker. I went double rage bonus with zerker cause I thought it would be more fun and where's the fun in only taking rage lvl 1 :P. I'm sitting at 92% chance to hit with zerker and accuracy on multiple pieces of gear. With Champ at the same time period, I didn't have a single accuracy roll. Hell the only reason why I needed dex was cause of gear requiremnts. This meant more flat phys dmg rolls on gear, which the beserker cannot get cause u need to hit to deal dmg.

My champ at lvl 79 with less health than my current zerker felt tankier cause I wasn't taking 10% more dmg from aspect of the carnage. I was taking less thanks to Conquerer even.

-Champ can squeeze out more dmg than zerker cause he doesn't need accuracy on gear. Due to how crit works, double accuracy check, champ will crit more often (100% accuracy) if they both have the same crit chance.

-Champ is also tankier. Champ also doesn't take any degen at all. I can't run blood rage on my double rage zerker cause that would be one hellava degen. I could run blood rage on my champ easily.

Zerker is more fun tho i'll admit. Champ is very vanilla tried and true. Zerker has an identity but as long as champion, or any of other classes exists (slayer/raider/inquisitor/chieftan/etc), there is no reason to play zerker in his current state.

I like the idea behind rage. Like it gives him something unique, but his dmg needs to be fucking insane. NOTHING SHOULD MATCH HIM IN DMG PERIOD, not even close. I don't mind the 10% degen i'm taking right now, I can sustain it, but when I look to the right and see that champ can do what he's doing BUT BETTER AND EASIER WITH NO DEGEN, its like "Whats the point?".

I plan to post my zerker build on the forums hopefully if my laziness doens't get the best of me. Hopefully someone out there wants to actually play zerker.


I'd keep that build to yourself, and not mention it again if you didn't get eo on a zerker
Meta = cattle


-ty men
Removing it from the game is a pretty good start. My Ascendant wound up having better survivability as well as higher dps than my Berserker on a similar setup. This was because I had to play around the degen from double rage.

It's funny how a supposed dps node (double rage) makes dps take a massive nosedive as its downside. Design flaws, anyone?
"
SoujiroSeta schrieb:

This meant more flat phys dmg rolls on gear, which the beserker cannot get cause u need to hit to deal dmg.


Accuracy is a suffix.
Flat phys is a prefix.

Accuracy fights mainly with % resists and +to attributes.
The only interaction with flat phys is that an item with both may be more expensive.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
I'd rather you fix Rage before making changes to the class. The entire concept feels half-baked and released way too soon. Beta stages for sure.

So you suffer this massive degen for more damage that needs a lot of time to scale and constant effort to keep up. And it's actually not that much tbh considering the cost and work involved. You get considerably more frenzy stacking with Raider. 7 charges is basically 100% MORE damage. And she can keep them up indefinitely (which is something you've tried to do with Rage). It absolutely doesn't feel worth it and is actually a weaker version of FC and take way longer to scale.

Rage should honestly not have any downside and rather give something like regen. Give Juggernaut his EC so he's tanky and then give Berserker life regen. At least it'll make him more unique and give the class itself a more tied together feel. I don't get why he has to be this bloodthirsty hero. There are better classes for that kind of damage.

Even if you changed Rage to something like Bloodlust which gave him ramped up regen and say attack speed, which he could stack off rares and uniques then he'd find a niche in say claw or sword builds. MS is all the rage and having a hero with crazy attack speed and regen would go a long way for that skill. The ascendancy is garbage mostly because of the whole "if you've killed something" theme. Trash is a non-issue, I don't even know what wacko build you run to need help clearing a map. It's all AoE and clear speed. The issue is bosses and more specifically, end-game bosses. So all those fancy "4s after you kill something" tricks will serve as well as pillow for a lifeboat.

Why not give him something useful. Even with your changes, which are definitely better (most notable Crave the Slaughter), I'd still pass on the ascendancy. I mean Cloaked in Savagery is a total wash. I can't see anything where you'd want to take a crit. For end game, that means death or near death. Hinging anything to such a factor is so troll.
Deliver pain exquisite

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: